Author Topic: (Answered) Hip Critical and Previous Damage  (Read 1486 times)

NeonKnight

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(Answered) Hip Critical and Previous Damage
« on: 29 October 2016, 23:12:58 »
So, the rules for Hip Critical states:
Quote
After a hip critical hit, ignore all modifiers from previous critical hits on that leg. This means it is possible for a ’Mech’s performance to improve after a hip critical hit if it had suffered previous critical damage to the same leg. Since the leg becomes locked in a straight position, it serves as a sort of crutch, making movement easier in some cases than moving on a number of free-flexing damaged actuators.

So, the big questions is, What exactly is 'previous damage'?

If a mech suffers a Foot and Hip in the same round are they both applied?
« Last Edit: 17 November 2018, 00:13:30 by Xotl »
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Xotl

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Re: Hip Critical and Previous Damage
« Reply #1 on: 17 November 2018, 00:13:24 »
Previous phases/turns.

I suspect you know this by now, but this question got lost in the shuffle, probably because of how much seething hatred I have for the Hip critical damage rules.
« Last Edit: 18 August 2022, 11:27:00 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

NeonKnight

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Re: (Answered) Hip Critical and Previous Damage
« Reply #2 on: 17 November 2018, 01:22:07 »
Oh god I had totally forgotten I had asked this.

Thanx. And the Battlemech MANUAL makes more clearer.
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