Author Topic: MechWarrior 5: Clans Announced  (Read 11586 times)

Cyc

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MechWarrior 5: Clans Announced
« on: 14 September 2023, 03:05:14 »
MechWarrior 5: Clans is on cover with reveal article in Nov 2023 issue of PC Gamer.

Broadsword replaces Leopard really confirms its effectively the situation of MechWarrior 2 and MechWarrior 2: Mercenaries just with the factions reversed, successor game is built upon the bones of the former with some lesson learning slight modernisation.


Dragon Cat

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Re: MechWarrior 5: Clans Announced
« Reply #1 on: 14 September 2023, 05:42:13 »
Interesting
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

warriorsoul

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Re: MechWarrior 5: Clans Announced
« Reply #2 on: 14 September 2023, 08:56:53 »
I'M HYPED.

 As a diehard Clanner that STILL plays Mechwarrior 2 and Mech 2 Mercs, this is the game I've been waiting for.
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Caedis Animus

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Re: MechWarrior 5: Clans Announced
« Reply #3 on: 14 September 2023, 09:25:11 »
Wonder if this means we'll be able to fight Clanners in MW5 proper now.

Sapphirus

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Re: MechWarrior 5: Clans Announced
« Reply #4 on: 14 September 2023, 10:18:10 »
Alright!  A lot of Clanner toys to salvage! (I'm Inner Sphere all the way :P)
Is this from a physical magazine print?

Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #5 on: 14 September 2023, 16:20:15 »
Alright!  A lot of Clanner toys to salvage! (I'm Inner Sphere all the way :P)
Is this from a physical magazine print?

Yes issue 388, scans and leaks abound but PC Gamer are smacking down so lets opt for the safer magazine subscription site that has issue up - https://pocketmags.com/us/pc-gamer-uk-edition-magazine

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Re: MechWarrior 5: Clans Announced
« Reply #6 on: 14 September 2023, 17:03:38 »
I'm happily surprised PGI went out of their way to give us a proper Broadsword dropship!  Should've been in MWO since the Clans were introduced  :rolleyes:
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Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #7 on: 14 September 2023, 19:02:04 »
I'm happily surprised PGI went out of their way to give us a proper Broadsword dropship!  Should've been in MWO since the Clans were introduced  :rolleyes:

Images show it has the front door for lucky member 5 where MWO only has lances...

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Re: MechWarrior 5: Clans Announced
« Reply #8 on: 14 September 2023, 19:21:42 »
I just saw the leaked story.  If it's true, that Broadsword looks fantastic!  And we start as a Smoke Jaguar?  Wooo my favorite Clan gets to be the protagonist!  Suck it Wolves and Falcons  :evil:
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Maingunnery

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Re: MechWarrior 5: Clans Announced
« Reply #9 on: 14 September 2023, 19:27:05 »
Images show it has the front door for lucky member 5 where MWO only has lances...
And the player will be number 5? It would be a nice cinematic to have one own 'Mech be dropped from the front during a combat drop.
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Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #10 on: 14 September 2023, 19:55:33 »
Yes the leaks show you command a full Star either AI or four other humans via co-op

Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #11 on: 15 September 2023, 02:35:40 »
Really looking forward to this! I don't have a full Star of friends to play it with yet, but I'm eager to jump in when it releases, even if I have to play it all alone!
Let's all go to Cargonia, land of stolen things
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But the boss is never satisfied until the station breaks...

Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #12 on: 15 September 2023, 06:09:25 »
Guess PGI is scrambling due to the leak - the Steam Page is already up!

https://store.steampowered.com/app/2000890/MechWarrior_5_Clans/

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Re: MechWarrior 5: Clans Announced
« Reply #13 on: 15 September 2023, 07:21:06 »
Guess PGI is scrambling due to the leak - the Steam Page is already up!

https://store.steampowered.com/app/2000890/MechWarrior_5_Clans/

Cool!

I hope we're able to have mechanized Elementals.  The 3D models for them already exist in MWO.
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elf25s

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Re: MechWarrior 5: Clans Announced
« Reply #14 on: 15 September 2023, 08:36:08 »
so...if true what they are going to do? jump few years after the end of original game ended to 3050? or just drop clan mechs for salvage?
you sure cannot out run death...but sure as hell you can make that bastard work for it!

Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #15 on: 15 September 2023, 08:53:52 »
so...if true what they are going to do? jump few years after the end of original game ended to 3050? or just drop clan mechs for salvage?

New story - Clan Smoke Jaguar cadet graduating on cusp of the Clan Invasion

Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #16 on: 15 September 2023, 09:15:20 »
https://www.youtube.com/@MW5Clans - official YouTube channel, PGI desperately trying to catch up and get ahead of the leak :)

Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #17 on: 15 September 2023, 12:09:50 »
That is some very nostalgic imagery; straight out of MechWarrior 2: 31st Century Combat. And you know what? I'm here for it!
Let's all go to Cargonia, land of stolen things
Obey the quartermaster unless he is a 'ling
Cargo techs guard the station and find more stuff to take
But the boss is never satisfied until the station breaks...

ShroudedSciuridae

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Re: MechWarrior 5: Clans Announced
« Reply #18 on: 15 September 2023, 18:50:44 »
I hope there's accompanying fiction like MW5 had. The Crusader perspective is one that has been pretty neglected.
"Assassinating" the Clan commander's goldfish is hardly the stuff of legend.

Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #19 on: 16 September 2023, 02:12:24 »
I hope there's accompanying fiction like MW5 had. The Crusader perspective is one that has been pretty neglected.

Hmm. Now wondering if there has been any slowness on Randall produced stuff for the Mercs Kickstarter because working on such a thing instead...

Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #20 on: 16 September 2023, 03:08:30 »
I hope this leads to some Clan content in Mercenaries too. Maybe something free just for buying and owning Clans.

I don't expect that it will, but I'd be happy if that did happen!

