Thanks
so my thoughts so far.
1 lots of exploration, unlike most previous star wars games it doesn't really guide you as to where to go, I mean it does.... but there are a lot of places I have found (especially before you pick up the companion) where I am going where the heck am I supposed to go.
Platform jumper from hell. Maybe its just me but platform jumpers are not my preferred game play style.
to use the example of the scrap yards, blah blah go do something with these clamps, your "buddy" knocks over the ladder, and of course you can't just put it back up, so time for a long roundabout path, sliding down a ramp, jumping over bottomless chasms, wall climbs, rope climbs walking along a beam not much wider than your feet over bottomless chasms (at least 1000 ft down easy) dangling from before mentioned clamps, and then holding on with 1 hand while pulling a lever(switch) with the other hand.....
more slides, climbing all over a train as its coming apart, and fighting troopers of various kinds.
and on and on.
with that said there are also path-finding puzzles, and on the ancient race home world there are a couple of puzzles involving doors and these enormous spheres.
a bunch more troopers, and animals and stupid slides, not a spoiler per say but a hint there is a slide where you slide around a corner, have to jump and catch a hanging cable/vine, swing and jump to another slide and then jump over another bottomless chasm onto a platform ..... (lets just say it took me at least 10 tries before I got it right)
lets just say the game itself makes me limit my play time due to raw frustration.
all in all its actually a pretty good game/experience, I just wish there was less of the whole "platforming" aspect especially when I start getting frustrated. one part that was memorable is a triple wall run to a jump wall climb to a hang from a beam and work your way around and jump up onto a platform where you fight a mini Rancor monster and a number of troopers.