Author Topic: HBS Battletech Discussion Thread (there may be spoilers)  (Read 170029 times)

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1050 on: 10 June 2018, 00:42:04 »
Ouch...  I just had an odd experience.  When I took the contract, it was listed as 4.5 skulls.  When I got to the world in question, it was 5 skulls, and the XO tells me (after we signed the contract two weeks ago) that we need more than the 285 tons we can drop for this mission, meaning I have to break the contract.  Where was this advice during negotiation??

Matti

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1051 on: 10 June 2018, 00:51:30 »
Its great . . . but you can only drop a lance.
Does the game have allied units like in Mech Commander series? What about player made 'Mechs (Clan tech any?) and scenarios?
You know what they say, don't you? About how us MechWarriors are the modern knights errant, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

Colt Ward

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1052 on: 10 June 2018, 01:19:01 »
You can have allies, but their influence is varied . . . you get some LosTech but its set in 3022-ish so no Clans.  Yet (I hope though).
Colt Ward
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monbvol

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1053 on: 10 June 2018, 01:22:04 »
And you can customize your mechs once you have the parts, in fact it becomes almost mandatory at certain points thanks to battle damage and not having the right spare parts.

Sandslice

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1054 on: 10 June 2018, 01:51:32 »
Does the game have allied units like in Mech Commander series? What about player made 'Mechs (Clan tech any?) and scenarios?

1.  Some scenarios have AI-controlled allies; in escort duties, for example, you have to cover some APCs, either weak Wheeled units, or somewhat more useful Sleipnirs (a heavy APC invented for this game.)  Certain story missions give you some allied tanks (notably Strikers and Schreks), and one story mission features a friendly AI medium 'Mech. 
There are also a few cases where the dreaded Turrets can be used to your benefit.

2.  The main game is set in the 3025 era.  There are some items of Star League tech that may fall into your hands during play; but Kerensky's children are not yet ready to reclaim the shining jewel Terra. 
As for customs... this game is best compared to Mechwarrior Online in that regard, but without the ability to switch engine sizes or (for obvious reasons related to being 3025) do factory-level refits such as switching to endo or ferro.  Should you come across double heat sinks, however, the game supports mixed heat sink types on the same 'Mech and certain other design aberrations.

Critical slots are one example.  You have four (not two) open crits in the center torso and legs, but only eight in each arm regardless of whether the 'Mech canonically has actuators.  In addition to this, the space requirements for items may deviate from canon; this is especially true of ballistic weapons, where the AC/5 only takes two slots, AC/10 three, and AC/20 four.  The LRM-20 is similarly shrunken down to four slots.

Another silly one is that jump jets can be mounted in the arms.

It's possible to modify game files in order to alter hardpoint allocations or even create new 'Mechs, though you'll need to either mate your creation to a canon chassis animation, or (much harder) learn how to create your own meshes.  Scenario types can be created similarly.

Colt Ward

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1055 on: 10 June 2018, 02:48:25 »
You know, not sure if its a bug . . . but DHS are the one multi-crit item I have seen killed by a single hit.  ACs, PPCs, LRM racks all can be repaired if they take a crit.

Hmm, maybe the gyro & arm/leg mods but I did not notice them as much as when that hit to the back penetrated to hit my CT DHS.
Colt Ward
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"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Matti

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1056 on: 10 June 2018, 06:17:59 »
Certain story missions give you some allied tanks (notably Strikers and Schreks), and one story mission features a friendly AI medium 'Mech.
Are those controlled by player or are they independent?

Quote
It's possible to modify game files in order to alter hardpoint allocations or even create new 'Mechs, though you'll need to either mate your creation to a canon chassis animation, or (much harder) learn how to create your own meshes.  Scenario types can be created similarly.
Has anyone done that yet?
You know what they say, don't you? About how us MechWarriors are the modern knights errant, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

Moonsword

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1057 on: 10 June 2018, 06:25:15 »
Independent units usually aren't under player control.

And yes, there are mods.  Go look at Nexusmods or Reddit.

Nicoli

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1058 on: 10 June 2018, 08:05:16 »
Has anyone done that yet?

https://www.nexusmods.com/battletech/mods/18

new variants for old chassis and some new gear for them as well.

