Author Topic: [IG] Battle for Hoff - Queen's Gambit accepted  (Read 21848 times)

sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #30 on: 03 October 2013, 09:12:22 »
Wasp

Movement:
Jump
1310 - 1411 (2 MP), 1411 - 1412 (1 MP)

Facing:
S

Defense:
+1 (3 H) +1J

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #31 on: 03 October 2013, 10:03:00 »
Stinger 02

Movement:
None
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #32 on: 03 October 2013, 11:43:47 »
Griffin #2

Movement:
Jumping
0711 -> 0715 (4 MP) -> 0815 (1 MP)
piloting roll for entering water 1 hex -> piloting at -1 (2d6=6) success

Facing:
S

Defense:
+2 (5 H) +1 J +1 PC
« Last Edit: 04 October 2013, 09:42:44 by sentinemodo »

guardiandashi

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #33 on: 03 October 2013, 12:13:41 »
it is LA (10) and RL(10) points
it is RA(10), RL(5), RT(1) points

total 36 points in first volley

piloting roll +1: piloting roll for damage 20+ (2d6=7) success
nitpick I believe the locations (standard front/r) are
2 ct(crit) (or crit reroll location)
3,4 RA
5 RL
6 RT
7 CT
8 LT
9 LL
10,11 LA
12 head

Hit Locations http://invisiblecastle.com/roller/view/4243215/
PPC Rolled 4, LRM (5) Rolled 8, LRM (1) Rolled 6
location 4 is RA (10)
location 8 is left torso (5)
location 6 is right torso (1)

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #34 on: 03 October 2013, 18:22:46 »
Griffin

Movement:
Ran 0103 - 0116 (4 MP), Facing change E (1 MP), 0116 - 0315 (3 MP)
Facing:
NE
Defense:
+2 (6 H) +1 LW
« Last Edit: 03 October 2013, 18:26:27 by hive_angel »
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #35 on: 04 October 2013, 07:14:57 »
Griffin #1

Movement:
Jumping
0910 -> 0913 (4 MP) -> 0814 (1 MP)
piloting roll for entering water 1 hex -> 2d6=9 success

Facing:
S

Defense:
+2 (5 H) +1 J +1 PC
« Last Edit: 04 October 2013, 09:42:08 by sentinemodo »

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #36 on: 04 October 2013, 11:21:28 »
Warhammer

Movement:
Run
Facing Change NE (1 MP) Facing Change SE (1MP) 0202 - 0302 (3 MP)  Facing Change NE (1 MP)

Facing:
NE

Defense:
+2 HW
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #37 on: 04 October 2013, 12:04:43 »
Crusader

Movement:
Run
1114 -> 1115 (2 MP, level change)  -> 1116 (1 MP) -> 1216 (3 MP, turning, level change)

Facing:
SE

Defense:
+1 (3H)

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #38 on: 04 October 2013, 14:10:57 »
Rifleman

Movement:
Run
Facing Change NW (1 MP) Facing Change SW (1MP) 1205 - 1006 (3 MP)  Facing Change NW (1 MP)

Facing:
NW

Defense:
+1 LW
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #39 on: 04 October 2013, 14:19:18 »
Archer

Movement:
walk
1314 -> 1315 (2 MP, light woods) 

Facing:
S

Defense:
+1 LW

sentinemodo

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« Last Edit: 04 October 2013, 15:19:33 by sentinemodo »

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #41 on: 04 October 2013, 14:35:28 »
Stinger 02

Target:
Griffin 02

Weapons:
ML
G 3 + 4 LR + 2 TM +1 J +1 PC = 11

Heat:
LOL

G = Gunnery LR = Long Range TM = Target Movement J = Jumped PC = Partial Cover
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #42 on: 04 October 2013, 15:25:11 »
Griffin 02

Target:
Stinger 02, range 7 hexes

Weapons:
PPC -> G 4 + 3J + 2 MR = 9
LRM10 -> G4 + 3J = 7

G = Gunnery MR = Medium Range J = Attacker Jumped

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #43 on: 04 October 2013, 22:40:08 »
Griffin

