Author Topic: JumpShip of the Month (May 2011): Aquilla Class Transport  (Read 51301 times)

Giovanni Blasini

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Welcome, one and all, to the first JumpShip of the Month article in...well, let's just say a very, very long time.  Gio's trying to dust the cobwebs off his ability to write, and starting with this.  And referring to himself in the third person.  This is never good.

This month, we're going to look at the grandaddy of them all, the Aquilla-class JumpShip, courtesy of XTRO: Primitives Vol. 1.  Debuting in 2148, this is, by far, the oldest canon jump-capable spacecraft we've been given stats to thus far, and it gives us an idea of where both the JumpShip and the WarShip came from.

Where did they come from?  Pretty modest beginnings.

The first thing to note about the Aquilla is that it's a primitive JumpShip.  Its Kearny-Fuchida drive core appears to be a bit larger than the later compact-core KF drives that would come to define a WarShip, yet still far short of that of the standard KF core that would later be definitive of civilian JumpShips.

It's also important to note that it's far, far less efficient than either of the later cores.  First, and most obvious, the Aquilla's KF drive can only jump a maximum of 15 light-years at a time.  This has an enormous impact on travel times over longer distances, and makes some routes between worlds nowhere near as safe.  Of course, when the Aquilla was a new JumpShip, there were no safe routes:  the Aquilla was one of the major colonization ships in the early exodus from Earth.

The jump core of the Aquilla is less efficient in other ways, though, too, as it predates the invention of the docking collar.  Consider that a JumpShip the same 100,000 ton mass as the Aquilla could hold two docking collars, allowing for an additional 200 kilotons of external ships to be carried.  In other words, for 97,000 tons, a standard core JumpShip can transport another 203,000 tons.  A compact core?  Try 254,750 tons.  The Aquilla?  By my best estimate, more like 49,000 tons.  Will most JumpShips or WarShips reach their max efficiency?  No.  Are they still far more efficient on average than ships like the Aquilla?  You betcha.

Another element of the lower efficiency is the lack of a jump sail.  Why is that a problem?  Because you need 197.5 tons of fuel to jump, and you're only jumping 15 light-years.  So, to match what a later JumpShip or WarShip can do charging off the local star, jumping 30 light-years, takes 395 tons of fuel, and takes twice as long - remember, even when charging off a fusion reactor, you have to essentially trickle-charge your KF drive, or risk damaging it.

So, how does all this work out in practice?

With its 2500 tons of fuel, the Aquilla has enough to make 12 jumps, with 130 tons left over.  In practice, though, the ship needs to handle stationkeeping, too, which will cut into that, and few skippers will want to cut it so close on reserve.  Thus, from a theoretical maximum range of 180 light-years on a tank of gas, figure most of the time they won't be going more than 150 light-years.  Sure, wiley captains could always use part of their cargo holds for more fuel, but that gets us to our next issue:  cargo.

The Aquilla packs a whopping 36 kilotons of cargo, comparable to the much later Mammoth class DropShip.  And, because it lacks docking collars, that's pretty much its limit.  For its day, the Aquilla could not be beat.  But, as its own fluff text says, docking collars, standard-core KF drives and DropShips pretty much put the Aquilla out of business.  At its 0.5 G cruising thrust, an Aquilla takes nearly 12 days to make the transit from Sol's jump point to Earth.  Your average DropShip can do that in 9.1 days.  What's more, before the Succession Wars, when JumpShips and DropShips were plentiful, you could jump into a system, drop your DropShips, have them burn in-system, and have a full load of DropShips take off the local planet and burn out to meet you while you charged your sails, cutting loiter times down even more.

Yeah, the Aquilla is kind of obsolete.  But, we knew that, right?  Given that, what are the odds that some of these are still around, and what good are they in the modern age?

Well, first off, we know that another pre-docking collar JumpShip, an old Leviathan is around, thanks to one of the Mercs Supplementals.  We know that Aquilla were still sailing the spacelanes as late as the Reunification War.  So, if they survived that long, it's entirely possible that some might still be out there.  In terms of utility, think of it as being an oversized, jump-capable Mammoth that can't land on its own, or, even better, a Behemoth that gave up half its cargo for the ability to go FTL.  Nobody's going to be terribly worried about one of these in orbit, really, because with a whopping two AC/5s and ten machine guns, it's not like you're going to start bombarding them, and your armor is so paper-thin even most backwater militia aerospace fighters will giggle at you as they repeatedly strafe you.