Hythos

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1059 on: 10 June 2018, 08:30:54 »
Because of the Crit allocation changes, 2 AC/20's can fit in a single location that allows 2ballistic hard points (and on a unit which has sufficient capacity).
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Jayof9s

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1060 on: 10 June 2018, 09:32:06 »
Ouch...  I just had an odd experience.  When I took the contract, it was listed as 4.5 skulls.  When I got to the world in question, it was 5 skulls, and the XO tells me (after we signed the contract two weeks ago) that we need more than the 285 tons we can drop for this mission, meaning I have to break the contract.  Where was this advice during negotiation??

I don't recall any situations where the number of skulls increased, so that's interesting. That said you shouldn't need to break the contract. Darius will warn/advise taking more tonnage for the mission but you may not necessarily need it and you can still drop even if you're underweight. It never hurts to at least go in and see what you're up against before you break contract.

I remember jumping into a 5 skull mission while under the weight, before I had any assaults, just to see what I'd be up against... and it ended up being easier than quite a few of the 3 skull missions I had completed.

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1061 on: 10 June 2018, 09:36:56 »
Good to know... I'm trying to limit my reloading to crashes only on this play through, but I'll give that a shot on the next one.  Thanks!

Luciora

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1062 on: 10 June 2018, 10:43:49 »
Did a 4.5 skull mission about killing a pirate holdout lance that turned out to be only a King Crab and it's trusty Locust sidekick.   

Guess who's got a new king crab.

Sandslice

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1063 on: 10 June 2018, 12:11:30 »
And meanwhile, I took a 3-skull Highland escort - possibly the smallest map in the game other than the final two story maps.  It's one of those that could net you roughly a kajillion C-bills or 5/22 salvage depending on the allocation; luckily, my choice to do 4/17 was not in vain.  Nor was my decision to do the mission instead of taking Darius's advice to abandon it due to having a 195-ton "heaviest lance available."

The enemy started with a light lance (Jenner, Locust V, Firestarter, Commando B.)  I dispatch those with due diligence, and reach the escort to the west.  On this particular map, the start point, escorts, and dustoff point are quite nearly within LRM range of each other.  Right in front of the dustoff (straight up the road to the east,) a reinforcement marker appears.

Another Jenner and another Locust (this time an S) spawn south of the dustoff, while a Commando D spawns in the north.  So I squish them, but only get about a round to cool down before two of the Sleipnirs reach the promised land... summoning... another lance of light 'Mechs spread around the area.  One more Locust (an M), one more Commando B, and then a Spider and Panther.

Liao sent a Plague Storm - pretty much a full blasted **company** of lights - to a 3-skull escort.  Needless to say, my salvage allocation was certainly not wasted.

A nice conclusion to the pre-Weldry corridor crawl, actually.  Before that, there were a pair of rather epic Martian Battles on Untran.  The second was Hot Landing, and the first... my nemesis of two previous campaigns, Settling the Grudge.

My experience with Martian battles told me to cut northwest along the edge to establish my battle position; and I did this for Grudge.  Dekker (in my Jenner modded to F spec) made first contact with a Cicada - which was good enough to establish that the other mediums were a Shadow Hawk H, and a Blackjack.  Played with sensor range to avoid shenanigans while I handled the Cicada.  Then the Locust S arrives, and the two Panthers start cleverly hiding at edge of weapon range, using spotter-granted LOS to poke with those PPCs of theirs.

Meanwhile, the mediums were dancing in the nearby Radiation Zone, doing their level best to do stuff.  It turns out the Panthers also were, and they were already internal from hopscotching with rad spikes.  Clean up the mediums, run out of AC/5 and AC/2 ammo (!!!), fight the Panthers who were *trying* to practice good heat management, and finally find a Locust M parked in the northeast, picking its nose or something.

Hot Landing was slightly different; rather than stand and deliver in the west, I figured that another stranded Locust M would occur, so I opted to send Dekker west to start combat, then run everyone back to start and around the east.  Surprisingly, the Opfor DOES tolerate such shenanigans, since they went to where they saw Dekker and then roughly followed my pathing, rather than my position.  The reinforcement lance consisted of a Panther, Trebuchet, and Striker tank, while the main lance was (on a 1.5-skull mission, by the way) a half-armoured Jager A and two SRM Carriers!  Two internal'd 'Mechs, and two injured pilots... and I couldn't avoid a coring on the Jager.  Stupid high-guts pilots.  Salvage rolls were predictably jammed by the twenty SRM-6 racks from the Carriers.