Even if not, that's fine. New game, new story, Clantech, I'm happy. :grin:
« Last Edit: 16 September 2023, 03:11:47 by Akamia »
Let's all go to Cargonia, land of stolen things
Obey the quartermaster unless he is a 'ling
Cargo techs guard the station and find more stuff to take
But the boss is never satisfied until the station breaks...

Dragon Cat

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Re: MechWarrior 5: Clans Announced
« Reply #21 on: 16 September 2023, 06:59:34 »
New story - Clan Smoke Jaguar cadet graduating on cusp of the Clan Invasion

Hopefully it follows the full invasion, defence of Huntress then released on the Inner Sphere after being captured would be a fun storyline
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

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Re: MechWarrior 5: Clans Announced
« Reply #22 on: 16 September 2023, 08:06:50 »
Given this is going be focus of brutal clan, if there good narrative, it should be fun.  I think one complaints about MW5, was lack of really solid story.

I wish they had gone with bigger ship, 5 mechs isn't alot room for all the spares.  I do think they'll being assigned to do Trials, but I wonder if they'll be sticking with dueling / Zellbrigen.
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Re: MechWarrior 5: Clans Announced
« Reply #23 on: 16 September 2023, 10:24:59 »
I wish they had gone with bigger ship, 5 mechs isn't alot room for all the spares.  I do think they'll being assigned to do Trials, but I wonder if they'll be sticking with dueling / Zellbrigen.

To be fair, the protagonist is going to be part of a Touman, not a small merc company.  They'll have access to plenty of equipment to load onto their Broadsword.
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Dragon Cat

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Re: MechWarrior 5: Clans Announced
« Reply #24 on: 16 September 2023, 15:27:18 »
https://www.youtube.com/@MW5Clans - official YouTube channel, PGI desperately trying to catch up and get ahead of the leak :)

As much as I love leaks (being a fan) got to feel for companies when it happens
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Cyc

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Re: MechWarrior 5: Clans Announced
« Reply #25 on: 16 September 2023, 18:16:18 »
As much as I love leaks (being a fan) got to feel for companies when it happens

Yes, when this all started I was baffled that PGI hadn't thought to get more things ready ahead of the magazine release, but then Chris Lowrey was talking about The Dragon's Gambit which I totally forgot was coming in under two weeks and which we still haven't see the release trailer for yet.

So was probably start hype for next MW5: Mercs DLC, then ride that hype with a tease on MW5: Clans before the big PC Gamer reveal.

Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #26 on: 17 September 2023, 05:26:11 »
I wonder if they'll be sticking with dueling / Zellbrigen.
Seems unlikely. Historically, the video games have not enforced it outside of trials in which the player is alone and enemies are scripted to stay out of the fight unless fired upon, otherwise waiting their turn to fight, if they're there to fight at all. The closest the games have gotten to enforcing it outside such settings has been lancemates refusing orders to specifically attack certain named enemies in MechWarrior 4: Mercenaries, but that was not limited to the Jade Falcon characters Jeffer Roshak and Aisa Thastus, but many named Inner Sphere enemies as well; additionally, ordering them to fire at will or simply leaving them to their own devices, they would wind up attacking them regardless.

Theoretically, a full Star of human players could self-impose it as a sort of challenge run, I suppose, but I expect they would not be able to keep it up very long before it consistently and legally becomes a full melee anyway. :tongue:
« Last Edit: 17 September 2023, 05:29:48 by Akamia »
Let's all go to Cargonia, land of stolen things
Obey the quartermaster unless he is a 'ling
Cargo techs guard the station and find more stuff to take
But the boss is never satisfied until the station breaks...

BATTLEMASTER

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Re: MechWarrior 5: Clans Announced
« Reply #27 on: 17 September 2023, 05:39:42 »
I hope they figure out AI Zell.  I believe the Jaguars were pretty strict about it, only with Mad Dogs. Warhawks, and Dire Wolves  :grin:
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Re: MechWarrior 5: Clans Announced
« Reply #28 on: 17 September 2023, 06:32:38 »
I'M HYPED.

 As a diehard Clanner that STILL plays Mechwarrior 2 and Mech 2 Mercs, this is the game I've been waiting for.

Me too Trothkin !

Oh my Turkina, I cannot believe it, it is finally here !

Hmmm, perhaps the "Smoke Falcon"  :evil: in my own narrative of the game lol

Yes, Elementals too, perhaps Protomechs too, if you can play it to the defence of Huntress

Is this just for PC ? or Xbox too, quiaff (please !)

Dragon Cat

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Re: MechWarrior 5: Clans Announced
« Reply #29 on: 17 September 2023, 07:26:23 »
My guess would be its both Xbox and PC as Mercs currently is on both ans this is the sequel
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

The Wobbly Guy

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Re: MechWarrior 5: Clans Announced
« Reply #30 on: 17 September 2023, 09:10:13 »
For sure we're going to get Luthien and Tukayyid.

I wonder if the storyline will allow deviations from the actual events, e.g. clans win Luthien.

I also wonder how the Year of Peace will play out. Return to the homeworlds for Trial of Bloodright (mini campaign within a campaign?), or hang out in the IS doing COIN ops? Maybe even both, depending on your results in the campaign!

IMO, it's not too difficult to tack on a procedurally-generated aspect, especially post-Tukayyid, where as a member of the Smoke Jaguars, you can choose worlds and specific locations to attack/raid. Instead of money, the game designers could change it to a more nebulous currency centred around clan honour instead. E.g. spend 100 honour points to attack Babuyan, bidding/batchall uses up/gains honour points, victory/salvage etc earns more honour points.

And then in 3059, it all comes crashing down when you suddenly face 12 to 1 odds. :tongue:

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Re: MechWarrior 5: Clans Announced
« Reply #31 on: 17 September 2023, 09:24:13 »
For sure we're going to get Luthien and Tukayyid.

