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Finally, done.  Very annoying; I had stuff on hold for this, but hopefully this will be there for the next person.

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Primitives Produced During The Jihad

 
Trooper (20 tons)
Venkateswara BattleMech Refit Facility
Tamarind, FWL

Wasp (20 tons)
  Nimakachi Fusion Products Limited
Lesnovo, Free World’s League
  Bermuda Combat Systems
Booker, Magistracy of Canopus

Commando (25 tons)
  Arcturan Arms
Arcturus, Lyran Commonwealth
  Maxell Metals, Incorporated
Chukchi III, Lyran Commonwealth
  Wechsel Royal Industrial Repair and Heavy Machining
Kaumberg, Lyran Commonwealth

Icarus (40 tons)
Venkateswara BattleMech Refit Facility
Tamarind, FWL
  Ceres Metals Industries
Lockton, Capellan Confederation
  Gienah BattleMechs Ltd.
Gienah, Lyran Commonwealth

Rook (55 tons)
Venkateswara BattleMech Refit Facility
Tamarind, FWL
  New Hessen WorkMechs
New Hessen, Federated Suns

Dervish (55 tons)
  Arcturan Arms
Arcturus, Lyran Commonwealth
  Coalition Armory Inc.
Filtvelt, Filtvelt Coalition
  Hope Industrial Works
Randis IV, Brotherhood of Randis
  Sword of the Prophet Enterprises
Algedi, Draconis Combine
  McRae Quik Construct
New Ivaarsen, Federated Suns

Shadow Hawk (55 tons)
  Nimakachi Fusion Products Limited
Lesnovo, Free World’s League
  Bermuda Combat Systems
Booker, Magistracy of Canopus
  King Dumount Defense Facility
Castile, Nueva Castile
  Pride of Granada Industries
Granada, Umayyad Caliphate

Wolverine (55 tons)
  Nimakachi Fusion Products Limited
Lesnovo, Free World’s League

Griffin (55 tons)
  Taurus Territorial Industries
Jansen's Hold, Taurian Concordat
  Gienah BattleMechs Ltd.
Gienah, Lyran Commonwealth

Pathfinder (25 tons) -

Archer (70 tons)
    New Samarkand Metals
Xinyang, Draconis Combine
Arcturan Arms
Arcturus, Lyran Commonwealth

Toro (35 tons)
  Protectorate Arms Conglomerate
Diik, Calderon Protectorate
  Coalition Armory Inc.
Filtvelt, Filtvelt Coalition
  Bermuda Combat Systems
Booker, Magistracy of Canopus
  Vandenberg Mechanized Industries
Illiushin, Taurian Concordat
  Liberty Arms
Jamestown, Taurian Concordat
  Iroquois Machinery Limited
Shawnee, Federated Suns
 
Firebee (35 tons)
  Ceres Metals Industries
Lockton, Capellan Confederation
  Hope Industrial Works
Randis IV, Brotherhood of Randis
  Bell Refit Yards
Bell, Capellan Confederation

OstWar (65 tons)
  Ceres Metals Industries
Lockton, Capellan Confederation
  Trellshire Heavy Industries
Adelaide, Lyran Commonwealth

Kyudo (45 tons)
  Maxell Metals, Incorporated
Chukchi III, Lyran Commonwealth
  New Samarkand Metals
Xinyang, Draconis Combine

Battleaxe (70 tons)
  Maxell Metals, Incorporated
Chukchi III, Lyran Commonwealth

Phoenix (50 tons)
  Wechsel Royal Industrial Repair and Heavy Machining
Kaumberg, Lyran Commonwealth
  Taurus Territorial Industries
Jansen's Hold, Taurian Concordat

Centurion (50 tons)
  Alphard Trading Corporation
Alphard, Marian Hegemony

HawkWolf (80 tons)
  Hope Industrial Works
Randis IV, Brotherhood of Randis

Rifleman (60 tons)
  Kallon Industries
Nanking, Capellan Confederation
  King Dumount Defense Facility
Castile, Nueva Castile
  Pride of Granada Industries
Granada, Umayyad Caliphate
  Precision Weaponry
Tancredi IV, Federated Suns

Gladiator (55 tons)
  Sword of the Prophet Enterprises
Algedi, Draconis Combine
  Rastaban Agricultural
Duran, Lyran Commonwealth

