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Fan Designs and Rules / Re: Extended Range Gauss Rifle
« Last post by Charistoph on Today at 10:21:44 »
Where to start...

Heat is fine, and to be expected.

Range is probably fine, but it could be a little longer.  You're just giving +1 S, +2 M, and +3 Long.  That doesn't justify the mass when the HGR is the hardest hitting weapon for the same weight.

Mass-wise, most ER weapons don't increase in weight when going ER, however, Gauss weapons are a little bit different, and increasing Heat by 100% really doesn't amount to much over all.  It's a good way to address it.

Crits is probably just 1 point too much unless you want to force no Hands while carrying this in the Arm.  True, in most cases when a Gauss Rifle is in the Arm they usually leave the Hand off, but it isn't required with the standard Gauss Rifle.  8 would probably work here.

How much does it explode for when critically hit?  It should be more than a Gauss Rifle, but not as much as the HGR.  The increase in damage should coincide with the increase in range.

What does, "generates plasma at short range when fired", mean?  Anything in Short Range gets D6 Heat or equivalent Damage?  No other Gauss weapon does this, so unless you're literally adding Plasma foam Ammo to it, there is no reason to include this.

To-Hit modifier should not be there.  All other To-Hit modified weapons are due to being mult-shot/multi-fired weapons (i.e. Pulse and Cluster).  The "To-Hit Modifier" of ER weapons comes from  putting more room where the different Range modifiers are engaged.  If anything, we've seen To-Hit modifiers be worsened with ER weapons more than improved (see Clan ER Pulse weapons being -1 instead of -2).
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MegaMek Games / Re: Coming Soon to MegaMek
« Last post by Sir Chaos on Today at 10:14:05 »
Do you have any estimates as to when this will appear in MHQ? 0.49.20?
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Fan Articles / Re: Mech of the Week: HEL Helios
« Last post by Minemech on Today at 09:43:46 »
The Helios art is simple and solid, like many of the mechs from 3060. This is the same TRO that gave us both the Tai Sho and the Yeoman...
TRO 3060 was full of shocks, from Clan Vehicles to the Sirocco, to Protomechs with construction rules. My initial impression from the art for the Helios was that it was built to be an intimidator. Its job was to keep you from approaching too close to a certain area.

 
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gah as much as i enjoy my neighbors kids and i seem to be lid magnet i have to get them to stop calling me grizzly adams
o so ever regret  introducing them them to grizzly adams show
now their mum is calling me that
btw i do have a striking resemblence to the actor right down to the beard just add glasses
:grin:

I used to watch that when it was on originally!  :smilie_happy_thumbup:  Dan Haggerty and Denver Pyle, with "Number 7" the mule!  :grin:
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BattleTech Game Errata / Re: Force Packs
« Last post by nckestrel on Today at 09:40:04 »
Wolf's Dragoons pack
Mad Cat Timber Wolf T should have: IF2 PV 62 (instead of IF3 and PV 63)
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When you have access to the legacies of Wards, Kerenskys, and other lines that have produced warriors of great repute for a dozen generations, why is it so strange to favour them over a line that consists of a single warrior?

The avoidance of inbreeding and overspecialization?  Think on it this way: once upon a time, those teacup-sized yappy dogs? were wolves.

go too far down the selective breeding path and you end up with overdomestication.

but then, the Clanners are Lamarckians, not mendellian, so it's not a stretch to suggest they aren't prone to think about how overspecializing they're getting, but then, they let a guy with NO genetics claim 'Ward' and he's the ilKhan now-without so much as a blood test to verify the inheritance.
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When you have access to the legacies of Wards, Kerenskys, and other lines that have produced warriors of great repute for a dozen generations, why is it so strange to favour them over a line that consists of a single warrior?
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Fan Fiction / Re: Iron Father
« Last post by shopsmart on Today at 08:30:12 »
Deback returns less than a decade before the HPG network crashes.
Coincidence? I think not.

I am no fan of WoB, but you made your story compelling enough for me to follow it to conclusion, congratulation on the work well done.
Someone is paying attention.  I want to keep the story in "canonitty" but there comes a point where there will be a break off if I get the next story line finished.  This is due to the BT universe time line has not revealed what is next, what info that is still missing era, and  info that Habeus can't talk about.  So I am left filling in gaps that I really don't want to fill, but requires it to push the story on.

Actually I am glad you are not a WoB-er.  Gives credit that the story was good.  My biggest worry about writing this thing was that no one would read it and enjoy it.  One person did is enough to push me forward.
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Fan Fiction / Re: Guided by the light of a (Red) Cameron Star
« Last post by PsihoKekec on Today at 08:06:35 »
I think the fact that some SLDF troops stayed with Blake should be common knowledge amongst the Exodus participants, while specifics would be known to Kerensky an his staff.
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I still don't think Boston is getting out of this series alive- unlike the Canes, where momentum has entirely shifted to the team fighting for their playoff lives, the Bruins more 'clung on long enough' to win last night. Ugly, grinding game that saw a lot of bad calls (again) and a lot of grinding, rough play. It's the kind of game the B's would prefer to play against the fast-moving Panthers, I'm sure, but the Panthers are pretty good at it as well.

But, at the very least, we get a reprieve until Friday, and can point at this as refusing to go down without a fight... or several, as it turns out. Hopefully an extra day of rest between games helps a very haggard-looking team (Marchand in particular) get the extra rest they need.
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