Unless, of course, you've got one that, like the Periphery's Reunification War Aquillae, yours has been upgunned.  You do, after all, have 36 kilotons of cargo, and you're a large spacecraft.  Capital weaponry is not exactly verboten to you, and you've got the room to mount a modicum of them.  And, let's face it, doesn't the Aquilla's bow just scream "wave motion gun"?  Converting cargo holds to fighter berths is within the realm of possibilitiy, too.  Besides, you'll need something to fight off the giant Cthulhoid monsters in hyperspace...no, really - not only does the Aquilla being attacked by a giant space squid make an appearance in Interstellar Players 2, it made it onto the damn ship's record sheet.

What else can you do?  Well, let's face it, parts for your transit drive might be a bit hard to come by these days.  Try to make life easy on yourself, and replace the whole damn thing.  I'd recommend the Sunburst M-200L Megadrive system off the Behemoth.  You probably won't even have the structural stress issues that Behemoth skippers usually have, so you'll be able to make use of all that thrust.  Unfortunately, a jump sail will probably be outside the realm of possibility:  refitting your KF drive to recognize its mountings and take it through hyperspace will you probably won't be feasible.

And that, as they say, is it for the May 2011 edition of JumpShip of the Month.  In the coming months, I'll be reposting the other, older articles I did, updated whenever possible with new information - for the ships where there is nothing, I'll probably grab the old articles and put them up from the archives.

Now's everyone's favorite part:  time for you to chime in with your thoughts on the Aquilla.  What say you?
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #1 on: 05 May 2011, 06:07:24 »
One thing I noticed is that the size of the core itself is approximately the same for a WarShip of the same size.  The efficiency difference is mainly due to the collars.  Adding onto that, though, is the far greater flexibility that grants a design in terms of the roles it can support without changes.  JumpShips can, just by switching the docked DropShips, change over from tanker to refugee transport to cargo carrier to various military roles.  WarShips can tailor their DropShip groups to operations without difficulty.  Standard core vessels also don't have to wait around for the entire loading/unloading process, so they're potentially much faster to get in and out even without the greater speed if the cargo routing is up to snuff.

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #2 on: 05 May 2011, 09:12:23 »
Ship sounds interesting.....sounds like I need to get XTRO-Primitives now.
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #3 on: 05 May 2011, 10:10:18 »
Well, first off, we know that another pre-docking collar JumpShip, an old Leviathan is around, thanks to one of the Mercs Supplementals. 
The earliest mention of the Leviathan is in 2510, roughly 40 years after the introduction of the Docking Collar (prologue to Far Country). The same source makes it abundantly clear that the Leviathan carries something in the region of 7 - 9 DropShips, in this case Vultures (a proper DropShip for which we have a record sheet). The Hannibal's Hermits Leviathan is also explicitly said to carry DropShips.

Further, the Leviathan is compared to the Monolith and Odyssey as its nearest cousins in TRO3057, strongly indicating that it is a standard JumpShip with Hardpoints, not a primitive design.

It could be argued that the Leviathan may have been one of the first JumpShips of the classic design, but it definitely isn't a "pre-docking collar" JumpShip.

Besides, you'll need something to fight off the giant Cthulhoid monsters in hyperspace...no, really - not only does the Aquilla being attacked by a giant space squid make an appearance in Interstellar Players 2, it made it onto the damn ship's record sheet.
;D
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #4 on: 05 May 2011, 11:14:27 »
In the Aquilla's day, since it functioned as a colonization ship, presumably its cargo--including people--would need to be transported to and from planets somehow.  Since the Aquilla can't land, how would this have been accomplished?

Back on the old board (2 boards ago now?), some of us who were into designing "primitive" Warships and Jumpships** made the assumption that such ships would've had "shuttle bays", each one able to accommodate a 5000-ton shuttle, which was treated as the maximum weight for a primitive Dropship.  This weight, however, had to come out of the cargo fraction.  While this could be done for the Aquilla, that would take space out of its cargo bay, leaving it with even less for things like extra fuel, supplies for the colonists & crew, etc.

