Author Topic: [IG] Battle for Hoff - Queen's Gambit accepted  (Read 21844 times)

sentinemodo

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[IG] Battle for Hoff - Queen's Gambit accepted
« on: 24 September 2013, 05:39:52 »
This thread is for In Game posts of a battle played using the official Tales of Black Widow scenario.

This thread is for all kind of in game posts - rolls, screenshots, tactical descriptions.
The players are Sentinemodo and hive_angel. Unless you are player please do not post here to avoid confussion.
All kind of feedback, comment, tactical advise, rules discussion is welcome in the sibling thread [OOG] Battle for Hoff - Quenn's Gambit accepted
« Last Edit: 24 September 2013, 07:12:47 by sentinemodo »

sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #1 on: 24 September 2013, 07:07:44 »
Queen's Gambit accepted
Major Pierre Bouchard sat in the cramped van that sewed as the Eridani 27th Company's mobile command center, his chair propped against one wall, scanning the computer readout from the report of his Recon Team. Things in the Arlum Valley were quiet – almost too quiet.
Bouchard had worked with Jaime Wolf before, back on Callisto V, when the Dragoons were still pledged to House Steiner. Now they were fighting for opposing houses, but from their previous work together Bouchard had a good idea of what his opponent was likely to do. The Colonel would not wait long before starting his offensive and was likely to hit on several fronts simultaneously.
“Well, we're waiting”, Bouchard thought, and stared out the window at the line of battle-ready ‘Mechs, while his metal-encased bionic right foot beat out an anxious rhythm on the steel floor of the van.
As it in response the computer started spiting out lines of print. Observers to the east, reporting enemy ‘Mech movement: one full lance or more marked with the satiny web pattern of Kerensky, the Black Widow, headed along the banks of the Kethrin River. There could be no doubt what their target was.
Bouchard yelled through the open door, “Daley. Come in here!” and clambered to his feet. He handed his burly aide-de-camp the last page of the printout, and Daley whistled softly as he read it.
Tossing the paper back onto the monitor console, Bouchard asked, “What do you think?”
“Well. sir. it seems pretty clear they're after the old General Circuits complex up near Belfast Heights. I’d say let 'em have it. We've already moved most of the usable equipment and stockpiles out of there.”
“Of course, Lieutenant. You and I know the GC plant has little strategic importance. I'm betting Wolf does. too; he's always fielded a good intelligence team. No, Daley, the plant is just a pretext for Wolf to let the Widows off the leash. To let them sniff around and see how prepared we are. It wouldn’t be in the spirit of the game to ignore such an opportunity to show them what they're up against this time.”“Yes. sir, of course.” Daley nodded, acting as if he understood, although he didn‘t. Few did, who still had all their own limbs and senses. “I'll dispatch the Fire Lance at once to intercept.”
"Thank you Daley, but that won’t be necessary. Just round them up and bring them to me. I’ll be leading this mission to check out the Widows tricks first hand.” As Daley staked out, more than a bit befuddled. Pierre felt the blood begin to race within him. He flexed his right foot, Felt the pliable metal accommodate his motion. A date with the Widow – a death duel both rare and delicious. These days, combat was the only time he really felt alive…


Setup

side - player
Defender - Major Pierre Bouchard - Sentinemodo
Attacker - Capt. Natasha Kerensky "The Black Widow" - hive_angel

Maps
Two vertically placed standard BT maps with addition of building complex to the northwest, fenced area with gate and a depth 1 stream linking the lakes (view attached)

Defender
Major Bouchard's Patrol
Crusader CRD-3R - Major Pierre Bouchard Piloting 4, Gunnery 3
Archer ARC-2R - MW Lotye Parrot Piloting 5, Gunnery 4
Griffin #1 GRF-1N - MW Percy Plante Piloting 5, Gunnery 4
Griffin #2 GRF-1N - MW Denis Bélanger Piloting 5, Gunnery 4
Wasp WSP-1A - MW Isaac Labossière Piloting 5, Gunnery 4

the above deploy any hex north of xx13 map 1

General Circuit garrison (outside defender control)
Hunter
Jeep #1
Jeep #2
the above deploy anywhere within fenced area on map 1, they are destroyed by any attack and cannot fire.

Attacker
Black Widow's expeditionary force
Warhammer WHM-6R - Capt. Natasha Kerensky "Black Widow" Piloting 4, Gunnery 3
Griffin GRF-1N - MW John Hayes Piloting 4, Gunnery 3, note: damaged jump jets, max 3 hex jump and 2 point of heat per hex jumped; damaged fire control of PPC - on 10+ (before rolling to hit) weapon misfires
Riflemen RFL-3N - Lieutenant John Clavell "Gentleman John" Piloting 4, Gunnery 3
Stinger #1 STG-3R - MW Simon Fraser Piloting 4, Gunnery 3, note: max 4 armor points on RT
Stinger #2 STG-3R - Mohammar Jahan Piloting 5, Gunnery 3
the above deploy anywhere south of xx06 on map 2

Victory conditions
Major victory: destroy three enemy mechs without loosing more than one of its own.
Minor vitory: destroy three enemy mechs without loosing more than two of its own.
Draw: neither side fullfil the vitory requirement

Either side has orders to begin to withdraw from the field as soon as two of its mechs have been disabled.
Withdrawing means retreating full MP allowance toward respective mapedge, but can still fire at will.

