What I want to do is use AToW character advancement (esp. Traits and quirks) in a traditional Total Warfare campaign.
I just bought a copy of AToW and Era Reports: 3052. My plan is to run an "RPG-like" clan invasion campaign. All Player Characters will be pilots of some kind (Tank, Mech, etc) in a rag-tag merc outfit. I don't expect there to much "out of mech" action but we will roll up complete characters in case there is.
So I have a couple questions:
I would think this kind of thing is very common, but I've never done it before, and I wanted to know if there are common problems or pitfalls?
What steps should I take to avoid min-maxing? I don't want everyone to start with 2/3 pilots after all.
Has someone created a random career path table? If not, I'll need to write my own. I'm looking for something like Traveller RPG did career terms. Random, yet viable and interesting careers for PCs. I am worried I'm going to get 4 identical PCs. I want the "A-Team" or "The Dirty Dozen" not "Attack of the Clones".
Characters will select their mechs as per AToW. However I am a little concerned they will get steamrolled in the ER:3052 campaign. Should I give the players better mechs, bonus warchest points, or are my concerned unjustified?