**Another assumption, given the rules available at the time, was that these primitive Jumpships used compact cores.

cheers,

Gabe

So, now I'm imagining people boxing up Overlords for loading as cargo.  "Nope, totally not a DropShip.  Everyone knows you can't fit a DropShip in a WarShip!  It's...a ten thousand ton box of marshmallows!  Yeah.  For the Heavy Guards big annual smores party."
--Arkansas Warrior, on the possibility of carrying Dropships as cargo in Warship cargo bays.

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Giovanni Blasini

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #5 on: 05 May 2011, 14:21:08 »
Frabby,  good point.  Been a while since I looked at the original Lev, or the Vultures carried in Far Country. What I find unusual is they used that ship to get the Vultures close to the planet before they released.

Gabe, IIRC, rules for such bays are in Mercs Supplemental II.
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #6 on: 05 May 2011, 14:23:26 »
In the Aquilla's day, since it functioned as a colonization ship, presumably its cargo--including people--would need to be transported to and from planets somehow.  Since the Aquilla can't land, how would this have been accomplished?

Back on the old board (2 boards ago now?), some of us who were into designing "primitive" Warships and Jumpships** made the assumption that such ships would've had "shuttle bays", each one able to accommodate a 5000-ton shuttle, which was treated as the maximum weight for a primitive Dropship.  This weight, however, had to come out of the cargo fraction.  While this could be done for the Aquilla, that would take space out of its cargo bay, leaving it with even less for things like extra fuel, supplies for the colonists & crew, etc.

From what we've been told, you're exactly right. Pre-collar JumpShips burned to planetary orbit, then used very large shuttles to transfer their cargo to the surface(assuming they didn't dock directly to a space station and transfer it there). That's another reason why the large core/DropShip combo was more popular. JumpShips make their money when jumping, not skedaddling around a system. An Aquila must jump, then burn in-system, then spend time transferring cargo, then burning out to a jump point, and THEN jumping to the next system. On the other hand, a Merchant or Invader can jump in, detach DropShips, charge their core(for zero fuel cost!), attach other DropShips, and then jump, shaving weeks(if not a month!) off the time they spend in a single system. It's like the difference between sailing ships of old that had to be offloaded more or less by hand, and modern megafreighters that pull into port and are immediately beset by cranes that offload vast numbers of prefab shipping containers and load more, at a rate that would have made the head of a 19th-century cargomaster implode from envy.

All that aside, I still love the Aquila. The sheer numbers it was built in virtually guarantees that it be found in large numbers in just about every fleet in my favorite eras, namely the Age of War and 1st Star League, both as merchantmen and in their armed form, as actual WarShips. How much do you want to bet that a large portion of the Davion fleet savaged during Case Amber was composed of Aquilas, or that a fair number of the attacking Taurian ships were of the same base hull? Also, the look of the ship is just gorgeous. I've no clue what that gaping maw is supposed to be, but like Gio says, it just screams "really BIG gun." 8)
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Giovanni Blasini

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #7 on: 05 May 2011, 15:07:24 »
Take one Aquilla.  Mount a heavy naval PPC in the nose.  Use a Behemoth's drive to increase thrust to 2/3.  Replace MGs with AMS systems or small lasers, then swap out the AC/5s: for some reason, my bran is screaming "binary lasers!") , and lugh as your ship pulls a B5 Crusade when you fire your new Wave Motion Gun. ;)

Actually, anyone got the books or HMA handy to see how many heat sinks the bigger drive would give you?
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #8 on: 05 May 2011, 16:58:07 »
Frabby,  good point.  Been a while since I looked at the original Lev, or the Vultures carried in Far Country. What I find unusual is they used that ship to get the Vultures close to the planet before they released.
Cross-checking the novel with canon and existing rules, it seems that the Raiden appeared at a pirate point on the planet's ecliptic; it was actually the planet that moved towards the JumpShip, not the other way round (because you emerge inert, without any directional momentum, and a JumpShip couldn't possibly generate so much thrust). The author probably didn't mean this originally, but it's the only interpretation/way of reading it that doesn't conflict with established hard canon.
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gyedid

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #9 on: 05 May 2011, 19:26:23 »
All that aside, I still love the Aquila. The sheer numbers it was built in virtually guarantees that it be found in large numbers in just about every fleet in my favorite eras, namely the Age of War and 1st Star League, both as merchantmen and in their armed form, as actual WarShips. How much do you want to bet that a large portion of the Davion fleet savaged during Case Amber was composed of Aquilas, or that a fair number of the attacking Taurian ships were of the same base hull? Also, the look of the ship is just gorgeous. I've no clue what that gaping maw is supposed to be, but like Gio says, it just screams "really BIG gun." 8)

