I thought the greatest expense was the core itself, not the sails. My understanding is that damage is a common, constant concern, but that patching is possible, and replacement is also fairly doable too. This might be harder to do in the periphery, but it must be something they do, otherwise all of their ships are kaput. After all, for something so fragile, it is inconceivable that the jumpships active in 3050, or even 3025, would be using the same sails, sort of like how a sailing ship needs to repair, and replace, all of its sails from time to time.
Also, another option is to use recharging stations, though this is likely to be well beyond the capabilities of most periphery states, so I can't really say how useful that idea is.
Another idea, build 10-12,000 ton mini recharging stations, each with a an attached sail, and set them in a predetermined jump point. Each charges up, and when needed, flushes its charge to a jumpship via laser, cable, whatever. I can even see a mini industry for this, using power exoskeletons or even fuel cell, space use, industrial mechs to maneuver the heavy cables around. I couldn't guess how much this would cost, but it would seem to be cheaper than a recharging station since it too is solar powered, much like jumpships.