I wonder if the storyline will allow deviations from the actual events, e.g. clans win Luthien.
 :tongue:

My understanding of that in MW5:Mercs you "kind of" alter cannon events up to 3049, as it is your own singleplayer universe (besides co op drop in and instant action), if MW5:Clans will be like that ? What would be interesting, could we win the defence of Huntress, or even not get there ? IE: Win Tukayyid

Akamia

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Re: MechWarrior 5: Clans Announced
« Reply #32 on: 17 September 2023, 09:36:09 »
Winning Tukayyid would be a rather impressive feat for the player to do single-handedly. Even if the Jaguars are allowed to complete their objective in this game's version of the Battle of Tukayyid, I expect the Clans will be halted regardless, because I think more than two Clans (the other being the Wolves, of course) will be required to succeed for a Clan Tukayyid victory to happen.

Winning Luthien is definitely on the table, though. However, it's possible the narrative will put us somewhere else entirely while that's happening; if (admittedly a big "if") there's a Clan update to Mercenaries that releases alongside this game, we could wind up defending Luthien instead, as the Cavaliers.

In any case, we're looking at a linear campaign that seems structured more like most campaigns we've seen that didn't carry the Mercenaries title, so I don't think there's going to be any randomly generated content, at least not until postgame if there is one.
Let's all go to Cargonia, land of stolen things
Obey the quartermaster unless he is a 'ling
Cargo techs guard the station and find more stuff to take
But the boss is never satisfied until the station breaks...

BATTLEMASTER

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Re: MechWarrior 5: Clans Announced
« Reply #33 on: 17 September 2023, 12:43:39 »
I hope the game actually starts with the Revival trials in the Homeworlds where the player has a role in ensuring Clan Smoke Jaguar is an invading Clan  :laugh:
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butchbird

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Re: MechWarrior 5: Clans Announced
« Reply #34 on: 17 September 2023, 14:05:24 »
Revival trials through to closing stages of tukayyid with an unwinnable mission in the end, smoke jaguar, good narrative...that'd be cool.

I'm happy it'll be MW *5*: Clans, not MW 6. My computer will assuredly be able to run it to near fullest settings, and its more likely to be at gog.com at the same time as other game buying platforms.

PyreLight

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Re: MechWarrior 5: Clans Announced
« Reply #35 on: 17 September 2023, 15:21:04 »
My guess would be its both Xbox and PC as Mercs currently is on both ans this is the sequel

It's coming to Playstation as well.

It's on Unreal Engine 5, btw.

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Re: MechWarrior 5: Clans Announced
« Reply #36 on: 17 September 2023, 17:18:54 »
Listening to the No Guts No Galaxy podcast on the article it sounds like:

we'll be doing the Jaguar invasion all the way to Serpent we won't control the story they are specifically going for set pieces and story content over free-wheeling through the Inner Sphere like Mercs, i wouldn't expect to have much control othrr than the Mechs you are using
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

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Re: MechWarrior 5: Clans Announced
« Reply #37 on: 17 September 2023, 18:15:48 »
Ending with the Jaguar Annihilation could be a fun way to lead the player on two different paths:  Go with Paul Moon to the Inner Sphere, or go bandit caste with Russou Howell!
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Dragon Cat

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Re: MechWarrior 5: Clans Announced
« Reply #38 on: 17 September 2023, 18:38:10 »
Ending with the Jaguar Annihilation could be a fun way to lead the player on two different paths:  Go with Paul Moon to the Inner Sphere, or go bandit caste with Russou Howell!

Or option 3: Bondsman/woman to the Inner Sphere invasion force bringing you full circle from Invader to next generation of Merc for the next brutal war...
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

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Re: MechWarrior 5: Clans Announced
« Reply #39 on: 18 September 2023, 08:27:05 »
MW5: The Clans

A test bed for (The official "hinted") MW6 perhaps ?

A bigger Invasion Era, where you can choose from the major Clans and IS Houses in singleplayer similar, but fight more similar to a mix of MW5:Clans and MW5: Mercs singleplayer, with co op, and for full on multiplayer have kinda a MWO reboot, for next gen machines?

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Re: MechWarrior 5: Clans Announced
« Reply #40 on: 18 September 2023, 08:38:46 »
I'm not sure if they have a licence for another MW title beyond this one but I'm guessing if it was successful there shouldn't be a reason that they couldn't do another.

However I was thinking the battle would go beyond the Clan Invasion in MW6 and follow where the timeline has gone

MW5 Mercs was an open-ended "canon inspired" take on the Fourth Succession War

MW5 Clans appears to be the invasion story of Clan Smoke Jaguar - you don't necessarily need another Clan Invasion story

MW4 covered the FedCom Civil War as did MechCommander 2 so that doesn't need rehashed

But if you really wanted a "bigger battle" the most natural next step is the MW6: Jihad
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

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Re: MechWarrior 5: Clans Announced
« Reply #41 on: 18 September 2023, 10:02:56 »
But if you really wanted a "bigger battle" the most natural next step is the MW6: Jihad

Yes, that sounds good, and if that is a success, we could get an ilClan Era DLC, as by the time any such game came out, ilClan would have developed a fair bit, quiaff

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Re: MechWarrior 5: Clans Announced
« Reply #42 on: 19 September 2023, 11:39:52 »
MW5: The Clans

A test bed for (The official "hinted") MW6 perhaps ?

A bigger Invasion Era, where you can choose from the major Clans and IS Houses in singleplayer similar, but fight more similar to a mix of MW5:Clans and MW5: Mercs singleplayer, with co op, and for full on multiplayer have kinda a MWO reboot, for next gen machines?

I think that's far, far, far in the future. Right now they have MW5: Clans and then they have to renew the license with Microsoft in 2025 if they want to keep making more Mechwarrior stuff. This also depends on EG7 and if they want to spend the resources and bandwidth on the series. After that, you'll likely see similar forms of products like PGI did with MW5: Mercenaries, such as multiple DLCs with new missions, mechs, and so on.

