SLDF M960 Light Infantry Platoons
Until we have a board for conventional infantry designs, I'm placing this here.
In the 200-series of articles, we'll be constructing hard-number conventional infantry units.
See also
Conventional infantry 101.
From
Conventional Infantry unit discussion, a SLDF Light Rifle Platoon; the basic foundation of all SLDF formations and the model for all Successor State infantry formations ever since. These platoons will be found in every single SLDF unit and facility anywhere the SLDF has presence.
The foundation of the platoon is the seven-trooper squad, itself built on two fire-and maneuver teams, with the squad's NCO (a Sergeant or Corporal) integrating into one of the two. All troopers, including the NCO, are armed with the Mauser 960 system, with no secondary or support weapons.
A foot, motorized, or (BT) mechanized platoon consists of four squads (although wheeled and mechanized platoons by necessity have fewer rifles per squad, as detailed below).
Jump squads consist of three squads.
Foot Platoons: The baseline, the vast majority of SLDF infantry encountered will be of this type. At times, they are paired with APCs, such as the Ripper VTOL, in order to form mechanized cavalry units, but light infantry platoons are rarely permanently paired in such a manner.
Motorized Platoons: These light patrol/scouting units protect heavier units in the field and patrol the perimeter of SLDF facilities. Well-suited to transport, these light units are often transported as part of divisional maneuvers.
Jump Platoons: Commonly deployed as scouting/pathfinder units ahead of an assault, the generic usefulness of the M960 makes these platoons ideal for a wide variety of situations, as opposed to their more specialized heavy jump platoon counterparts (which are often protected by these light units).
(BT) Mechanized Platoons: Light units of this sort are relatively uncommon in the SLDF, since their most common functions generally rely on heavy platoons of the type, or armed with more specialized equipment. The fact that these units have more substantial transport requirements usually confines them to garrison functions, rather than offensive operations.
Tracked: These platoons are generally paired with field gun or artillery units that use similar motive types. They can also me used to represent said artillery units when they don't have access to their long guns.
Wheeled: Commonly used to patrol in civilian populated areas, light wheeled platoons are used to tow field guns and artillery. They are also used to patrol areas that are larger than what can be comfortably covered by motorized platoons. light wheeled platoons are often used for crowd control when more specialized units are unavailable.
Unlike tracked units, where each of the four vehicles has a mount that can be used by the driver to use his or her weapon while driving, the driver of a wheeled infantry squad vehicle has no weapon besides a simple sidearm for use when not driving. As a consequence, a wheeled infantry squad only has six functioning infantry troopers, with the seventh being considered "part of the vehicle" and thus non-existent as far as the TW rules are concerned.
Hover: M960-armed light hover platoons are rare sights; more often, the M960 is used as a secondary weapon, with lighter weapons being the norm. Still, such platoons are not unknown, being used as recon and patrol assets in regions where hover capabilities are desireable, such as in swampy regions or island chains. Non-specialized hover infantry platoons are rarely deployed as scouts during offensive operations, since the SLDF prefers light hover vehicles, such as the Gabriel, or more specialized platoons, reserving basic infantry functions to hover or VTOL APC-mobile foot infantry.
--Armament--
A plain-vanilla 7-trooper light SLDF squad armed exclusively with Mauser 960s has a damage output of 28 x 0.93 = 26.04, rounded normally to 26. If split into squads, each individual squad has a damage output of 7 x 0.93 = 6.51, rounded normally to 7. Yes, this does mean that when deployed as squads, the overall damage is greater than that of a single-unit 4-squad platoon.
Range modifiers are:
(Range category: 2)
0 = -2
1-2 = 0
3-4 = +2
5-6 = +4
Damage per trooper is:
28 troopers: 26
27 troopers: 25
26 troopers: 24
25 troopers: 23
24 troopers: 22
23 troopers: 21
22 troopers: 20
21 troopers: 20
20 troopers: 19
19 troopers: 18
18 troopers: 17
17 troopers: 16
16 troopers: 15
15 troopers: 14
14 troopers: 13
13 troopers: 12
12 troopers: 11
11 troopers: 10
10 troopers: 9
9 troopers: 8
8 troopers: 7
7 troopers: 7
6 troopers: 6
5 troopers: 5
4 troopers: 4
3 troopers: 3
2 troopers: 2
1 trooper: 1
BV 2.0 (TM)(calculated by hand; YMMV):
Foot (28 troopers): 167
Motorized (28 troopers): 241
Jump (21 troopers): 183
Mechanized (tracked) (28 troopers): 138
Mechanized (wheeled) (24 troopers): 119
Mechanized (hover) (20 troopers): 131
When equipped with Divisor 2 body armor kits, BV 2.0 is as follows:
Foot (28 troopers): 189
Motorized (28 troopers): 276
Jump (21 troopers): 212
Mechanized (tracked) (28 troopers): 174
Mechanized (wheeled) (24 troopers): 149
Mechanized (hover) (20 troopers): 167