Fed Sun Academies (Modified 10/6/2019)
Albion Military Academy (1000 XP + Field Costs)
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), BOD (+100 XP), RFL (+100
XP), WIL (+150 XP), DEX (+100 XP); [Traits] Equipped (+150 XP), Rank (+200 XP), Connections/New Avalon (+100 XP), Compulsion/Rivalry NAIS College of Military Sciences (-100 XP); [Skills] Interest/Federated Suns History (+10 XP), Leadership (+10 XP), Protocol/Federated Suns (+10 XP), Running (+15 XP), Perception (+5 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval), Technician – Military
Advanced (+1 year): Analysis, Cavalry, Infantry, Marine, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Scientist, Scout, Technician – ’Mech,
Technician – Aerospace, Technician – Vehicle, Engineer
Special (+2 years): Infantry/Anti-’Mech, Military Scientist,
Pilot/Battle Armor, Pilot/JumpShip, Special Forces
Armstrong Flight Academy (1000 XP + Field Costs)
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), BOD (+100 XP), WIL (+150 XP); [Traits] Equipped (+150 XP), Rank (+200 XP), G-Tolerance, (+100 XP), Vehicle (+100 XP); [Skills] Interest/Federated Suns History (+15 XP), Protocol/Federated Suns (+10 XP), Perception (+25 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training (Naval), Technician – Military
Advanced (+1 year): Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Technician – Aerospace, Ship’s Crew
Special (+2 years): Pilot/JumpShip, Pilot/Warship
Filtvelt Military Academy (830 XP + Field Costs)
Character must have the “Outback” Affiliation.
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP).
Automatic: [Attributes] STR (+50 XP), BOD (+100 XP), RFL (+125
XP), WIL (+100 XP); [Traits] Equipped (+100 XP), Rank (+200 XP), Connections/Outback (+100 XP), Reputation/Graduate of a "2nd-Rate" AFFS Academy (-100 XP); [Skills] Interest/Federated Suns History (+15 XP), Protocol/Federated Suns (+15 XP), Perception (+10 XP, Swimming (+15 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval), Technician – Military
Advanced (+1 year): Analysis, Cavalry, Infantry, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Scientist, Scout, Technician – ’Mech,
Technician – Aerospace, Technician – Vehicle
Special (+2 years): Infantry/Anti-’Mech, Military Scientist,
Pilot/Battle Armor
Kilbourne Academy (830 XP + Field Costs)
Character must have the “Draconis March” Affiliation.
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP).
Automatic: [Attributes] STR (+50 XP), BOD (+100 XP), RFL (+125
XP), WIL (+100 XP); [Traits] Equipped (+100 XP), Rank (+200 XP), Connections/Draconis March (+100 XP), Compulsion/Paranoid (Big Brother is Watching) (-100 XP); [Skills] Interest/Federated Suns History (+15 XP), Protocol/Federated Suns (+15 XP), Perception (+10 XP), Swimming (+15 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval), Technician – Military
Advanced (+1 year): Analysis, Cavalry, Infantry, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Scientist, Scout, Technician – ’Mech,
Technician – Aerospace, Technician – Vehicle, Engineer
Special (+2 years): Infantry/Anti-’Mech, Military Scientist,
Pilot/Battle Armor
NAIS College of Military Sciences (1000 XP + Field Costs)
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), INT (+150 XP), RFL (+100 XP), WIL (+200 XP); [Traits] Equipped (+200 XP), Rank (+200 XP), Compulsion/Rivalry Albion Military Academy (-100 XP); [Skills] Interest/Federated Suns History (+10 XP), Protocol/Federated Suns (+20 XP), Perception (+20 XP), Interest or Science/Any (+15 XP), Computers (+10 XP), Swimming (+10 XP),Strategy (+15 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval), Technician – Military
Advanced (+1 year): Analysis, Cavalry, Infantry, Marine, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Scientist, Scout, Technician – ’Mech,
Technician – Aerospace, Technician – Vehicle, Engineer
Special (+2 years): Doctor, Infantry/Anti-’Mech, Military Scientist,
Pilot/Battle Armor, Pilot/JumpShip, Special Forces
Point Barrow Military Academy (1000 XP + Field Costs)
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), BOD (+150 XP), DEX (+150 XP), WIL (+100 XP); [Traits] Equipped (+200 XP), Rank (+200 XP); [Skills] Interest/Federated Suns History (+20 XP), Protocol/Federated Suns (+20 XP), Perception (+10 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval), Technician – Military