I'm not sure if they have a licence for another MW title beyond this one but I'm guessing if it was successful there shouldn't be a reason that they couldn't do another.

The license ends in 2025 with Microsoft and has to be renewed if EG7 and PGI want to.

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Re: MechWarrior 5: Clans Announced
« Reply #43 on: 19 September 2023, 20:45:20 »
 I just finished a Clan Wolf playthrough of Mechwarrior 2 (Hard difficulty!) and hilariously enough, the ending is technically canon! Clan Wolf lands on Terra! I guess they predicted this all the way back in 1995.
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Re: MechWarrior 5: Clans Announced
« Reply #44 on: 20 September 2023, 07:55:32 »
But if you really wanted a "bigger battle" the most natural next step is the MW6: Jihad

I'd like to see a Jihad-era MechWarrior game.  I can imagine a scripted mission where nukes go off in the distance at the end, kinda like that one mission in Ace Combat Zero where you're in the air and see a bright flash when nukes go off in the mountains.
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Re: MechWarrior 5: Clans Announced
« Reply #45 on: 20 September 2023, 14:18:37 »
I'd like to see a Jihad-era MechWarrior game.  I can imagine a scripted mission where nukes go off in the distance at the end, kinda like that one mission in Ace Combat Zero where you're in the air and see a bright flash when nukes go off in the mountains.
I'd be on board with that.  I think what will happen will be either original or the Clan version of MW5 will get DLC to cover that. However, that's would be huge update.  Most of the 'mechs in MW5 series aren't even close to the new ones.

I do wonder what Inner Sphere mechs will be added to Clan version of the game.  Likely new variants, but there many designs not included.
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Re: MechWarrior 5: Clans Announced
« Reply #46 on: 20 September 2023, 16:02:57 »
I'd be on board with that.  I think what will happen will be either original or the Clan version of MW5 will get DLC to cover that. However, that's would be huge update.  Most of the 'mechs in MW5 series aren't even close to the new ones.

I do wonder what Inner Sphere mechs will be added to Clan version of the game.  Likely new variants, but there many designs not included.

Problem is most existing IS 'Mechs not already in MW5:Mercs they can take from MWO are all Civil War stuff which is beyond the timeframe of MW5:Clans is claimed to be doing. In all honesty I think the focus will be on porting the Clan OmniMechs/BattleMechs they already have, with just the existing DLC included stable of IS designs to fight against. Pretty sure Stone Rhino will appear, player is Smoke Jag after all, but any other new 'Mechs would be DLC stuff.

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Re: MechWarrior 5: Clans Announced
« Reply #47 on: 20 September 2023, 16:03:09 »
Nah I think DLC for this one with probably be along the lines of the other Clans invasions (shorter versions of the Jag campaign) or Tukayyid variants for the Clans

That way they can get away with adding one or two mechs per DLC
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https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

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Re: MechWarrior 5: Clans Announced
« Reply #48 on: 21 September 2023, 18:34:30 »
I was hoping some new mechs be added, like Wolf Trap, Caesar, etc......Frigging Stinger, Wasp!  :tongue:
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Re: MechWarrior 5: Clans Announced
« Reply #49 on: 21 September 2023, 20:08:23 »
The Hermes.

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Re: MechWarrior 5: Clans Announced
« Reply #50 on: 22 September 2023, 11:33:35 »
I was hoping some new mechs be added, like Wolf Trap, Caesar, etc......Frigging Stinger, Wasp!  :tongue:

If I had to bet I'd say it will be the MW5 Mechs + the initial wave of Clan Mechs from the invasion specifically Jag ones I wouldn't expect to see them all so Nova and Summoner may be left out as they are mainly Falcon they could be held for DLC
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https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

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Re: MechWarrior 5: Clans Announced
« Reply #51 on: 22 September 2023, 16:22:35 »
I hope at least all original 16 TRO 3050 omnis are included - the Fire Moth would be a nice surprise!  We'd have the original MW2 lineup and more, like the IICs, Piranha, Incubus, Vapor Eagle, Kodiak, and Stone Rhino!
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Re: MechWarrior 5: Clans Announced
« Reply #52 on: 22 September 2023, 17:28:51 »
I hope at least all original 16 TRO 3050 omnis are included - the Fire Moth would be a nice surprise!  We'd have the original MW2 lineup and more, like the IICs, Piranha, Incubus, Vapor Eagle, Kodiak, and Stone Rhino!

I would expect all the mechs from MWO and previous MW5 expansions.  No Fire Moth, AFAIK.

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Re: MechWarrior 5: Clans Announced
« Reply #53 on: 22 September 2023, 17:40:18 »
No Dasher was engine limitations in MWO around speed/lag, so I guess the question is does that still matter in both MW5s? MW5:Mercs has no leg or rear facing weapons, but how much of that is engine limitation as more design/cloning of MWO decisions?

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Re: MechWarrior 5: Clans Announced
« Reply #54 on: 26 September 2023, 17:46:42 »
I just finished a Clan Wolf playthrough of Mechwarrior 2 (Hard difficulty!) and hilariously enough, the ending is technically canon! Clan Wolf lands on Terra! I guess they predicted this all the way back in 1995.

LoL. Hour of the Wolf, indeed.

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Re: MechWarrior 5: Clans Announced
« Reply #55 on: 03 October 2023, 07:21:34 »
I wanna get my hands on a Turkina  :cool: (it "almost" happened for Mek Tek Pak 4 for MW4 Mercs)

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Re: MechWarrior 5: Clans Announced
« Reply #56 on: 03 October 2023, 07:38:14 »
I think everything is hinging on what will happen with the renewal of the agreement with microsoft.

I see two potential things that need to be addressed cuz if it affects everything.

