Author Topic: HBS Battletech Discussion Thread (there may be spoilers)  (Read 170119 times)

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1170 on: 30 June 2018, 09:41:57 »
Well, it didn't crash this time, but is it just me, or is it not possible to sensor lock a building other than a turret?  I'd have won the mission if I could...

SD501st

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1171 on: 01 July 2018, 18:24:35 »
Well, it didn't crash this time, but is it just me, or is it not possible to sensor lock a building other than a turret?  I'd have won the mission if I could...

I never got into the situation where I have to sensor lock a building other than a turret, but I just googled it and no, it's not possible.

Quote:
"I think this might be a feature to stop players from cheesing their way through turrets etc. It would be too easy to just barrage the generators/buildings with long range weapons and then proceed to the next objectives."
/quote

It's also not possible to melee buildings for some reason. ¯\_(ツ)_/¯

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1172 on: 01 July 2018, 19:19:34 »
Thanks for the confirmation... I ended up redoing the mission and winning handily since I knew where to head.

I also finished up the campaign today, and I have to echo what others have said regarding the difficulty of the final missions.  The first part was hard when I did it the first time, since I didn't know where the bad guys would be coming from, but the darn thing crashed before it could save the start of the second part.  The second time through was MUCH easier (and I downed the Banshee with a whole turn to spare!).  I only had to do the second part once (hooray for no crashes), and I must say making called shots made it ridiculously easy.  The only thing that confused me was the ridiculously short sight ranges for some reason, especially since the enemy 'mechs didn't seem to have that problem.

MarauderD

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1173 on: 02 July 2018, 12:29:00 »
Man, I restarted the game with the difficulty dialed up to 10 and need 8 pieces to make a mech.

Glitch and Dekker are dead. My pilots hardly have any skills, and the missions are getting really hard. 2.5 skulls seems to be my breaking point.

I'll play this one out, and see if I can turn it around after Weldry. But ouch.

Cheers,

Mad

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1174 on: 02 July 2018, 13:15:16 »
Ouch... I'm in the middle of my first 5 skull mission after the campaign, and I don't think I'll be doing any more of those.  I killed the first assault lance, but they just dropped a second one.  My Orion is out of LRMs, and my Atlas is a bit thin on armor.  I just hope I can kill the oncoming King Crab before it gets in AC/20 range...

MarauderD

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1175 on: 03 July 2018, 11:30:03 »
Had an awesome mission in my "Push All the Buttons" Ironman Campaign:

Proc Gen mission where I need to retrieve an artist and his politically controversial painting.

I drop in my Commando, BJ, Shadow Hawk, and Centurion. (Vindi was down for 35 day repairs)

Opposition is 2 Bulldogs, 2 Strikers a Thunderbolt and a Shadowhawk down the hill to the left, and another Shadow Hawk and two Wolverines up the hill to the right. There are two more sensor contacts far off in the distance, but I never found out what they were.

I had to sprint into the first retrieval point with the Commando for three turns. The Shad 2D up the hill to the right got vision on him, and the Strikers down the hill to the left started raining LURMS. I was considering withdrawing (again) when Glitch took the Shad's head clean off with a lucky AC10 hit. (they all had 75% armor).

Enemy forces down the hill to the left lost LOS on the Commando, so I was able to pick up the Artist and stay LOSed from enemy forces. My three other mechs then engaged the two Wolverines up the hill between the Commando and the second retrieval point from the painting. Unfortunately, this gave the strikers, Shadow Hawk, and Thunderbolt vision to start pelting my Shad and Centurion with LRMs.

We ground down the Wolverines with help from the Commando who had hit the 2nd retrieval point, completing all the mission objectives. The fun part, is that I actually had to run to the dust off point instead of just gunning down all the enemies. The Bulldogs never got in range, but the Tbolt, Shad, and two Strikers were still grinding down armor on my bigger mechs. I didn't want to face the tanks and the 2nd mech lance at the same time, so I just bugged out. It was actually a feeling of relief to get my 4th mech to the drop point and see our drop ship come in and save us.

