There's a 1.1 patch in beta:
https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-1-release-notes.1106263/They're definitely paying attention to what mods Morph is putting out, because a lot of this will look familiar.
Not so short form:
1. Settings are being updated.
Most notably, you'll be able to customise your own difficulty. The listed ones are:
- Lethality: If on, incapacitated pilots are killed regardless of Med Bay or Guts.
- 'Mech Destruction: Coring produces 0/3 salvage - and your own cored 'Mechs are removed from your Mech Bay.
- No Rare Salvage: No more free + weapons and gear (immersive; if the Opfor isn't using a Delta LRM-15++, why should you get one from them?)
- Sliders for EXP-per-mission, Opfor relative strength, and contract payouts (cb and salvage.)
2. Campaign creation options:
These may be set when you start a new campaign.
- Ironman (disables saves other than a single rolling auto-save.)
- Empty 'Mechs (disables Yang's magical ability to instantly give you a stock 'Mech out of spam.)
- Needed salvage parts (changes the needed salvage chunks from 3 to 5, as RogueTech does.)
3. Speed tweaks to speed up single-player combat. (No effect on MO skirmishes.) This includes using Spacebar to accelerate animations.
4. MechLab QoL improvements, including the ability to shop (if available) from within the MechLab interface.
5. More events and event fixes.
6. Balance changes. I'll try to summarise:
- Contracts: Improves Darius's intel, and also makes worlds have a 2-skull tolerance when populating contracts. Also some fixes to those memetic
reinforcement lances.
- Called shots with multi-hit weapons are nerfed via diminishing returns.
- Stability now depends on weight class (with mediums getting 130, heavies 160, and assaults 200), as does passive recovery from stab damage.
- However, lights get more size modifier against being hit.
- Nearly all weapons had a buff (reduction) to their heat value.
----
The heat mods (nerfs are bolded):
Energy:
- PPC: 40 -> 35
- ERLL: 40 -> 25 (!! Kamea so happy)
- LL: 30 -> 18 (!! Almost a viable weapon!)
- MPL: 25 -> 16
- ML:
10 -> 12Ballistic:
- AC/2: 5 -> 4
- AC/5: 10 -> 8
- AC/10: 15 -> 12
- AC/20: 25 -> 24
Missiles:
- LRM-10: 12 -> 10
- LRM-15: 15 -> 14
- SRM-6: 14 -> 12
- SRM-2: 6 -> 4
Support:
- SL:
5 -> 6 - Flamer ammo:
6 -> 4There are also miscellaneous AI tweaks, and bug fixes including the 'Mech Eater, the Drunken Darius voiceovers, and the Ace Pilot soft-lock.