Euphonium

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1064 on: 10 June 2018, 12:29:18 »
I've had my first total wipeout today - I lost a Grasshopper, Zeus, Battlemaster and Highlander. I lost all four pilots as well, since my CHR wasn't on the mission.

It was a convoy escort mission. I killed the Cicada, Dragon, and Thunderbolt that were at the convoy spawn point with only minor damage then sent three mechs on ahead before triggering the convoy. Unfortunately I messed up my deployment to cover the convoy evacuation. I put my Grasshopper on a high point to give me a good field of view, but when the new badguys arrived, their Leopard dropped them off right next to my Grasshopper - Three Orions and a Thunderbolt.

An Orion moved first and called-shotted the Grasshopper and knocked him back a phase. That let the other three focus on him and they knocked him down and blew out all three torsos.
on the next round, I lost the Highlander to a called shot to the head, and the other two as I tried to make it to the extraction point.
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Caedis Animus

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1065 on: 10 June 2018, 14:01:07 »
I've had my first total wipeout today - I lost a Grasshopper, Zeus, Battlemaster and Highlander. I lost all four pilots as well, since my CHR wasn't on the mission.

It was a convoy escort mission. I killed the Cicada, Dragon, and Thunderbolt that were at the convoy spawn point with only minor damage then sent three mechs on ahead before triggering the convoy. Unfortunately I messed up my deployment to cover the convoy evacuation. I put my Grasshopper on a high point to give me a good field of view, but when the new badguys arrived, their Leopard dropped them off right next to my Grasshopper - Three Orions and a Thunderbolt.

An Orion moved first and called-shotted the Grasshopper and knocked him back a phase. That let the other three focus on him and they knocked him down and blew out all three torsos.
on the next round, I lost the Highlander to a called shot to the head, and the other two as I tried to make it to the extraction point.
And this is why we withdraw from losing missions. I'd rather take a rep hit than lose a full lance of men and machines.

And this is from someone who views even his 4x10 pilots as barely-paid interns at best, and outright expendable at worst. I have lost a full lance before, but I was in a rage and save-scummed the mission afterwards; Otherwise, I've withdrawn and ejected units that had mechs at VERY low CT integrity.

Euphonium

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1066 on: 10 June 2018, 17:17:57 »
You can withdraw without having to go to the extraction point?
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Nav_Alpha

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1067 on: 10 June 2018, 21:47:41 »
You can withdraw without having to go to the extraction point?

If you’re getting too beat up/can’t win you can withdraw. Top right hand corner.
You bacially throw in the towel - but it depends on your rep with he employer and how many objectives you’ve fulfilled.
I’ve actually still made decent money after being forced to withdraw after only having competed the secondary objective. But the MoC liked me


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Caedis Animus

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1068 on: 10 June 2018, 23:07:31 »
If you’re getting too beat up/can’t win you can withdraw. Top right hand corner.
You bacially throw in the towel - but it depends on your rep with he employer and how many objectives you’ve fulfilled.
I’ve actually still made decent money after being forced to withdraw after only having competed the secondary objective. But the MoC liked me
I mean, hell, I'd failed the primary objective in a convoy mission but still slaughtered every convoy guard in a brutally one-sided fashion, and I still got a positive rep score with the Cappellans-hell, the Cappellan contract-giver was actually nice about it, a far cry from the hand-wringing evil-ness I expect from Cappies.

Nav_Alpha

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1069 on: 11 June 2018, 03:55:52 »
I mean, hell, I'd failed the primary objective in a convoy mission but still slaughtered every convoy guard in a brutally one-sided fashion, and I still got a positive rep score with the Cappellans-hell, the Cappellan contract-giver was actually nice about it, a far cry from the hand-wringing evil-ness I expect from Cappies.

Don’t worry, the Mask filed that info away carefully. It’ll only ever resurface when they need a favour or want to lock you into a long term contract...


"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
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Jayof9s

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1070 on: 11 June 2018, 08:51:41 »
Good to know... I'm trying to limit my reloading to crashes only on this play through, but I'll give that a shot on the next one.  Thanks!