Special conditions:
- Defender deploy first
- All destroyed, disabled mechs become targets for scavenging before next battle.
- breaking through fenced area takes 2 MP
« Last Edit: 05 October 2013, 06:33:22 by sentinemodo »

sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #2 on: 25 September 2013, 12:00:54 »
EDIT: moved to the separate thread
« Last Edit: 05 October 2013, 06:35:56 by sentinemodo »

sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #3 on: 25 September 2013, 12:21:50 »
Defender deployement:
Crusader CRD-3R - 1212 facing south
Archer ARC-2R - 1312 facing south
Griffin #1 GRF-1N - 0910 facing south
Griffin #2 GRF-1N - 0711 facing south
Wasp WSP-1A - 1005 facing south

Hunter 0405 facing south
Jeep #1 0204 facing south
Jeep #2 0604 facing south

Turn 1
initiative (2d6=8) that's a tie so rerolling:
initiative (2d6=7)
« Last Edit: 02 October 2013, 15:42:03 by sentinemodo »

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #4 on: 27 September 2013, 11:21:55 »
Attacker Deployment

Warhammer WHM-6R  -  Hex: 0207, Facing: N
Griffin GRF-1N  -  Hex: 0108, Facing: N
Riflemen RFL-3N  -  Hex: 1107, Facing: N
Stinger #1 STG-3R  -  Hex: 1407, Facing: N
Stinger #2 STG-3R  -  Hex: 1507, Facing: N
« Last Edit: 27 September 2013, 15:26:28 by hive_angel »
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hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #5 on: 27 September 2013, 15:17:59 »
My roll sucked, lol.

2+3=5

http://invisiblecastle.com/roller/view/4235712/

Guess I move first.

Corrected Stinger 02's deployment.
« Last Edit: 27 September 2013, 15:26:45 by hive_angel »
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #6 on: 28 September 2013, 03:11:18 »
.
« Last Edit: 02 October 2013, 15:42:56 by sentinemodo »

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #7 on: 29 September 2013, 12:19:06 »
Stinger 01 Jumped 1407 to 1404
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #8 on: 29 September 2013, 14:00:30 »
Archer:
Movement:
Running
1312 -> 1313  (1 H, 2 MP, level change) -> 1314 (1 H, 3 MP, level change, light forest)
Facing: S

Defense:
+0 from movement (2H)
« Last Edit: 30 September 2013, 01:29:54 by sentinemodo »

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #9 on: 29 September 2013, 23:05:58 »
Stinger 02

Movement:
Jump
1507 - 1505 (2 H, 2 MP) 1505 - 1203 (3 H, 3 MP)
Facing: N

Defense
+2 (5 H) +1 (J)
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #10 on: 30 September 2013, 01:27:15 »
Crusader

Movement:
Running
1212 -> 1113 (1 H, 3 MP, turning, light woods) -> 1114 (1 H, 2 MP, turning)
Facing: S

Defense:
+0 from movement
+1 from partial cover from most attacks

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #11 on: 30 September 2013, 09:47:03 »
Rifleman

Movement:
Run
1107 Facing change to 1206 (0 H, 1 MP) 1107 - 1206 (1 H, 1 MP) 1206 Facing change to 1205 (0 H, 1 MP) 1206- 1205 (1 H, 3 MP)
Facing: N

Defense:
+0 (0 H) +2 Heavy woods
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #12 on: 30 September 2013, 12:49:49 »
Wasp

Movement:
Jump
1005 -> 1008 (3 H, 3 MP) -> 1310 (3 H, 3 MP)
Facing: S

Defense:
+4 (+2 for 6 H, +1 for jumping, +1 for light woods)

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #13 on: 30 September 2013, 13:39:11 »
Griffin

Movement:
Run
0108 - 0103
Facing: N

Defense:
+2 (5 H)
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #14 on: 30 September 2013, 14:00:35 »
Griffin #1

Movement:
not moving
0910

Defense:
+1 partial cover

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #15 on: 01 October 2013, 12:11:36 »
Warhammer

Movement:
Run
1207 - 1202 (5 H, 6 MP)
Facing: N

Defense:
+2 (5 H) +1 LW
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #16 on: 01 October 2013, 14:21:23 »
Griffin #2

Movement:
not moving
0711

Defense:
+1 partial cover

sentinemodo

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hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #18 on: 02 October 2013, 09:42:51 »
Warhammer

Combat:

Torso Twist:
Y --> R

Target:
Crusader

Weapons:
PPC - Roll to hit - 8 (G 3 +2 R + 2 MR +1 LW)
PPC - Roll to hit - 8 (G 3 +2 R + 2 MR +1 LW)