Should the contract / agreement that goes through it will depend on if they can convince Microsoft to get away from old engine and get newer updated one.    Mechwarrior online is subject to the issue because the software was a mandate by Microsoft to use. The engine is getting old, programers are getting harder to find whom work on it. Hopefully they will get enough funding to be able to change it, however it's hard to say. 

The second thing is how profitable MW5 has been for PGI and it's parent company.

It would be up to the parent company to pony up money and resources so PGI can have enough resources to work on a completely new engine.

If MWO goes the license goes with it, I suspect that's the reason why it's been around for so long. Cuz that was part of the original stipulations of using BattleTech/ Mechwarrior electronic franchise license.
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Re: MechWarrior 5: Clans Announced
« Reply #57 on: 03 October 2023, 23:17:54 »
License is to 2025 unless Microsoft decide to pull the pin. MW5:Mercs will have its development ended and MW5:Clans will be out with a couple of DLC by then. Who knows if MWO will last that long? The only real risk is the other game EG7 board minutes indicated was being considered.

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Re: MechWarrior 5: Clans Announced
« Reply #58 on: 04 October 2023, 07:57:46 »
The only real risk is the other game EG7 board minutes indicated was being considered.
What exactly was said?
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Re: MechWarrior 5: Clans Announced
« Reply #59 on: 05 October 2023, 07:21:50 »
License is to 2025 unless Microsoft decide to pull the pin. MW5:Mercs will have its development ended and MW5:Clans will be out with a couple of DLC by then. Who knows if MWO will last that long? The only real risk is the other game EG7 board minutes indicated was being considered.

EG7 plans to invest 20 million USD to keep making Mechwarrior and have Clans out with multiple DLCs up until 2027 when a 'new' Mechwarrior game is out - likely a Civil War one.

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Re: MechWarrior 5: Clans Announced
« Reply #60 on: 05 October 2023, 07:49:02 »
EG7 plans to invest 20 million USD to keep making Mechwarrior and have Clans out with multiple DLCs up until 2027 when a 'new' Mechwarrior game is out - likely a Civil War one.

Civil War, as in Fed Com, quiaff ? If so, was not MW4: Mercs that ?

Should be jihad, a game that like the fiction really shook things up, like Clan and IS allying, RoTs early history ?

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Re: MechWarrior 5: Clans Announced
« Reply #61 on: 05 October 2023, 20:49:53 »
So....DLC for MechWarrior 5: Clans, but so Civil War Era thing will its own game?
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Re: MechWarrior 5: Clans Announced
« Reply #62 on: 05 October 2023, 21:45:29 »
Ending with the Jaguar Annihilation could be a fun way to lead the player on two different paths:  Go with Paul Moon to the Inner Sphere, or go bandit caste with Russou Howell!
Actually a ****** cool idea. I'm not interested in the Jags, but that would be a boss ending.
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Re: MechWarrior 5: Clans Announced
« Reply #63 on: 08 October 2023, 14:35:40 »
Civil War, as in Fed Com, quiaff ? If so, was not MW4: Mercs that ?

Should be jihad, a game that like the fiction really shook things up, like Clan and IS allying, RoTs early history ?

I'd prefer MechWarrior 6 be a Jihad game - that's not an era any of the past games explored.

Or we can really shake things up and go for the Wars of Reaving  :evil:
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Re: MechWarrior 5: Clans Announced
« Reply #64 on: 08 October 2023, 16:11:15 »
Just remember the Civil War is the name of the Era itself.  From 3058 to 3063, entire Inner Sphere and Clans no less were fighting wars between themselves in some fashion.  St. Ives v Capellans, Refusal War, ending with Clan's Wolf's split, and ultimately FedCom Civil War.
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Re: MechWarrior 5: Clans Announced
« Reply #65 on: 08 October 2023, 22:46:18 »
Mech 4 mercs was fed com. Mech 2 was Clan, need something new

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Re: MechWarrior 5: Clans Announced
« Reply #66 on: 09 October 2023, 21:40:08 »
Mech 4 mercs was fed com. Mech 2 was Clan, need something new
I totally agreed, but too many people are wanting relive the past than move on to something new these days.
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Re: MechWarrior 5: Clans Announced
« Reply #67 on: 10 October 2023, 01:24:32 »
I hope the game is good. Unreal 5 is a solid engine, and hopefully the code work on this game will be better than the spaghetti mess that MW:O was rumored to be.

With that said, this feels like a nostalgia cash-in. The teaser was clearly heavily trying to evoke the MW:2 box art, and the settings of the most recent MW PC games have clearly been a rehash of the greatest hits of the franchise.

Mechwarrior 2 was the equivalent of a AAA PC game before that was really a thing. It pushed the available hardware to the limit, and despite its clunkiness you could really imagine that it was a sim game of some powerful, futuristic war machine. It was a trendsetter, and the way you can tell it was a trendsetter is that there were a bunch of clones and near clones like Heavy Gear, Earthsiege, and several other more obscure titles.

They're not going to re-capture the magic by making a song that uses exactly the same chords.

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Re: MechWarrior 5: Clans Announced
« Reply #68 on: 10 October 2023, 10:17:31 »
It's not wrong to lean on nostalgia a bit with marketing. People like familiarity more often than not. There's still a lot of us who had our beginnings with MechWarrior 2 today, whether we're talking the base game, GBL, or even 2: Mercenaries, which this is, effectively, a Clan perspective of roughly the same time period. The other two MW2 games were toward the end of the Clan Invasion era, well after the invasion itself had been halted; Wrangler is actually incorrect on an official basis, as the Civil War era was quite literally defined by the FedCom Civil War's beginning, spanning from 3062-3067. Maybe these eras were defined differently in the pre-CGL years, I dunno; at the time, all I had was video games, and was ignorant of the greater universe the video games took place in. But that's how they're defined today.