From what I remember reading in the BattleBlogs on Handbook:Liao, at least one of the ships involved in the Capellans' own orbital bombardment of Capella (to prevent Davion occupation) was an Aquilla, presumably modified to carry capital-grade weapons.  To put things in in-universe perspective, this was in the mid-late 2360s (if memory serves), just around the same time the Terran Hegemony was about to field the Monsoon...

cheers,

Gabe
So, now I'm imagining people boxing up Overlords for loading as cargo.  "Nope, totally not a DropShip.  Everyone knows you can't fit a DropShip in a WarShip!  It's...a ten thousand ton box of marshmallows!  Yeah.  For the Heavy Guards big annual smores party."
--Arkansas Warrior, on the possibility of carrying Dropships as cargo in Warship cargo bays.

TERRAN SUPREMACY DEFENSE FORCE.  For when you want to send the SLDF, but couldn't afford the whole kit and kaboodle.

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #10 on: 05 May 2011, 20:59:53 »
From what we've been told, you're exactly right. Pre-collar JumpShips burned to planetary orbit, then used very large shuttles to transfer their cargo to the surface(assuming they didn't dock directly to a space station and transfer it there). That's another reason why the large core/DropShip combo was more popular. JumpShips make their money when jumping, not skedaddling around a system. An Aquila must jump, then burn in-system, then spend time transferring cargo, then burning out to a jump point, and THEN jumping to the next system. On the other hand, a Merchant or Invader can jump in, detach DropShips, charge their core(for zero fuel cost!), attach other DropShips, and then jump, shaving weeks(if not a month!) off the time they spend in a single system. It's like the difference between sailing ships of old that had to be offloaded more or less by hand, and modern megafreighters that pull into port and are immediately beset by cranes that offload vast numbers of prefab shipping containers and load more, at a rate that would have made the head of a 19th-century cargomaster implode from envy.

All that aside, I still love the Aquila. The sheer numbers it was built in virtually guarantees that it be found in large numbers in just about every fleet in my favorite eras, namely the Age of War and 1st Star League, both as merchantmen and in their armed form, as actual WarShips. How much do you want to bet that a large portion of the Davion fleet savaged during Case Amber was composed of Aquilas, or that a fair number of the attacking Taurian ships were of the same base hull? Also, the look of the ship is just gorgeous. I've no clue what that gaping maw is supposed to be, but like Gio says, it just screams "really BIG gun." 8)

This is true, the XTRO mentions that some carried cargo, others carried passengers, though it dose have 8 small craft. Though no mention of the larger proto dropships carried internally.

It hints that more than one ship would be used on colonizing missions.

The XTO also mentions that a number where upgunned (and possibly up armored) and used as a naval auxiliary.

---------------------------------------------------------
If working in part of a fleet of Aquillas, one ship could carry about 7,000 passengers (using about 35,000 tons out of the 36,114 it has) with enough food for about 31 days. With a second carrying more food, prefab parts and other items. The small craft would be ok if you assume infantry bay packing for the trip from orbit to planet side (and back) only takes a few hours.

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #11 on: 05 May 2011, 21:11:18 »
If working in part of a fleet of Aquillas, one ship could carry about 7,000 passengers (using about 35,000 tons out of the 36,114 it has) with enough food for about 31 days. With a second carrying more food, prefab parts and other items. The small craft would be ok if you assume infantry bay packing for the trip from orbit to planet side (and back) only takes a few hours.

Add a third(or preferably fourth, even) for redundancy and other stuff(like livestock, seedlings, and other things to keep you fed after the cargo food has run out), and it looks like you could probably set up a small colony with just a handful of Aquilas.
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #12 on: 06 May 2011, 02:16:02 »
Hmm, I get some odd ideas. Wonder how hard something like up-engined and compact-cored Aquilla would be to mass-produce as an escort carrier with most of the cargo bay converted for fighter bays with small repair shop.
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #13 on: 06 May 2011, 07:10:05 »
Frabby,  good point.  Been a while since I looked at the original Lev, or the Vultures carried in Far Country. What I find unusual is they used that ship to get the Vultures close to the planet before they released.