Target:
Crusader

Weapons:
PPC
G 3 +2 AM + 2 MR +1 LW + 1 PC = 9

G = Gunnery AM = Attacker Movement MR = Medium Range LW = Light Woods
« Last Edit: 05 October 2013, 13:16:56 by hive_angel »
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #44 on: 05 October 2013, 04:43:10 »
Crusader

Torso twist:
Yes, Right, Facing S

Target:
Rifleman, range 8 hexes

Weapons:
LRM-15 G 3 +2 AM + 2 MR +2 LW  = 9
LRM-15 G 3 +2 AM + 2 MR +2 LW  = 9

G = Gunnery AM = Attacker Movement MR = Medium Range J = Attacker Jumped

sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #45 on: 05 October 2013, 06:34:06 »
.

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #46 on: 05 October 2013, 13:18:39 »
Rifleman

Torso Twist:
R

Target:
Crusader

Weapons:
LL G 3 +2 AM + 2 MR +1 LW + 1 TM = 9
AC/5 G 3 +2 AM + 2 MR +1 LW + 1 TM = 9
AC/5 G 3 +2 AM + 2 MR +1 LW + 1 TM = 9

G = Gunnery AM = Attacker Movement MR = Medium Range LW = Light Woods TM = Target Movement
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #47 on: 05 October 2013, 14:37:41 »
Griffin 01

Target:
Rifleman, range 10 hexes

Weapons:
LRM10 -> G4 + 3J + 2MR +2LW = 11

G = Gunnery MR = Medium Range J = Attacker Jumped LW=Light woods

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #48 on: 05 October 2013, 15:31:40 »
Warhammer

Target:
Crusader

Weapons:
PPC  G 3 +2 AM + 2 MR +1 LW + 1 TM = 9
PPC  G 3 +2 AM + 2 MR +1 LW + 1 TM = 9
SRM6 G 3 +2 AM + 4 LR +1 LW + 1 TM = 11
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #49 on: 05 October 2013, 15:41:07 »
Archer

Target:
Rifleman, range 10 hexes

Weapons:
LRM20 -> G4 + 1AM + 2MR +2LW = 9
LRM20 -> G4 + 1AM + 2MR +2LW = 9

G = Gunnery AM=Attacker Movement MR = Medium Range LW=Light woods

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #50 on: 05 October 2013, 21:30:31 »
My rolls sucked. The Rifleman got his LL to connect with the Crusader and that was it.

Stinger 02

Target:
Griffin 02

Weapons:
ML
G 3 + 4 LR + 2 TM +1 J +1 PC = 11 (Miss)
Stinger's Weapon Rolls (2d6=7)

Heat:
LOL

Griffin

Target:
Crusader

Weapons:
PPC
G 3 +2 AM + 2 MR +1 LW + 1 PC = 9 (Miss)
Griffin's Weapon Rolls (2d6=7)

Heat:
4 +2 Run + 10 PPC = 16 - 12 Heat Sinks = 4 Heat

Rifleman

Target:
Crusader

Weapons:
LL G 3 +2 AM + 2 MR +1 LW + 1 TM = 9 (Hit)
AC/5 G 3 +2 AM + 2 MR +1 LW + 1 TM = 9 (Miss)
AC/5 G 3 +2 AM + 2 MR +1 LW + 1 TM = 9 (Miss)
Rifleman's Weapon Rolls LL AC/5 AC/5 (2d6=9, 2d6=4, 2d6=5)
LL hit Location = LT
LL Hit Location (2d6=8)

