Honestly, if I were playing Marik, I'd just cripple the Commando with a salvo of LRMs or a single turn from my Awesome before the Banshee even gets in range. It's pretty much a non-issue if it makes a single mistake, because it's not fast enough to generate the TMMs it really needs to avoid crumpling like a tin can.
I was thinking the exact same thing about the Trebuchet .
The Commando has a better chance of generating high enough TMMs to stay alive
longer then the Trebuchet .
If I were playing Steiner the Trebuchet would be my first target because it's got thin armor,
a torso bomb , and it's the fastest enemy unit that's a serious threat of opening a rear
torso in a single salvo .
For a 25 tonner the Commando packs a respectable punch .
I'd keep it out of the fight until the minimum ranges of the Awesome and Archer
can be exploited by eliminating the other sides best defense . ( The Treb )
A Commando that's on the rear left of an Awesome can dish out the damage
without it responding while the Archer can at most fire 2 medium lasers up close .
Add in the serious threat of the Griffin 1S shooting through the rear torsos of the
Archer .
The Griffin 1S may be a Griffin -but it's better played as if it's a slower
Phoenix Hawk D or a Wolverine 6M with another laser and no SRM rack .
Where as the Griffin 1N works best with a little range from the target the
1S is better built to be aggresive and close to point blank backstabbing range .