Gabe, IIRC, rules for such bays are in Mercs Supplemental II.

If there's mentions of one with jump collars in one source and one that predates them in another, odds are there's more than one class of JumpShip called the same thing.

Frabby

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #14 on: 06 May 2011, 07:47:27 »
If there's mentions of one with jump collars in one source and one that predates them in another, odds are there's more than one class of JumpShip called the same thing.
Docking collars were introduced ca. 2470. The prologue to Far Country, the earliest mention of a Leviathan-class JumpShip (this one carrying 7-9 Vulture DropShip on collars) that I'm aware of, is set in 2510.
What source has a Leviathan pre 2470?
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #15 on: 06 May 2011, 08:11:57 »
Gio alluded to a mention in Merc Supplemental II that implied it predated them.  If I had a hard number on that point, I'd have mentioned it.

However, the docking collar predates 2470.  A number of 24th century vessels in TRO3057R have them, including the early Aegis design, and StratOps places the development prior to 2400.
« Last Edit: 06 May 2011, 08:16:29 by Moonsword »

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #16 on: 07 May 2011, 08:59:09 »
Is it possible that pre-2470 docking collars lacked KF-booms, then?  That's to say, they were there, but in a primitive form that didn't permit Dropships to jump along with the Jumpship?  So, they would have to dock, unload their cargo, and detach before the Jumpship could move again.  Despite that short coming, that would obviate the need for a pressurized, internal shuttle bay, and permit the 5000 ton limit to be exceeded.

cheers,

Gabe
So, now I'm imagining people boxing up Overlords for loading as cargo.  "Nope, totally not a DropShip.  Everyone knows you can't fit a DropShip in a WarShip!  It's...a ten thousand ton box of marshmallows!  Yeah.  For the Heavy Guards big annual smores party."
--Arkansas Warrior, on the possibility of carrying Dropships as cargo in Warship cargo bays.

TERRAN SUPREMACY DEFENSE FORCE.  For when you want to send the SLDF, but couldn't afford the whole kit and kaboodle.

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #17 on: 07 May 2011, 19:02:31 »
It will be interesting to see if the upcoming primitive volumes for the XTRO series will featured our "missing" link between the shuttle and modern Dropship.   I do hope there more than the Aquilla Class of primitive JumpShip, to add variarty to that era.   Ships can be improved, who knows if the primitive drives may had variety aside with differient basic ranges per development.   

I have my doubts we'll get variety, but one can hope. ;)
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #18 on: 08 May 2011, 07:04:26 »
Is it possible that pre-2470 docking collars lacked KF-booms, then?  That's to say, they were there, but in a primitive form that didn't permit Dropships to jump along with the Jumpship?  So, they would have to dock, unload their cargo, and detach before the Jumpship could move again.  Despite that short coming, that would obviate the need for a pressurized, internal shuttle bay, and permit the 5000 ton limit to be exceeded.

cheers,

Gabe

A docking collar without a K-F boom is effectively a cargo door with overly elaborate clamps.  It's fine for moving cargo around.  It's not fine for dragging DropShips through hyperspace.  That's what the K-F boom is for.

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #19 on: 08 May 2011, 22:58:16 »
Gio, thanks for the fascinating article.  As I don't have XTRO: Primitives, I was unaware of the existence of this intruiging bit of historical detail.  The Aquilla is an interesting ship from an under-described era and I appreciate you returning to writing about JumpShips to bring it to our attention.
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #20 on: 09 May 2011, 05:00:30 »
Besides, you'll need something to fight off the giant Cthulhoid monsters in hyperspace...no, really - not only does the Aquilla being attacked by a giant space squid make an appearance in Interstellar Players 2, it made it onto the damn ship's record sheet.

Hm yes, I took a look at that little picture.  Cute.  However, the ship shown on the record sheet looks different from the one in the TRO writeup.  In particular, the nose(?) looks more boxy.  The "gaping maw" on the writeup picture, which says "Vorlon cannon" to others, looks to me like a ST:TNG Galaxy-class ship's deflector dish.