Heat:
0 +2 Run +8 LL +1 AC/5 +1 AC/5 = 12 - 10 Heat Sinks = 2 Heat
Warhammer

Target:
Crusader

Weapons:
PPC  G 3 +2 AM + 2 MR +1 LW + 1 TM = 9 (Miss)
PPC  G 3 +2 AM + 2 MR +1 LW + 1 TM = 9 (Miss)
SRM6 G 3 +2 AM + 4 LR +1 LW + 1 TM = 11 (Miss)
Warhammer's Weapon Rolls (2d6=5, 2d6=7, 2d6=8)

Heat:
4 +2 Run +10 PPC +10 PPC +4 SRM6 = 30 - 18 Heat Sinks = 12 Heat
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #51 on: 06 October 2013, 04:09:45 »
Ranged attacks
Griffin #2 @ Stinger #2
PPC @9 -> Griffin #2 -> PPC (2d6=4) miss
LRM-10 @7 -> Griffin #2 -> LRM-10 (2d6=4) miss

Crusader @ Rifleman
LRM-15 @9, LRM-15 @9 -> Crusader -> LRM-15 x2 (2d6=4, 2d6=6) miss and miss

Griffin #1 @ Rifleman
LRM-10 @11 -> Griffin #1 -> LRM-10 (2d6=5) miss

Archer @ Rifleman
LRM-20 @9, LRM-20 @9 -> Archer -> LRM-20 x2 (2d6=8, 2d6=3) miss and miss

Ammo
Griffin #2 LRM-10 - 23 left
Crusader LRM-15 - 14 left
Griffin #1 LRM-10 - 23 left
Archer LRM-20 - 22 left

Heat
Griffin #2 - starting 0 + 5 Jump + 10 PPC + 4 LRM - 12 heatsinks = 7 remaining (-1 MP)
Crusader - starting 2 + 2 Run + 5 LRM + 5 LRM - 10 heatsink = 4 remaining
Griffin #1 - starting 2 + 5 Jump + 4 LRM - 12 heatsinks = 0 remaining
Archer - starting 0 + 1 Walk + 6 LRM + 6 LRM - 10 heatsink = 3 remaining
Wasp - starting 0 + 3 Jump - 10 heatsinks = 0 remaining

sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #52 on: 06 October 2013, 10:42:38 »

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #53 on: 06 October 2013, 11:03:23 »
My roll

Turn 03 Initiative (2d6=8)

You move first. Also I noticed I forgot the Griffin's PPC roll for malfunction. No biggie though it missed anyway.
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #54 on: 06 October 2013, 11:17:35 »
Archer

Movement:
doesn't move

Facing:
S

Defense:
+1 LW

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #55 on: 06 October 2013, 12:36:26 »
Stinger 01

Movement:
Jump
1007 - 1008 (1 MP), 1008 - 0809 (2 MP)
Roll for entering depth 01 water hex
Stinger 01 Water Hex Roll (2d6=9)
0809 - 0710 (1 MP)
Roll for entering depth 01 water hex
Stinger 01 Water Hex Roll (2d6=10)
0710 - 0610 (1 MP)
Facing:
N
Defense:
+2 (6 H) +1 J +2 HW
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #56 on: 06 October 2013, 13:32:34 »
Wasp

Movement:
jumped 1412 -> 1312 (1 MP) -> 1212 (1 MP)
 
Facing:
SW

Defense:
+0 (2H) +1J +2HW

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #57 on: 06 October 2013, 14:54:15 »
Warhammer

Movement:
Walk 0303 - 0203 (1 MP) Facing Change SE

Facing:
SE

Defense:
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sentinemodo

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #58 on: 06 October 2013, 15:27:11 »
Griffin #1

Movement:
jumped 0814 -> 0613 (2 MP) -> 0414 (2 MP)
 
Facing:
S

Defense:
+1 (4H) +1J +2HW

hive_angel

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Re: [IG] Battle for Hoff - Queen's Gambit accepted
« Reply #59 on: 06 October 2013, 15:43:49 »
Rifleman

Movement:
Walk Facing Change N (1 MP) 1006 - 1007 (2 MP) 1007 - 1008 (1 MP)

Facing:
N

Defense:
0
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