Advanced (+1 year): Cavalry, Infantry, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Scout, Technician – ’Mech,
Technician – Aerospace, Technician – Vehicle, Engineer
Special (+2 years): Pilot/JumpShip, Special Forces
Robinson Battle Academy (830 XP + Field Costs)
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), WIL (+200 XP);
[Traits] Equipped (+200 XP), Rank (+200 XP), Connections/Sandoval Family (+200 XP), Compulsion/Hates Draconis Combine (-100 XP), Compulsion/Loyalty to Sandoval Family (-100 XP); [Skills] Interest/Federated Suns History (+15 XP), Protocol/Federated Suns (+20 XP), Perception (+10 XP), Strategy (+20 XP), Tactics/Any (+15 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval), Technician – Military
Advanced (+1 year): Analysis, Cavalry, Infantry, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Scientist, Scout, Technician – ’Mech,
Technician – Aerospace, Technician – Vehicle, Engineer
Special (+2 years): Doctor, Infantry/Anti-’Mech, Military Scientist,
Pilot/Battle Armor, Pilot/JumpShip, Special Forces
Sakhara Academy (1000 XP + Field Costs)
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), WIL (+200 XP);
[Traits] Equipped (+100 XP), Rank (+100 XP), Reputation (+200 XP), Connections/Federated Suns (+200 XP), Natural Aptitude/Strategy (+150 XP), Compulsion/Honorable (-100 XP), Wealth (-100 XP); [Skills] Interest/Federated Suns History (+10 XP), Protocol/Federated Suns (+10 XP), Perception (+10 XP), Interest/Military History (+20 XP) Strategy (+20 XP), Tactics/Any two (+15 XP), Language/Any two not already possess (+10 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval), Technician – Military
Advanced (+1 year): Cavalry, Infantry, Marine, MechWarrior
Special (+2 years): Infantry/Anti-’Mech, Pilot/Battle Armor, Special Forces
Tikonov School of Military Discipline (1000 XP + Field Costs) Note: during CC ownership change Affiliations
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), WIL (+250 XP);
[Traits] Equipped (+100 XP), Rank (+200 XP), Toughness (+300 XP), Reputation/Tikonov separatist (-100 XP); [Skills] Interest/Federated Suns History (+20 XP), Protocol/Federated Suns (+30 XP), Perception (+25 XP), Streetwise/Tikonov Reaches (+25); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval), Technician – Military
Advanced (+1 year): Analysis, Cavalry, Infantry, Marine, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Scientist, Scout, Ship’s Crew, Technician – ’Mech,
Technician – Aerospace, Technician – Vehicle
Special (+2 years): Doctor, Infantry/Anti-’Mech, Military Scientist,
Pilot/Battle Armor, Pilot/JumpShip, Special Forces
War College of Goshen (830 XP + Field Costs)
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), BOD (+100 XP),
WIL (+100 XP); [Traits] Equipped (+100 XP), Rank (+100 XP), Natural Aptitude/Strategy (+200), Compulsion/Honorable (-100 XP); [Skills] Interest/Federated Suns History (+20 XP), Protocol/Federated Suns (+25 XP), Perception (+10 XP), Interest/Military History (+20 XP),Interest/Philosophies of War (+20 XP), Interest/Philosophies of Peace (+20 XP), Strategy (+20 XP), Any 3 Tactics (+15 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval)
Advanced (+1 year): Cavalry, Infantry, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Scout
Special (+2 years): Infantry/Anti-’Mech, Pilot/Battle Armor
Warrior’s Hall (830 XP + Field Costs)
Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP)
Automatic: [Attributes] STR (+50 XP), WIL (+200 XP);
[Traits] Equipped (+100 XP), Rank (+200 XP), Connections (+100 XP), Compulsion/Hates Capellan Confederation (-100 XP), Reputation/Capellan March (+100 XP); [Skills] Interest/Federated Suns History (+20 XP), Protocol/Federated Suns (+15 XP), Perception (+10 XP), Interest/Capellan March History (+25 XP), Leadership (+10 XP); [Flexible XP] (+100 XP)
Fields
Basic (+1 year): Basic Training, Basic Training (Naval)
Advanced (+1 year): Cavalry, Infantry, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Scout
Special (+2 years): Infantry/Anti-’Mech, Pilot/Battle Armor