G = Gunnery Skill, R = Run, MR = Medium Range, LW = Light Woods
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #19 on: 02 October 2013, 11:24:57 »
Crusader

Torso Twist:
Y --> R (facing SW)

Target:
Griffin, range 11 hexes

Weapons:
LRM 15 - Roll to hit - 11 (G 3 +2 R +2 MR +2 LW +2 TM)
LRM 15 - Roll to hit - 11 (G 3 +2 R +2 MR +2 LW +2 TM)

G = Gunnery Skill, R = Run, MR = Medium Range, LW = Light Woods, TM = Target Movement

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #20 on: 02 October 2013, 11:57:43 »
Griffin


Torso Twist:
Y --> R

Target:
Crusader

Weapons:
PPC - Roll to hit - 9 (G 3 +2 R + 2 MR +1 LW +1 LW)
LRM10 - Roll to hit - 9 (G 3 +2 R + 2 MR +1 LW +1 LW)

G = Gunnery Skill, R = Run, MR = Medium Range, LW = Light Woods
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #21 on: 02 October 2013, 13:34:05 »
Griffin #1

Torso Twist:
N

Target:
Griffin, range 14 hexes

Weapons:
LRM 10 - Roll to hit - 10 (G 4 +2 MR +2 LW +2 TM)

G = Gunnery Skill, R = Run, MR = Medium Range, LW = Light Woods, TM = Target Movement

sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #22 on: 02 October 2013, 14:17:17 »
Ranged attacks
Crusader: LRMs 15 to-hit rolls (2d6=9, 2d6=5) twice miss
Griffin: LRMs 10 to-hit (2d6=7) miss

Ammo
Crusader's LRM 15 - 14 left
Griffin's LRM 10 - 23 left

Heat
Crusader - starting 0 + 2 Run + 5 LRM + 5 LRM - 10 heatsink = 2 remaining
Griffin - starting 0 + 4 LRM - 12 heatsinks = 0 remaining
all other moving only with starting temeprature 0

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #23 on: 02 October 2013, 14:43:50 »
Rolling for the Warhammer I put in 2d6,2d6 and got something really weird. In fact it doesn't even have the equal sign designating a roll.

Thought you might want to have a look before I try again.

http://invisiblecastle.com/roller/view/4243170/
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hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #24 on: 02 October 2013, 14:46:51 »
I think I ended up rolling 8 d6 randomly, I think. I think I know now though. Just place 2 in the Number area and then d6 in the Dice area.
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hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #25 on: 02 October 2013, 15:26:55 »
Ranged attacks

Warhammer:
2 x PPC http://invisiblecastle.com/roller/view/4243203/
PPC 01 Rolled 10 = Hit, PPC 02 Rolled 8 = Hit
Hit locations http://invisiblecastle.com/roller/view/4243206/
PPC 01 Rolled 11, PPC 02 Rolled 5

Griffin:
PPC  LRM10 http://invisiblecastle.com/roller/view/4243208/
PPC Rolled 10 = Hit, LRM10 Malfunction Rolled 2 (Success), LRM10 Rolled 12 = Hit
LRM10 Cluster roll
LRM cluster roll http://invisiblecastle.com/roller/view/4243213/
Cluster roll = 8 = 6 LRMS (1 x 5 Cluster + 1 x 1 Cluster)
Hit Locations http://invisiblecastle.com/roller/view/4243215/
PPC Rolled 4, LRM (5) Rolled 8, LRM (1) Rolled 6

Ammo
Griffin's LRM 10 - 23 left

Heat
Warhammer - Starting 0 + 2 Run + 10 PPC + 10 PPC = 22 Total - 18 Heatsinks = 4 Heat scale
Griffin - Starting 0 +2 Run + 10 PPC + 4 LRM10 = 16 Total - 12 heatsinks = 4 Heat Scale
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #26 on: 02 October 2013, 15:35:50 »
PPC 01 Rolled 11, PPC 02 Rolled 5
it is LA (10) and RL(10) points

Quote
PPC Rolled 4, LRM (5) Rolled 8, LRM (1) Rolled 6
it is RA(10), LT(5), RT(1) points

total 36 points in first volley

piloting roll +1: piloting roll for damage 20+ (2d6=7) success
« Last Edit: 03 October 2013, 14:35:17 by sentinemodo »

sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #27 on: 02 October 2013, 15:41:10 »

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #28 on: 02 October 2013, 18:24:04 »
Turn 02 Initiative (2d6=10)

Almost

I figured I needed to put some fire on the Crusader first off along with giving her royal highness the first shot.

« Last Edit: 02 October 2013, 18:27:09 by hive_angel »
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hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #29 on: 03 October 2013, 08:15:41 »
Stinger 01

Movement:
Jump
1404 - 1406 (2 MP), 1406 - 1108 (3 MP), 1108 - 1007 (1 MP)
Facing:
NW
Defense:
+2 (6 H) +1 J +1 LW
« Last Edit: 03 October 2013, 08:44:17 by hive_angel »
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