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« Last post by Izzy193 on Today at 06:25:21 »
this is something that came to me lately, a IS tech weapon meant to have longer range while still hitting like a feight train. Drawbacks include double heat, 9 crit slots and HGR weight.
ER Gauss Rifle:
Heat: 2
Damage: 15
Range: 2/8/17/25
Tonnage: 18
Crits: 9
Notes:
Explodes on if critically hit.
Generates plasma at short range when fired.
-1 to-hit modifier on all range brackets.
So what you think, need tweaking or is it fine as is?