I'm sure the game will be really good; provided they don't repeat the mistakes of 5: Mercenaries on launch, it might even make a great first impression. It'd be nice if we got current-era (or at least directly-preceeding-era) video games again, but it could be some time before it actually happens. For now, let's at least try to enjoy exploring the Clan Invasion one more time, from a perspective not seen in the video games to date. lol
« Last Edit: 10 October 2023, 12:16:06 by Akamia »
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Re: MechWarrior 5: Clans Announced
« Reply #69 on: 10 October 2023, 10:35:05 »
i am going to get  a lot of flak but i wish the ability to set way points like in mw 3 for lance mates was the best feature...it let you set up pincer attacks or avoid enemy emplacements when you split your forces...after 4th game it was just straight up shooter
i wish 4th and 5th games kept that
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Re: MechWarrior 5: Clans Announced
« Reply #70 on: 10 October 2023, 11:48:49 »
Why would that get you a lot of flak? I wish that ability came back, myself. I never played MW3 – not for lack of trying – but that ability is tactically useful IMHO, and I would love to have it. As it is in the current set of games, best one can do is get friends in the other seats and do it that way. When playing co-op in MW5Mercs, I'm frequently running off on my own to deal with the enemy artillery while everyone else is working together completing other objectives, rejoining the fight after I've dealt with the artillery emplacements I'm made aware of.
« Last Edit: 10 October 2023, 11:50:38 by Akamia »
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Re: MechWarrior 5: Clans Announced
« Reply #71 on: 11 October 2023, 10:35:12 »
i am going to get  a lot of flak but i wish the ability to set way points like in mw 3 for lance mates was the best feature...it let you set up pincer attacks or avoid enemy emplacements when you split your forces...after 4th game it was just straight up shooter
i wish 4th and 5th games kept that

I think that goes back to Mechwarrior 2. I'd have to check, because I rarely used it.
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Re: MechWarrior 5: Clans Announced
« Reply #72 on: 11 October 2023, 17:31:43 »
I'm sure the game will be really good; provided they don't repeat the mistakes of 5: Mercenaries on launch, it might even make a great first impression.

That's where I think things will be night and day, by opting for "More the Same" with slight twists and a modern engine they are possible aiming far far lower that MW5:Mercs was back in 2016 but will end up with a more manageable result, and again why PGI is honest that its MW5 rather than MW6. The only screw-up to avoid is the EGS exclusivity pitfall which seems to be avoided by EG7 wanting it on consoles, hopefully day one.

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Re: MechWarrior 5: Clans Announced
« Reply #73 on: 12 October 2023, 05:43:44 »
At least their still trying make a BattleTech game, 80% HBS's staff.  This sort put fork in any good games from Paradox, since their being stubborn about sharing revenue from a BattleTech game with Microsoft.  They gave negative reaction when one the staff tried to pitch Battletech 2.
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Re: MechWarrior 5: Clans Announced
« Reply #74 on: 12 October 2023, 08:43:14 »
Did you reply to the correct thread, Wrangler? This is the MW5Clans thread; HBS and Paradox is the next one down – as of this post, at least. lol
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Re: MechWarrior 5: Clans Announced
« Reply #75 on: 12 October 2023, 12:20:07 »
Well, I'm just comparing the two.  PGI is still alive and their host company hasn't made bad calls about not working with MS to make more BattleTech games.

Part me wishes they'd had the resources to hire some of the HBS, perhaps go on their own making their own Battletech style game.
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Re: MechWarrior 5: Clans Announced
« Reply #76 on: 13 October 2023, 18:12:16 »
I'd prefer MechWarrior 6 be a Jihad game - that's not an era any of the past games explored.

Or we can really shake things up and go for the Wars of Reaving  :evil:

I was wondering about that. Is it even possible to license a Jihad- or Dark Age-era software game? Microsoft's 1999 purchase of FASA Interactive couldn't possibly include the rights to characters like Devlin Stone or events like the Wars of Reaving, which were written later under the aegis of WizKids and Topps. But Topps (or now Fanatics) wouldn't own the software game rights free and clear either, since it's built on all the pre-1999 material that Microsoft does control. You'd have to negotiate with both companies.

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Re: MechWarrior 5: Clans Announced
« Reply #77 on: 14 October 2023, 10:59:53 »
I was wondering about that. Is it even possible to license a Jihad- or Dark Age-era software game? Microsoft's 1999 purchase of FASA Interactive couldn't possibly include the rights to characters like Devlin Stone or events like the Wars of Reaving, which were written later under the aegis of WizKids and Topps. But Topps (or now Fanatics) wouldn't own the software game rights free and clear either, since it's built on all the pre-1999 material that Microsoft does control. You'd have to negotiate with both companies.
I have not heard license was restricted from diving into other eras, I don't think they are.
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Re: MechWarrior 5: Clans Announced
« Reply #78 on: 22 October 2023, 07:29:28 »
for hell of it i re installed MW5 but added mods from nexus mods
one mod pack had something interesting for mechs... a mech pack that has ...mackie for one and LAM lotus mech and had parts for lam on sale on some planets...this got me playing more just to see if there are any more LAMs besides lotus and yes you can salvage one if you are lucky. btw when iotus shifts to flight mode its almost impossible to hit had spent lot of time just to try to bring it down
you sure cannot out run death...but sure as hell you can make that bastard work for it!

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Re: MechWarrior 5: Clans Announced
« Reply #79 on: 22 October 2023, 17:26:18 »
Do the LAMs work??
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Re: MechWarrior 5: Clans Announced
« Reply #80 on: 23 October 2023, 07:12:55 »
Do the LAMs work??
had not salvaged one yet but parts are in there so i guess they do work and i seen only lotus so far
pack is called yet another clan invasion
and
and another one is repair bays...
one of those 2 has the lams
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Re: MechWarrior 5: Clans Announced
« Reply #81 on: 23 October 2023, 07:56:38 »
I have not heard license was restricted from diving into other eras, I don't think they are.

They're not restricted to eras.

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Re: MechWarrior 5: Clans Announced
« Reply #82 on: 23 October 2023, 08:07:07 »
They're not restricted to eras.

