Author Topic: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST  (Read 310882 times)

nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #300 on: 04 April 2016, 11:15:42 »
Prototype deleted, it got canonized as the Matar.

(Standard), 5 and 6 have silhouette.   2-4 have the Reseen image.

Thanks.
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nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #301 on: 04 April 2016, 11:32:26 »
Wasp LAM WSP-110

No weight listed; as per Wasp chassis, & other record sheets, this should be 30 tons.
Looks like somebody already fixed this.

Quote
Side question - all LAMs are listed as role NONE. I believe LAMs should qualify for role SCOUT (ASC, p135):

Assigned Wasp and Stinger LAMs as Scouts, Phoenix Hawk LAMs as Strikers, and Shadow Hawk LAMs as Snipers.
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Xiwo Xerase

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #302 on: 04 April 2016, 18:16:56 »
Commando COM-1D appears to be missing art.

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #303 on: 04 April 2016, 18:23:50 »
Looks like somebody already fixed this.

Assigned Wasp and Stinger LAMs as Scouts, Phoenix Hawk LAMs as Strikers, and Shadow Hawk LAMs as Snipers.

Thankee! That works well, albeit I would have been happy with the Pheenies as Scouts also. Means my Marik Guard company won't be all Support lances ;)

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Adgar76

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #304 on: 05 April 2016, 09:01:25 »
The Uller (Kit Fox) I is incorrectly listed with a ground speed of 10''.
Should be:
6 (base) x 1.25 (supercharger) -1 (modular armor) = 6.5 (rounds up to 7, or 14'').
Because of this, the TMM should be +3.
PV should be recalculated accordingly.

nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #305 on: 05 April 2016, 09:17:37 »
The Uller (Kit Fox) I is incorrectly listed with a ground speed of 10''.
Should be:
6 (base) x 1.25 (supercharger) -1 (modular armor) = 6.5 (rounds up to 7, or 14'').
Because of this, the TMM should be +3.
PV should be recalculated accordingly.

Thanks.  We missed the supercharger. Move, TMM and PV updated.
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Adgar76

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #306 on: 06 April 2016, 05:51:56 »
Apologies in advance if my math is off, but I think I might have spotted a couple wrong stats on the Surat (Gray Death) Solahma Suit:

For a 4-man (and 5-man) squad, Short Range Damage should be 3, not 2:
( 5,7 (Heavy Small laser) + 0,5 (AP Weapon) ) x 3,5 (Troop Factor) / 10 = 6,2 x 3,5 /10 = 2,17 (rounds up to 3)

For a 4-man squad, Armor should be 1:
9 (armor of a single trooper) x 4 / 30 = 36 / 30 = 1,2 (rounds normally to 1)

To get an Armor value of 2, you would need a 5-man squad:
9 (armor of a single trooper) x 5 / 30 = 45 / 30 = 1,5 (rounds normally to 2)

By my math, the PV of a 4-man squad with the updated stats should remain at 9 points:
( 9 (Defensive value) + 3 (Offensive Value) ) x 0,75 (movement of 6'' and only S damage) = 12 x 0,75 = 9

GoldBishop

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #307 on: 06 April 2016, 09:33:51 »
@Adgar76 - Your damage calculation looks good to me (I have 2.17 as well, which rounds UP to 3).
I think because the Surat are "CAR5" the 2 Armor bubbles is correct; the "Squad 4" should probably be "Squad 5" (defaults to Clan formation, being a Solahama).  ...However, when putting my own formulas in...

a "CAR4" should be 8 PV
both "CAR5" and "CAR6" should both be 10 PV

"Surat" Gray Death Solahma Suit
reference: XTRO_Republic I, p.14
AlphaStrike Companion p.90-141

(my work is offline, pending TPTB using their own tables/values)
« Last Edit: 06 April 2016, 09:40:01 by GoldBishop »
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nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #308 on: 06 April 2016, 09:53:47 »
Surat has been updated.
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Maelwys

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #309 on: 06 April 2016, 15:26:19 »
http://masterunitlist.info/Unit/Details/7395/ti-tsang-jason

Should have "()" around the name "Jason" to match up with other designs.

Also, the abbreviation for the Battletech Dossiers: Jason Zaklan should most likely be "BD:JZ" rather than "BT:JZ" to match with the other Battletech Dossiers.

nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #310 on: 06 April 2016, 15:30:19 »
Thanks, (Jason) and the source abbreviation corrected.
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Maelwys

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #311 on: 06 April 2016, 16:48:14 »
http://masterunitlist.info/Unit/Details/2578/preta-c-prt-oe-eminus

Should be advanced (Thunderbolt Launcher)

http://masterunitlist.info/Unit/Details/1325/grigori-c-grg-oe-eminus

Should be advanced (Thunderbolt Launcher)

http://masterunitlist.info/Unit/Details/1319/grigori-c-grg-o-tamiel

Should be advanced (Thunderbolt Launcher)

Edit
http://masterunitlist.info/Unit/Details/1826/koschei-ksc-5x

Should be Advanced as well, the only non-Tourney tech it has on it (At that time) are Claws, which are Advanced :)
« Last Edit: 06 April 2016, 17:06:34 by Maelwys »

Maelwys

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #312 on: 06 April 2016, 18:23:26 »
http://masterunitlist.info/Unit/Details/1197/gladiator-keller

According to RS3075u-AoW, page 100, this should be called the GLD-1R Gladiator (Keller).

