This is an attempt to bring the concept of elite troops in Light Industrial Exoskeletons with Man-Pack/Semi-Portable PPCs from the original TRO 3026 onto the modern tabletop
More a set of equipment for a Trooper then a formally designed combat unit the Light Industrial Exoskeleton (Combat)A trooper in Ballistic Plate armor wears a Light Industrial Exoskeleton, Gyro mounted Semi-Portable PPC, and standard infantry Jump Pack. The result serves as a sort of of proto PA(L) for the Succession Wars.
Light Industrial Exoskeleton (Combat)
Type: Light Industrial Exoskeleton
Manufacturer: Various
Primary Factory: Various
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Ultra Light/PA(L)/Exoskeleton
Maximum Weight: 400 kg
Battle Value: 22
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
Equipment Slots Mass
Chassis: 80 kg
Motive System:
Ground MP: 1 0 kg
Jump MP: 2 50 kg
Manipulators:
Left Arm: Armored Gloves 0 kg
Right Arm: Armored Gloves 0 kg
Armor: Standard (Basic) 0 50 kg
Armor Value: 2 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Cutting Torch Left Arm 1 5 kg
Power Pack Body 1 25 kg
Searchlight Right Arm 1 5 kg
Notes: The current rule set doesn't allow SP-PPC to be carried in armored gloves because the required crew is two and it doesn't account for a gyro mount reducing the crew to one, however a Hellbore Assault laser will provide the same range of 2/4/6 and 1/1/2/3 damage with a four man squad and can be legally carried.
What do you all think, it comes out with half the armor and two thirds the speed of a Nighthawk so it becomes obsolete as soon as real battle armor is introduced but may still be kicking around the Periphery or mercenary units for some time as everyone has some Exoskeletons in their dropship bays. Another way to do the same thing would be to design a Jump/Motorized infantry squad with infantry armor, blazers, and sp-ppcs, but while that might even be more effective it loses the feel of a poor mans battlesuit..