Thank you, Sir!

had not salvaged one yet but parts are in there so i guess they do work and i seen only lotus so far
pack is called yet another clan invasion
and
and another one is repair bays...
one of those 2 has the lams
What is the name of this Mod???  I'd like to try it.
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Re: MechWarrior 5: Clans Announced
« Reply #83 on: 23 October 2023, 10:33:39 »
Thank you, Sir!
What is the name of this Mod???  I'd like to try it.
pack is called yet another clan invasion
find it on nexus mods
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Re: MechWarrior 5: Clans Announced
« Reply #84 on: 23 October 2023, 10:39:59 »
ohh spotted that lam lotus in draconis combine in northern part close to border with steiner
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Re: MechWarrior 5: Clans Announced
« Reply #85 on: 23 October 2023, 19:46:16 »
The MW5 Clan Invasion mod is a ton of fun!  I ran it with the Venters-style heavy omnis.  I haven't been on their Discord lately, but I can't help but wonder if news of MW5: Clans is going to make them quit developing the mod further...

That and the new patches and DLC frustrate modders every time since their stuff usually breaks with game updates.
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Re: MechWarrior 5: Clans Announced
« Reply #86 on: 23 October 2023, 20:19:37 »
pack is called yet another clan invasion
find it on nexus mods
I'm not able find that one.  I found older one name yetanotherModlist
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Re: MechWarrior 5: Clans Announced
« Reply #87 on: 15 November 2023, 15:34:04 »
I just wanna know if there will be any crossover with Mercs at all.  Shared resources or some bonus if you own both.  Because I would like to buy it for steam, but have mercs and all the dlc on Epic.  So yeah, gonna be annoying if it does share something.

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Re: MechWarrior 5: Clans Announced
« Reply #88 on: 16 November 2023, 08:42:46 »
We'll have to wait.  I  bought Mercs through steam.  There so many mods you can make game new again or play with friends.

I do hope it's does have capability, though from what I read. The Clans game was or is being built on the bones/code of MW5: Mercs.   I certainly hope it is.
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Re: MechWarrior 5: Clans Announced
« Reply #89 on: 24 November 2023, 09:42:09 »
I just wanna know if there will be any crossover with Mercs at all.  Shared resources or some bonus if you own both.  Because I would like to buy it for steam, but have mercs and all the dlc on Epic.  So yeah, gonna be annoying if it does share something.

It'll be a new standalone game. It won't have anything to do with Mercs. You'll play as Clans and they're using a new engine, so expect significant deviation from Mercs.

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Re: MechWarrior 5: Clans Announced
« Reply #90 on: 24 November 2023, 11:38:44 »
It's still an iteration of the UE Engine. I did hear a few whispers of the mechs being more easily backwards-portable due to this, though nothing certain.

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Re: MechWarrior 5: Clans Announced
« Reply #91 on: 25 November 2023, 00:16:19 »
Only trouble with using Unity Engine is the issue of royalties.

If the game too successful, that could be bad news for PGI. I'm little fuzzy what Unity Technologies is playing, how their reducing costs but still charging royalties.

It would effect MW5.

Thankfully, MWO doesn't run on it.
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Re: MechWarrior 5: Clans Announced
« Reply #92 on: 25 November 2023, 01:00:12 »
Last I checked, MW5 doesn’t run on Unity; it’s Unreal Engine. Clans will also be Unreal Engine, if it has any claim to the MW5 title.
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Re: MechWarrior 5: Clans Announced
« Reply #93 on: 25 November 2023, 09:31:03 »
Yes, Unreal Engine was what I meant when I said UE the entire time.

Genuinely confused because I thought UE was the shorthand for Unreal. Is URE the proper term?

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Re: MechWarrior 5: Clans Announced
« Reply #94 on: 25 November 2023, 10:31:07 »
Sorry, I got confused with UE initials, which could be initials for both engines.
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Re: MechWarrior 5: Clans Announced
« Reply #95 on: 27 November 2023, 16:49:06 »
It's still an iteration of the UE Engine. I did hear a few whispers of the mechs being more easily backwards-portable due to this, though nothing certain.

Yes the IS mechs will be the enemies that the player is facing (and clan mechs for any internal clan conflict)

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Re: MechWarrior 5: Clans Announced
« Reply #96 on: 29 November 2023, 21:51:12 »
Hopefully like Mercs there is a custom instant action scenario section too

To "simulate" playing as any other Clan than the Jags, besides your paint job in the campaign.

Do we know if like Mercs, you can have a buddy or two drop in and play with you

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Re: MechWarrior 5: Clans Announced
« Reply #97 on: 29 November 2023, 22:44:13 »
Yes; your entire Star can be human players if you want and have people willing to join, just as Mercs you can fill every seat in your Lance.
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Re: MechWarrior 5: Clans Announced
« Reply #98 on: 01 December 2023, 23:46:15 »
Yes; your entire Star can be human players if you want and have people willing to join, just as Mercs you can fill every seat in your Lance.

Nice, also Custom instant action Scenarios too ? Like Mercs

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Re: MechWarrior 5: Clans Announced
« Reply #99 on: 02 December 2023, 18:04:42 »
That I do not know.
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Re: MechWarrior 5: Clans Announced
« Reply #100 on: 03 December 2023, 21:18:25 »
Its in MW5: Mercs and is relatively simple so is probably a no-brainer inclusion, but yeah far too early.

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Re: MechWarrior 5: Clans Announced
« Reply #101 on: 11 December 2023, 21:23:31 »
AI zellbrigen might not be that hard.

In MW5 Mercs, if an enemy is shooting at one of your lancemates, and the lancemate moves so that your 'Mech obstructs the enemy's line of fire, the enemy will stop firing to avoid hitting you and then resume fire when they have a clear shot at their original target again.