Also, the BV should be 1553
Quote
Defensive BV Calculation Breakdown
(Note: BV Calculations include defensive BV for armored components.)
________________________________________________________________________________
Total Armor Factor (185) * Armor Type Modifier (1.0) * 2.5                462.50
Total Structure Points (91) * Structure Type Modifier (1.0)
    * Engine Type Modifier (0.75) * 1.5                                   102.38
Mech Tonnage (55) * Gyro Type Modifer (0.5)                                27.50
Total Defensive BV of all Equipment                                         5.00
Excessive Ammunition Penalty                                                0.00
Explosive Ammunition Penalty                                              -30.00
Explosive Item Penalty                                                     -3.00
Subtotal                                                                  564.38
Defensive Speed Factor Breakdown:
    Maximum Ground Movement Modifier: 1.30
    Maximum Jump Movement Modifier:   1.30
    Defensive Speed Factor Bonus from Equipment: 0.00
    Minimum Defensive Speed Factor:   0.00
    (Max of Run or Jump) + DSF Bonus = 1.30
Total DBV (Subtotal * Defensive Speed Factor (1.30))                      733.69


Offensive BV Calculation Breakdown
________________________________________________________________________________
Heat Efficiency (6 + 22 - 3) = 25
Adjusted Weapon BV Total WBV                                              398.50
    -> Snub-Nose PPC + PPC Capacitor                                      252.00
    -> ER Medium Laser                                                     62.00
    -> ER Medium Laser                                                     62.00
    -> MML-5                                                               22.50
Non-Heat Equipment Total NHBV                                              12.00
    -> Improved C3 Computer                                                 0.00
    -> @ MML-5 (LRM)                                                        6.00
    -> @ MML-5 (SRM)                                                        6.00
Excessive Ammunition Penalty                                                0.00
Mech Tonnage Bonus                                                         55.00
Subtotal (WBV + NHBV - Excessive Ammo + Tonnage Bonus)                    465.50
Offensive Speed Factor Breakdown:
    Adjusted Running MP (8) + ( Adjusted Jumping MP (6) / 2 ) - 5 = 6.00
    6.00 / 10 + 1 = 1.600
    1.60 ^ 1.2 = 1.76 (rounded off to two digits)
Total OBV (Subtotal * Offensive Speed Factor (1.76))                      819.28


Total Battle Value (DBV + OBV, round off)                                  1,553

The record sheet says 1557, but I get 1553. The discrepancy between the MUL and the sheet is perhaps using a previous sheet, or an incorrect MM file (MM shows 1517, but the armor is incorrect).

edit
Fixed a number, oops. Like, the most important number. Smooth!
/edit
« Last Edit: 07 April 2016, 02:01:23 by Maelwys »

Pa Weasley

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #313 on: 06 April 2016, 22:24:36 »
http://masterunitlist.info/Unit/Details/1197/gladiator-keller

According to RS3075u-AoW, page 100, this should be called the GLD-1R Gladiator (Keller).

Also, the BV should be 1153
The record sheet says 1557, but I get 1553. The discrepancy between the MUL and the sheet is perhaps using a previous sheet, or an incorrect MM file (MM shows 1517, but the armor is incorrect).
1,553 is correct, entry updated. Thanks.

Stinger

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #314 on: 07 April 2016, 06:51:55 »
Legionnaire 2D (And other variants) are using the art from 2X1 Muse Fire variant.

Should be using the art from TRO: 3075

http://masterunitlist.info/Unit/Details/1863/legionnaire-lgn-2d

Wraithcannon

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #316 on: 07 April 2016, 11:16:50 »
Legionnaire images fixed. Thanks.

nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #317 on: 07 April 2016, 11:29:39 »
?

It needs to be changed, it hasn't yet. 
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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #318 on: 07 April 2016, 12:53:26 »
dunno if this is an intentional omission or not

the clan Battle Cobra omni has a <base> entry. The ComStar-adapted IS BTL-C-2O chassis does not.

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Maelwys

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #319 on: 07 April 2016, 13:01:05 »
RFL-3N Rifleman "Legend Killer"
RFL-3N Rifleman "Legend Killer 2"
RFL-3N-2 Rifleman II "Legend Killer"

whose RS are  on pages 117-119 of the 3055U RS Print book are missing from the MUL
« Last Edit: 07 April 2016, 13:02:38 by Maelwys »

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #320 on: 19 April 2016, 21:48:12 »
The MUL currently prints built forces with BVs in the force list, but no PVs.  Could we please have the force PV total back on the first page?  It was incredibly helpful. O:-)
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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #321 on: 21 April 2016, 21:37:55 »
When searching for the sub unit 'LAM', only the following units show up

Pwwka
Yurei
Waneta
Screamer

the Wasp, Stinger, and Shadow Hawk LAMs do no appear.