You can always hit the 'withdraw' button if you get in and find out you're against 8 heavies at the same time or something, no worse than the penalty for breaking contract without even launching (and possibly better if you can finish an objective before you do bail). No reload required.

Most of the 5 skull missions I did ended up staggering the enemy units better than some of my 3-3.5 skull missions did, so the overall weight/number of units was higher it ended up a lot easier because I didn't have to deal with them all at once. It may depend on mission type though and a bit of luck.

Matti

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1071 on: 11 June 2018, 11:44:43 »
Don’t worry, the Mask filed that info away carefully. It’ll only ever resurface when they need a favour or want to lock you into a long term contract...
Has that happened to you? Do other states screw player like that?
You know what they say, don't you? About how us MechWarriors are the modern knights errant, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

Nav_Alpha

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1072 on: 11 June 2018, 12:30:01 »
Has that happened to you? Do other states screw player like that?

All good! I was just joking!


"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1073 on: 11 June 2018, 12:45:31 »
That Smithon mission sucked... I hate having to guard eggshells. The only reason I didn't lose a pilot is that my PC was the one standing too close...  Totally trashed his Jaegermech, though... Lost two sweet AC/5s (a +++ and a ++).

Matti

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1074 on: 11 June 2018, 14:15:23 »
All good! I was just joking!
Thought so
You know what they say, don't you? About how us MechWarriors are the modern knights errant, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

Reldn

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1075 on: 11 June 2018, 20:53:35 »
*laughs* It's starting to feel like I'm locked into a long-term contract with the Cappies. I know it's just the systems I tend to frequent, but, almost every mission I've taken so far has been offered by the Cappellans.

I also came so close, yet, so bloody far...Took an assassination mission and wonder of wonders one of the Target's Lance-mates is piloting a Black Knight Tried my best to get all three pieces of salvage, but, only got two.  :'( At least it was better than the Orion that Dekker managed to put his Kintaro's fist through it's cockpit...Got all three pieces in a contract where the max salvage was something like 2/11....RNG was not kind...Not kind at all.

Ah well, back to upgrading the Argo (I finally advanced the story a bit!) and hunting down some new Heavy 'Mechs.

3rd Lyran Guards
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Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1076 on: 11 June 2018, 21:32:38 »
The one thing that Smithon mission was good for was three pieces of Battlemaster.  We knocked it down enough, we just had to hose out the cockpit, as we never actually destroyed a section of it.  After refit though, I was much less impressed.  It feels like a slightly up-gunned Vindicator, but the armor on that thing...  :drool:

Sandslice

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1077 on: 11 June 2018, 22:06:45 »
The one thing that Smithon mission was good for was three pieces of Battlemaster.  We knocked it down enough, we just had to hose out the cockpit, as we never actually destroyed a section of it.  After refit though, I was much less impressed.  It feels like a slightly up-gunned Vindicator, but the armor on that thing...  :drool:

More like an up-gunned TDR-5SS, with the main difference being three more medium lasers (which is about the extent of the warload advantage 75-85t have over 65t at 4-walk.)  But yeah, you can think of Panther -> Vindicator -> Thunderbolt -> Battlemaster to be a progressive series, sorta like Blackjack -> Jager or Locust -> Cicada.

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1078 on: 12 June 2018, 01:26:40 »
Did the defence of Smithon last night, I found it challenging, but not incredibly difficult.  I was able to kill the first Jenner that comes through the bottleneck with a concentrated fire to the centre torso, had my Grasshopper swing right to take on the first pair of flankers, and my Zeus was in a good position to engage the other two when they showed up.  The enemy prioritised turrets and my ally tanks so I barely took any hits, and was able to maul one of the big enemy mechs per turn.  Sadly relatively low morale and my heavy energy weapon load meant I couldn't successfully kill the BattleMaster's pilot or tear the legs off, so I'm still short some salvage to get one going.
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Luciora

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1079 on: 12 June 2018, 01:37:39 »
Me.  I've modded the chassis to add variants that the normal hardpoints won't allow. I can recreate a Battlemaster S, approximate a KGC-0010, make the Catapult Butterbee, have a Shadow hawk K, a 65 ton Rifleman, added additional missile hardpoints to the Trebuchet and even customized the Hunchback 4SP.  Its not that hard, and most of the time the weapons don't overwhelm the hardpoints.
Has anyone done that yet?