PGI's AI is so bad they've accidentally gotten halfway to creating an AI that fights as stupidly as a Clanner.
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Re: MechWarrior 5: Clans Announced
« Reply #102 on: 12 December 2023, 02:41:24 »
Now they gotta get the other half; complete (or near-complete, at least; there are some nuances of course) absence of focus fire. lol

Of course, I don't expect it will actually, purposefully be implemented. More likely, I expect it will be fudged or ignored like all other cases of Clans in combat in MechWarrior games. The player is free to enforce it at their own discretion with starmate orders of course, but why would they? Legally, most engagements in MechWarrior games become melees anyway.
« Last Edit: 12 December 2023, 02:47:53 by Akamia »
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Re: MechWarrior 5: Clans Announced
« Reply #103 on: 23 February 2024, 07:59:00 »
So possible things to look forward to MW5: Clans, following suite with MW5: Mercs and have DLC packs, about events that take place after the main story

EG: DLC "The Refusal War" or a mode that opens up half of the IS, so its like open world, picking your Clan ?


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Re: MechWarrior 5: Clans Announced
« Reply #104 on: 23 February 2024, 16:45:44 »
That reason is why I'm thinking Tukayyid, or worst case Luthien, will likely be the the end point of the base game, with other conflicts like Refusal War if they offer other Clans or Bulldog and Serpent if they insist on keeping them purely Smoke Jag being DLC options.

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Re: MechWarrior 5: Clans Announced
« Reply #105 on: 24 February 2024, 00:40:28 »
Makes sense doing it like they did for Mercs with its DLC

OR

the game is a test bed for the next game "MW6". Honestly I hope they do just add DLC packs for other Clan conflicts, means we get it sooner :cool:

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Re: MechWarrior 5: Clans Announced
« Reply #106 on: 24 February 2024, 07:36:07 »
I think it depends on something how much content their going bring.

I'd love see these guys run around Clan Homeworlds doing missions prior to going the the Inner Sphere, but I suspect they don't have the budget it for that.  I would think they'd do  Kickstarter if they really wanted to do a MW6 at this point.   Taking the Epic poison pill didn't help them while they were working out of thing in beta rep wise, so Kickstarter may not be enough.

DLC Tukkyiad, Bulldog, without going back to the Inner Sphere would properly be in reach for the game.
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Re: MechWarrior 5: Clans Announced
« Reply #107 on: 01 March 2024, 17:15:09 »
MWO Update teasing more MW5 Clans news in Feb was kinda sorta true but not really :(

https://mwomercs.com/news/2024/01/2825-mechwarrior-online-legends-2024-q1-intel

https://x.com/russ_bullock/status/1763361790250074523?s=20

Russ Bullock pouring water on more info in Feb by indicating next big thing is showing off demo behind closed doors at GDC, so we got news (barely) but that next substantive news won't be until end of March, so post MW5 Mercs DLC release.

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Re: MechWarrior 5: Clans Announced
« Reply #108 on: 01 March 2024, 21:37:28 »
So stuff missed my original post about the updates.

Beam Laser: A variation of the X-Pulse laser, this large class laser gives a continuous beam output.

Not sure I like that one for the Clans.  X-Pulse Laser suppose to equal a Clan Pulse Laser.  :undecided:
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Re: MechWarrior 5: Clans Announced
« Reply #109 on: 08 March 2024, 06:23:09 »
Yes, when this all started I was baffled that PGI hadn't thought to get more things ready ahead of the magazine release, but then Chris Lowrey was talking about The Dragon's Gambit which I totally forgot was coming in under two weeks and which we still haven't see the release trailer for yet.

So was probably start hype for next MW5: Mercs DLC, then ride that hype with a tease on MW5: Clans before the big PC Gamer reveal.

LOL, I was reading this thread from the start and realise that effectively PGI are doing the same thing again. Solaris Showdown comes out March 14th, GDC occurs after that so they are going to get people hyped up again about existing MechWarrior game before spring boarding off that into news about the next media drop on the next MechWarrior game :)

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Re: MechWarrior 5: Clans Announced
« Reply #110 on: 02 April 2024, 09:43:34 »
GDC demo has been uploaded:
https://youtu.be/rVTs2chsIXE

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Re: MechWarrior 5: Clans Announced
« Reply #111 on: 02 April 2024, 10:32:57 »
Its pretty slick looking. Not sure about more graphical interfaces.  I guess it's a console sort setup.  I like having the description what I'm clicking on vs symbols.

I'm curious how much life there will be beyond the linear story.  Is that expansion that's needed for that?  Additional stories.   Is it sandbox.

Hopefully, the video that was announced will explain things more.
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Re: MechWarrior 5: Clans Announced
« Reply #112 on: 02 April 2024, 15:20:47 »
Its pretty slick looking. Not sure about more graphical interfaces.  I guess it's a console sort setup.  I like having the description what I'm clicking on vs symbols.

I'm curious how much life there will be beyond the linear story.  Is that expansion that's needed for that?  Additional stories.   Is it sandbox.

Hopefully, the video that was announced will explain things more.

It's not sandbox, it's a linear scripted campaign akin to MW2 and the other previous MW games.

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Re: MechWarrior 5: Clans Announced
« Reply #113 on: 02 April 2024, 16:06:26 »
It's not sandbox, it's a linear scripted campaign akin to MW2 and the other previous MW games.
Well, I meant after the story is over.
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Re: MechWarrior 5: Clans Announced
« Reply #114 on: 03 April 2024, 07:43:23 »
Needs to have atleast a mix of MW4 Instant Actions (Unrestricted) (from the Campaign) and or something like MW3 and or MW5:M Instant mission generator, otherwise it will get boring real quick. DLC's like MW5:M would be the logical next step (and things to do with other Clans and or different time eras ?)

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Re: MechWarrior 5: Clans Announced
« Reply #115 on: 03 April 2024, 08:43:53 »
From the demo, I saw Instant Action was choice on the menu. So that's thre
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