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #322 on: 21 April 2016, 22:04:55 »
Uncheck the only show units with BV

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #323 on: 21 April 2016, 22:38:44 »
Uncheck the only show units with BV

wow. nice work by me. sorry about that

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #324 on: 24 April 2016, 17:23:44 »
The Mad Cat Mk II 4 has a Light Active Probe on its record sheet, but the MUL card lacks both LRPB and RCN.  Recommend adding LPRB and RCN to the card, and recalculating PV as necessary.


Xotl: Done.
« Last Edit: 24 April 2016, 17:55:00 by Xotl »
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Wraithcannon

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #325 on: 25 April 2016, 14:42:47 »
The the Hi-Scout carrier has a drone bay to carry the drones before launching them into battle. It has the bay listed on it's card, but the drones do not have the cargo ability that allows them to technically be carried.

http://www.masterunitlist.info/Unit/Details/1530/hi-scout-drone-napfind

Needs CAR2

http://www.masterunitlist.info/Unit/Details/1531/hi-scout-drone-pathtrak

Needs CAR3
« Last Edit: 25 April 2016, 14:52:51 by Wraithcannon »
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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #326 on: 25 April 2016, 15:27:29 »
DCC (Drone Carrier) can carry units with DRO (Drones).  CAR is for Infantry, to be carried with IT (infantry transport).
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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #327 on: 26 April 2016, 13:57:42 »
Conventional SRM infantry are able to equip inferno munitions (TW Pg. 42).

Should they gain the HT special? Or should they have the SRM special?

And I still think conventional infantry needs art.
« Last Edit: 26 April 2016, 14:12:04 by Wraithcannon »
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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #328 on: 27 April 2016, 18:51:04 »
Found a couple of issues with the AlphaStrike conversion of the Hellbringer (Loki)... possibly a discrepancy that wasn't "recomputed" from the recent errata regarding Heat Modified Damage (posted Here)

Hellbringer (Loki) Prime:
OVL should be omitted (based on the following:)
Long Range Damage should be "4"
. Unmodified Base Damage = 3.3
. . 2x ERPPC = 3.0 damage
. . . x1.1 Targeting Computer = 3.3 Unmodified Base Damage
. Total Heat @ Long Range = 33
. . Weapon Heat = 30, AMS Heat = 1, Engine Heat = 2;
. 3.3 x 26 (DHS) / (33-4) = 29.5862
. . 3.3 - 2.95 = 0.341 ~ less than 1 -->  Use Unmodified Base Damage, round normal (Up)
PV should be adjusted accordingly (decrease in OVL cost, increase in Long Range Damage = roughly 41 PV)
Role: Currently "Striker" though I Recommend changing to "Sniper" due to damage profile and Defensive Equipment (ECM, AMS)

Hellbringer [Loki] A:
Long Range Damage should = 4
. 3.65 = Unmodified Base Damage @Long
. . 1x UAC5 (100% damage) = 0.75 damage, 2 Heat
. . 2x ERLarge = 2.0 damage, 24 Heat
. . 1x LRM20 (75% damage) = 0.9 damage, 6 Heat
. Total Heat @ Long Range = 34
. . Weapon Heat = 32, Engine Heat = 2
. 3.65 x 26 DHS / (34 - 4) = 3.1633
. . 3.65 - 3.163. = 0.48667 ~ less than 1 --> use Unmodified Base Damage, round normal (up)

Hellbringer (Loki) [E]:
OVL should be omitted (based on the following:)
**ALL** Range Damage Values should be "4"
. Unmodified Base Damage = 3.8
. . HAG20 = 4 heat, 1.328/1.2/1.2
. . 2x ERLarge = 24 heat, 2.0/2.0/2.0
. . LRM10 = 4 heat, 0.6/0.6/0.6; IF1
. Total Heat @ Each Range = 39
. . Weapon Heat = 34, Jump Heat = 3 (minimum);
. 3.8 x 26 (DHS) / (39-4) = 2.9939
. . 3.8 - 2.9939 = 0.80606 ~ less than 1 -->  Use Unmodified Base Damage, round normal (Up)
PV should be adjust accordingly (I have around 36 PV)

Other variants may require attention.  These few were just what I've done to confirm a pattern. (sorry in advance for the headache)
« Last Edit: 28 April 2016, 00:51:12 by GoldBishop »
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nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #329 on: 27 April 2016, 18:55:35 »
You round before doing the check for 1.  Without hear, the long range would be 4.  With heat, it would be 3.  Thus it gets OVL.
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