Could be and if what you say is correct then IS with Reflective Armor would be reflective as energy weapons have a lower AP against Reflective Armor.
AP being adjusted is not a function of the BAR as under no system does BAR actually change the AP rating of an incoming attack.
True that's how the rules are and that's only because of the Arbitrary -3 which doesn't fit.
At some point all rules are arbitrary but as I pointed out it is an internally consistent arbitrary. So it fits.
Doesn't matter when it specifically says unit not weapon.
Except it specifically says what unit is firing. Not Weapon.
The rules specifically state vehicular units. Infantry, Motorized/Mechanized or not are still Infantry Units. Not vehicle units.
Re-arranged this so I could respond to it all at once.
Okay let's look at the interactions.
Field Gun unit attacking personal scale targets, fine resolve with the standard AP 10 BD*6(or if my fix is accepted *5). I suppose you could argue the AP should be 7 instead of 10 for Rifle Cannons but since that won't save any PBI in existence, even enhanced Manei Domini.
If attacking a Tactical Target resolve as described under TW/TO/IO.
So a Field Gun unit firing a HRC at a Manticore would resolve it just as outlined in Tactical Operations.
Page 212 makes that clear.
Please note the bolded section. It specifically lists exceptions. The list also specifically says what Armor, Cockpit, and Internal Structure types are available to LAMs. No where does it say that Industrial Armor, Cockpits, or IS are forbidden.
Prohibited Technologies
Except as noted on this list, a LAM may use any equipment not prohibited to BattleMechs, IndustrialMechs, or aerospace fighters. The following items are prohibited in LAMs:
Actually it states quite clearly that if it is prohibited from a Battlemech it is not available to a LAM. It's because of that comma after Battlemech. Considering there is a mandatory Avionics Critical that must go in the head I'll have to check the Small Cockpit's restrictions as a Command Console is right out. Torso is only possible if you also mount either a Compact Gyro or a Compact Engine so I'll have to check that too.
The commas clearly indicates each unit type must be considered separately for purposes of determining what is and is not available to LAMs.
As far as the rest I even gave the explicit decision tree's first step.
So the decision tree is like this:
1. Is the desired equipment allowed for Battlemechs?
If Yes continue to step 2.
If no the equipment cannot be mounted.
2. Is the desired equipment allowed for Industrialmechs?
If yes continue to step 3.
If no the equipment cannot be mounted.
3. Is the desired equipment allowed for ASFs?
If yes the equipment can be mounted.
If no the equipment cannot be mounted.
It is explicitly this way so you cannot circumvent the ASF's restrictions on mounting specialty ammunition, an option allowed for Battlemechs but not ASFs. I asked and was given a ruling that even if it wasn't usable in the Aeromode it still couldn't be mounted. So just because it is legal for one unit type doesn't make it legal for LAMs.
It does. It gets a chance for a penetrating critical hit. You're also the one who's insisting that the IS has the BAR of the Armor.
Okay rephrasing. If BAR worked that way a Large Laser would do 9 damage against BAR 8 Armor and it isn't me insisting it is page 187 of A Time of War.
Yes. Damage above the BAR get's a penetrating critical hit at BARs 9 and under. BARs 8-9 with a Armored Chassis Mod get a modified roll.
You're both right and wrong. You're right in that that Armor doesn't change the unit type under it. You're wrong in that penetrating critical hits are only for Industrial/Support Units. The penetrating critical hit is against the Unit's Armor. Put Commercial Armor on a BattleMech and the BattleMech has armor with a BAR-5. Just like if you put Reflective Armor on an IndustrialMech it'd not only have a BAR-10 but it'd take half damage from energy weapons. The Industrial Mech doesn't become a BattleMech because of the Armor. It's an Industrial Mech because of the Structure. Same with Support Vehicles. They can be as armored and effective as combat vehicles but regardless of the armor type used they're still support vehicles because of their structure and how they're made.
This
thread solves the problem completely and indicates I'm quite right that the rule is only about mixing armor types on the same unit but not allowing for otherwise illegal armors. Since that neatly eliminates a lot of potential problems across a wide spectrum of possibilities I'll side with it quite absolutely.
Nope. Any hit that damages the structure gets a penetrating critical hit. If damage is directly hitting the structure BAR level is irrelevant as there is no armor to have a BAR.
TW page 207the bold is mine.
Penetrating critical hits may occur in addition to any normal critical hits due to location or internal structure damage. The Armored Chassis modification does not affect rolls for these normal critical hits
Again damage directly striking the internal structure renders the armor's BAR level irrelevant as there is no armor to have a BAR. There's a penetrating critical hit because you're hitting the inside of the unit and can damage critical components.
See above.
And if you continue that sentence as I did you'll note it says in addition to. So quite clearly if there is damage spill over or the damage goes straight to internal a penetrating critical check is made in addition to the internal damage critical check.
And Penetrating Critical Hits are specific to Support Vehicles. Which is a defined unit type that includes Industrialmechs.
Note the bolded part:
Support Vehicles handle damage differently than Combat
Vehicles. Every time a Support Vehicle suffers a hit that exceeds
its BAR rating, a chance exists for a critical hit (called a penetrating critical hit), even if armor remains in that location. Penetrating
critical hits are rolled in the same fashion as standard critical hits
(see Critical Damage p. 192), with the following exceptions.
Industrialmechs are considered Support Vehicles for these rules.
That's cool. :thumbsup:
It's the stripping of benefits that we're talking about.
I believe it. Normally I love rain but there's work I need to do outside and I don't want to get soaked doing it.
And to those Heroes who return triumphantly from their quest for the solution shall have "Huzza!"s and "Hooray!"s heaped upon them along with lots of :thumbsup: and :beer: and :clap: as the land and all those who dwell within it shall rejoice and eagerly await the errata and next printing of the rule book.
As I noted the alterations I made give exact same benefits that rules as written already gave them, no more and no fewer. And since they would still function under a 1/3rd damage reduction instead of a flat -3 I do consider it a net win and will work fine.
Heck I'll even grant that the ammo should still explode for full damage in units with higher BAR than 7 as Cannonshop suggests unless TPTB want to grant an exception and leave the question open until we get an answer because it is a bit unclear and could stand with some clearing up in terms of wording.
As such I am quite satisfied that all pertinent points to this thread are satisfactory to me with my understanding of rules as written that are not changed, a -1/3 damage reduction and, my proposed fix to the conversion rules.
So yeah I think I'm out of this discussion.