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General BattleTech Discussion / Re: What is the issue with Aerospace? Why is it supposedly "unpopular" with players?
« Last post by butchbird on Today at 19:11:22 »The plain simple fact is the majority of people who play Battletech will only ever play with mechs. It is the simple law of consumerism.
Most customers will only buy the basic product. In this case either the introbox or the A Game of Armored Combat boxes. The next drop off point will be the Battlemech Manual. And these are not small drop off points either when looking at how pretty much any business operates and studies in marketing tend to confirm.
Now I will grant Battletech is likely to buck certain trends and skew the odds. But not outright break them.
Now, I know I'm weird and I guess I deal with weird people, but the possibility of combined arms has always been a big selling point of CBT (and AS, but that's another story) with everyone I've played with.
The last two major "complete rulebooks" (by this I mean BMR and TW) had all the infantry and vehicle rules included. I've gotten there before (happy days), and I always get pressure to include them. Heck, when we were regular enough to use vees and PBI, we used hand made cardboard cutouts (praise the merc KS). The battletech franchise having that whole "use whatever you want to represent a unit" thing going on and that we are all awkwardly proud of, I've always felt that expresses itself to its fullest with the "non-mech units".
Now I know we're here for the 'mechs first and foremost, but the very possibility of including combined arms (and with quite the variety too) is a big thing, isn't it?
And since this thread is supposed to be about aerotech...while I'll never use it, I'd be very interested to try if only that was possible.
But looking forward, I can't help but think that something more along the lines of AS in terms of "simplicity per unit" would be more accessible to he-who-lacks-the-time-to-invest-in-yet-another-wargame.
Never tried battlespace but something like that might be a reasonable ticket. Its been talked before, but a "battlespace 2.0" with cardboard counters and other cheaper materials to make a trifty priced boxed-game could very well be a good way to promote the aerospace aspect of the BTU. Pure Aerotech should stay..really, there'd be something rather big missing without it...but time is scarce and the BTU is about big clumsy bipedal warmachines above all.