Perhaps this was the earliest way of generating and focusing the K-F field?  rather like Babylon 5 ships that were capable of generating their own jump points?

cheers,

Gabe
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #21 on: 09 May 2011, 09:38:31 »
The Aquila does seem to come in two variants, one very angular, the other more rounded. My guess is that the rounded ones are later production models, as curved armor became easier to build.
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Wrangler

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #22 on: 09 May 2011, 20:38:42 »
The Aquila does seem to come in two variants, one very angular, the other more rounded. My guess is that the rounded ones are later production models, as curved armor became easier to build.

Are you sure about that?  Picture is influence by the artist, two different artists may not draw the same way.
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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #23 on: 09 May 2011, 20:45:41 »
Could go that way too, though we've seen both kinds in the same picture.
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AnubisZombie

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #24 on: 09 May 2011, 21:16:45 »
They had to stop using them cause the primative drives attract sub space monsters that eat ships. eventually they were all eaten with no more being produced.

Welshman

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #25 on: 10 May 2011, 00:20:41 »
Gio alluded to a mention in Merc Supplemental II that implied it predated them.  If I had a hard number on that point, I'd have mentioned it.

However, the docking collar predates 2470.  A number of 24th century vessels in TRO3057R have them, including the early Aegis design, and StratOps places the development prior to 2400.

The joys of a game that has evolved over 25 years. :)

The thing to keep in mind here is we have not published all stats for all units, especially older stats for a lot of old aerospace units. For examples like the Aegis the canon stats are likely from a post 2470 version. We will most probably never give stats for the earlier versions.

Similar things for weapons. There are ships that the hull is indicated as being built in X decade, but say the ERPPC on the hull wasn't invested for another 50 years. This means there was a variant prior to the ERPPC one. The ERPPC one is just the "standard" model now, having replaced the older version.

The big thing to remember, is that even after we publish the entire Master Unit List (Over 5000 line items), we will have only scratched the surface of the universe. We will never document all the units and all the variants possible. To do so would be impossible and would remove any future story flexibility.

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Ruger

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #26 on: 10 May 2011, 07:34:25 »
The thing to keep in mind here is we have not published all stats for all units, especially older stats for a lot of old aerospace units. For examples like the Aegis the canon stats are likely from a post 2470 version. We will most probably never give stats for the earlier versions.

Erm...Welshie, TRO: 3057R has stats for both the Aegis-class heavy cruiser of 2372 (this is stated in the stat blocks) and the ones of the Star League and the Clans (the latter two of which differ from each other in the number of fighters carried and the tonnage of their armor)...the stat block went to great pains to provide stats for both the 2372 and SL/Clan versions where they differed...

 ;)

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Welshman

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #27 on: 10 May 2011, 13:27:14 »
Erm...Welshie, TRO: 3057R has stats for both the Aegis-class heavy cruiser of 2372 (this is stated in the stat blocks) and the ones of the Star League and the Clans (the latter two of which differ from each other in the number of fighters carried and the tonnage of their armor)...the stat block went to great pains to provide stats for both the 2372 and SL/Clan versions where they differed...

 ;)

Ruger

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Giovanni Blasini

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #28 on: 10 May 2011, 14:33:05 »
Ruger, keep in mind the 2372 Aegis stats, much like the Monsoon and even earlier Dart class, show DropShip docking collars, even though, per Mercs Supplemental II, the DropShip docking collar was not invented until 2470, which is part  of what Welshman was getting at with Tech Readout 3057 Revised.  There are a number of other issues as well - some ships don't have the right stats due to weights being off.

(yeah, I just found the PDF I was looking for)
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Ruger

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Re: JumpShip of the Month (May 2011): Aquilla Class Transport
« Reply #29 on: 10 May 2011, 14:48:27 »
Ruger, keep in mind the 2372 Aegis stats, much like the Monsoon and even earlier Dart class, show DropShip docking collars, even though, per Mercs Supplemental II, the DropShip docking collar was not invented until 2470, which is part  of what Welshman was getting at with Tech Readout 3057 Revised.  There are a number of other issues as well - some ships don't have the right stats due to weights being off.

(yeah, I just found the PDF I was looking for)

Well, color me embarrassed...I would never have really thought to look there (was searching StratOps and the like instead)...  :-[

This would mean we'd have to have older versions for the Dart, Winchester, Aegis, Quixote and Monsson-class WarShips...

Simplest thing would be to add the 1000 tons for each collar back to the cargo, and then give them other separate bays of at least 5000 tons each for the "drop-shuttles" described in that book...likely at least one for each DropShip collar they would later have...

Ruger
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