Life, Liberty, and the Pursuit of
ExplosionsWhat: A celebration of our nation's independence in the form of giant stompy robots and large explosions.
Where: Tabletop Games and Hobby, 6990 W 105th St, Metcalf 103 Center, Overland Park.
When: Saturday July 5 and Sunday July 6 all day long both days (10 am to 9 pm)
Who: Anyone and everyone. Rulebooks and miniatures not required, but if you have your own feel encouraged to bring them along! Never played before? Learn to play at the MechWarrior Academy, and then jump right into the action with your fellow cadets.
Why: Because explosions are awesome. Prizes for top performers overall, new players, and impressive achievements both days. Prizes available will include books and miniatures for the BattleTech setting.
Events/Schedule
1000 Arrival/optional tournament signup opens.
1100 Tournament: Rules and explanation.
1130 Tournament: Round 1 begins.
1130 MechWarrior Academy: BattleMech familiarization (1v1 learners, Quick Strike rules)
1300 Lunch break
1400 Tournament: Round 2 begins.
1400 MechWarrior Academy: Live Fire Exercise (1v1 learners, Introductory rules)
1545 Tournament: Round 3 begins.
1600 MechWarrior Academy: Trial by Fire (scenario)
1715 Prize giveaway.
1730 Tournament: Semifinals.
1915 Tournament: Finals.
2100 End of Tournament/Close of business, additional prizes.
1000 Arrival/setup
1100 Grinder: Introductory rules
1100 Scenario “Failure to Communicate”
1600 Grinder: Tournament rules
1600 Scenario “Red Wedding” (Alpha Strike)
2100 Close of business, prizes
Tournament Rules
- Three rounds powermatched, and then semis/finals depending on number of participants. If there are less than 8, there will only be three rounds and finals.
- Best overall record breaks to finals. Tiebreakers by head to head, opponent record, and point differential.
- Force Composition rules:
- 3000 BV(2)
- Between two and four 'Mechs
- All 'Mechs must use Tournament Legal equipment as seen in the Tech Manual.
- All 'Mechs must mount some kind of explosive equipment. CASE allowed but discouraged. MASC qualifies as 'explosive' for the purposes of these rules.
- Custom 'Mechs encouraged, not required. If you don't know what you're doing or don't feel like building your own, pre-made forces will be available to choose from.
- Scoring rules:
- Points scored is equal to points BV(2) destroyed. A total victory is always 3000 points, regardless of opponent's actual BV(2)
Only fully destroyed units are counted if time is called. (i.e. Head destroyed, CT destroyed, un-CASEd ammunition explosion, etc.) - There will be no ties. In the event of time expiring, highest score for that game will be given the win, but will not receive full points. Don't stall.
- Other tournament rules:
- Don't be a jerk.
- Try to keep gameplay running smoothly. If a rules question comes up, ask the event personnel. Rulings are final.
- Maintain perspective. It's just a game, so don't get hung up on the little stuff.
- Don't be a jerk.
- Most importantly, have fun!