1st Question: Movement
Level Change: ’mechs may climb onto and over terrain as
steep as 2 inches high (per inch of horizontal travel). Doing so
costs 1 extra inch of movement per inch of elevation changed.
All the examples I see of mechs going up/down a level are very obvious. A hill with steep edges at exactly the right height to count as a level change. But what if a mech walks over hills with gradual slopes that are 1/2" high over 1" horizontal? I imagine a mech that moves 6" horizontally, but ends up 2" higher in elevation should have some reduced movement modifier, but according to the hard rules, I don't think it does.
TL;DR = Gradual slopes don't apply a level change MP reduction, even if the mech's altitude does increase greater than 2" in one movement turn? Is this right?
<--------------- 6"------------------->
________ + 2"
________|
________| +0"
2nd Question: Damage
The Thug has the ability SRM2/2. Does this do anything to the damage it can deliver at a given range, or is this something that only matters if it is using special munitions (inferno)? I didn't know if the damage values listed under the S/M/L ranges already factored that in, or not.