The new difficulty levels have made the game way more challenging, suspenseful, and fun!

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1176 on: 03 July 2018, 12:07:35 »
Cool, sounds like HBS got it right!  :thumbsup:

I survived that 5 skull mission, though it was close.  My Orion (the one out of LRMs) spent the entire rest of the fight running for its life from a Demolisher and that King Crab.  Hilariously, the King Crab gave the entire rest of my lance its back to chase the Orion.  Not sure I would have won without that bit of AI stupidity.

MarauderD

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1177 on: 03 July 2018, 12:09:39 »
Cool, sounds like HBS got it right!  :thumbsup:

I survived that 5 skull mission, though it was close.  My Orion (the one out of LRMs) spent the entire rest of the fight running for its life from a Demolisher and that King Crab.  Hilariously, the King Crab gave the entire rest of my lance its back to chase the Orion.  Not sure I would have won without that bit of AI stupidity.

AI stupidity has saved me many times. You wonder if people wouldn't make the same mistakes though, in the heat of battle.

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1178 on: 03 July 2018, 16:34:44 »
Is it just me, or does every Victor take the big hits in the Left Torso?  I've faced three, shot each one of them with an AC/20 or Gauss Rifle, and ripped off the LT each time...  :P

Euphonium

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1179 on: 05 July 2018, 17:47:20 »
I'm getting ready to assault Coromodir, and the game has prompted me that I should be ready to deploy multiple lances.
I've currently got 9 'mechs (4 assaults, 5 heavies) and pilots available. Will that be enough or do I need to pull some more 'mechs out of storage and recruit some extra pilots?
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Luciora

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1180 on: 05 July 2018, 17:48:51 »
You should be good, especially if all goes well in the first half of the mission and you don't lose any mechs or pilot.

I'm getting ready to assault Coromodir, and the game has prompted me that I should be ready to deploy multiple lances.
I've currently got 9 'mechs (4 assaults, 5 heavies) and pilots available. Will that be enough or do I need to pull some more 'mechs out of storage and recruit some extra pilots?

Euphonium

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1181 on: 05 July 2018, 18:04:15 »
Thank you
>>>>[You're only jealous because the voices don't talk to you]<<<<

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1182 on: 05 July 2018, 18:28:39 »
The set up is basically two back to back missions, not a simultaneous deployment.  As Luciora said, if you don't lose more than one 'mech or pilot in the first part, you'll be good to go for the second part.

Euphonium

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1183 on: 05 July 2018, 19:33:50 »
I guess it's time to refit the Gauss rifle back onto my Highlander then :)
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Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1184 on: 05 July 2018, 20:58:16 »
Definitely!  I use the heck out of mine.

Euphonium

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1185 on: 06 July 2018, 07:49:57 »
I am torn between putting the Gauss rifle on my Highlander or putting it on my King crab. The King Crab currently has an AC 20, two large lasers, and an LRM15 so giving it the Gauss rifle makes it a good sniper whereas the Highlander might be better keeping the AC 20 and using it as a brawler.

My other mechs are a Battlemaster, aZeus, an Orion, a Black Knight, two Thunderbolts, and a Grasshopper
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Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1186 on: 06 July 2018, 09:22:34 »
With that set up, it does sound like the King Crab is a better choice.  The only tweaks I made to my Highlander were to upgrade the missile launchers to versions with more +'s, and install three Small Lasers at the expense of some of the Mediums so I could share some of the Double Heat Sinks (and to add insult to injury when doing physical attacks).

MarauderD

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1187 on: 06 July 2018, 13:37:55 »
Agree that the Gauss Rifle is too good to leave on the sidelines. I would recommend sticking it on a long range mech with LRMs and a PPC or Large Laser so it isn't ever in too much danger, and always turn that flank away from the enemy. I'm on my third playthrough right now, and I've never lost a Gauss rifle to enemy fire. (knocks on wood)

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1188 on: 06 July 2018, 13:45:54 »
I'm working on increasing my reputation with the Canopians now that I finished the campaign.  My force is primarily LRMs, but the gauss rifle complements them nicely.  With the exception of my Orion, I try to pair large LRM launchers with a solid direct fire weapon (PPC, AC/20, or the aforementioned gauss rifle).  The Orion only has a Medium Laser to back up its LRM launchers, and back when I was running it as an LRM-20 and LRM-15, I'd routinely run out of ammo.  These days it's two LRM-15s.

mechnut450

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1189 on: 07 July 2018, 17:42:31 »
I need to find more assault mechs lol  my highest is a 95 ton highlander and I lost the guass in it a bout 10 missions back so I trying to find bigger badder mechs lol

Caedis Animus

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1190 on: 07 July 2018, 19:36:46 »
I have the oddest feeling HBS won't be actually implementing deployments (As in, stationing a lance of Mercs and Mechs on some random backwater world to act on defense contracts and whatnot). Which is why I've been trying to come up with the costs and such that would be relatively sensible for modding in such a mechanic.

Problem is, I have no modding experience, just... Okay ideas. Such is the life in those so unskilled.

Colt Ward

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1191 on: 07 July 2018, 19:46:48 »
I need to find more assault mechs lol  my highest is a 95 ton highlander and I lost the guass in it a bout 10 missions back so I trying to find bigger badder mechs lol

Which is why I stripped mine off . . . and later put the GR in a Atlas.
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Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1192 on: 07 July 2018, 19:54:14 »
I kept mine in the Highlander, to which I added a Cockpit Mod to keep the Lancer pilot alive, and later a -30% stability damage gyro.  She stays back and snipes with the gauss and the LRM-20++...

Caedis Animus

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1193 on: 07 July 2018, 19:58:43 »
I kept mine in the Highlander, to which I added a Cockpit Mod to keep the Lancer pilot alive, and later a -30% stability damage gyro.  She stays back and snipes with the gauss and the LRM-20++...
Just a note, I'd consider swapping that gyro out for a +3 Hitdef model if possible. While taking 30% less stab damage is certainly useful, you likely don't want your backliner getting shot in the first place, especially since that gyro would be more useful on something you *expect* to get shot at.

Such as, say, a Grasshopper/Dragon/Kintaro/whatever the hell type of scout you want.

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1194 on: 07 July 2018, 21:45:46 »
I haven't had much luck with the Hit Def gyros... I thought they were only good against physicals...

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1195 on: 08 July 2018, 07:49:18 »
I hate escort missions... especially when you have to escort Swift Winds... those things are even more fragile than APCs!

Sandslice

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1196 on: 08 July 2018, 11:27:11 »
I hate escort missions... especially when you have to escort Swift Winds... those things are even more fragile than APCs!

You're understating that a bit.  Swift Winds cannot take a Medium Laser to any hit location.

That said, I haven't had trouble with escort missions in the current build.  Ambush convoy, though... is still annoying as dreck in the low skulls (though in mid skull ranges, they actually use APCs now.)

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1197 on: 08 July 2018, 13:46:09 »
That explains why all three Swift Winds evaporated the instant the enemy got a line of sight, despite being entrenched.  At least the Mobile HQ delivering "medical supplies" was able to board the dropship...

Caedis Animus

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1198 on: 08 July 2018, 13:52:36 »
I haven't had much luck with the Hit Def gyros... I thought they were only good against physicals...
Nope. Those are good against all attacks, last I checked.

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #1199 on: 08 July 2018, 14:34:37 »
Cool... I'll give them another look.  In general, it seems that hits are pretty inevitable, so being able to take them seems better than a small chance to be missed.