Mackie (100 tons)
  Harmony MetalWorks
Harmony, Free Worlds League
  Edasich Motors
Aur, Lyran Commonwealth

Thunderbolt (65 tons)
  Liberty Arms
Jamestown, Taurian Concordat
  Trellshire Heavy Industries
Adelaide, Lyran Commonwealth

Ymir (90 tons)
  Liberty Arms
Jamestown, Taurian Concordat
  Edasich Motors
Aur, Lyran Commonwealth

Hector (70 tons)
  Harmony MetalWorks
Harmony, Free Worlds League

Xanthos (100 tons)
  Vandenberg Mechanized Industries
Illiushin, Taurian Concordat

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Jump Around ~ House of Pain
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BattleMechs / Re: Dark Age/IlClan AC-2, -5, -10, -20 Challenge
« Last post by DevianID on Today at 22:44:24 »
I wanted to do one more.  The ac10 and 20 already has several great variants in ilclan, but the ac2 less so.  I decided to make a new jackrabbit, the 25 ton ac2 mech.  The commando 1c is a very similiar ac2 mech, at 25 tons 6/9 speed, so the precedent is there.  This mech uses every late era weight saving bit of tech there is, including compact heat sinks to fit the heavy ferro armor.  The end result is 69 points of armor (up from the Jackrabbits original 62 armor) with 6/9 speed, and the firepower from the ac2 is doubled, thanks to cramming 2 AC2s into the 25 ton frame.  At 486 BV, you have a nice cheap plinker, which like the original jackrabbit should serve well in supporting infantry operations.  Versus faster targets, the 22 rounds of precision AC2 ammo provides enough duration that if you run out of ammo on this 25 ton unit, that means you survived at least 11 turns.
I can see this doing well at taking out tracks and hoverskirts and vtol rotors from afar, with a platoon or two of infantry providing close support per the original Jackrabbit intent.  Versus mechs, 24 hex range on a pair of AC2s means you can snipe from cross map, and try and stay out of ER PPC/Gauss range.  You will probably survive longer in an ac2 Jackrabbit then an SRM commando in ilclan combat.

Code: [Select]
Jackrabbit Commando

Mass: 25 tons
Chassis: Endo Steel Biped
Power Plant: 150 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Ferro-Fibrous
Armament:
     1 ER Medium Laser
     2 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 3,115,625 C-bills

Type: Jackrabbit Commando
Technology Base: Inner Sphere (Advanced)
Tonnage: 25
Battle Value: 486

Equipment                                          Mass
Internal Structure            Endo Steel            1.5
Engine                        150 XL                  3
Walking MP: 6
Running MP: 9
Jumping MP: 0
Compact Heat Sink             10                      0
XL Gyro                                               1
Small Cockpit                                         2
Armor Factor (Heavy Ferro)    69                    3.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         9     
     Center Torso (rear)               3     
     R/L Torso               6         7     
     R/L Torso (rear)                  2     
     R/L Arm                 4         6     
     R/L Leg                 6         9     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
ER Medium Laser          LA        1        5       1.0   
AC/2 Ammo (45)           RA        1        -       1.0   
2 AC/2                   RA        2        1       12.0 

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Not really, no.  It would also kind of defeat the purpose, in a kind of, "Why are you making copies?"

You're running the game, but you don't have your own copies of their sheets?

What if someone comes to game and forgets them? You'd need to print them out again, right?
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Off Topic / Re: Anyone else remember Hypernauts?
« Last post by beachhead1985 on Today at 22:35:10 »
And yet its production value was still higher than Beastmaster: The Series.

Oh, man...That memory hurts...
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Off Topic / Re: Naval Pictures X: Underway on Nuclear Power
« Last post by Grognard on Today at 22:22:32 »
but of course.
plus the fact that knot only can the Nimitz outpace any civilian ship,
but also the fact that Nimitz doesn't have to worry about "gas mileage".

"put her to Max Military power and leave her there..."

as of 2000, the unclass max speed was listed online as 33.6 knots+
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BattleMechs / Re: Dark Age/IlClan AC-2, -5, -10, -20 Challenge
« Last post by DevianID on Today at 22:22:03 »
I always liked the operation bulldog 70 ton Jagermech, so this seemed like a good time to update it with precision ac5s.  With 4 precision ac5s and 15 salvos each, backed up by 2 medium xpulse lasers, this Jagermech provides good accurate direct fire for 1218 BV.

Code: [Select]
Jagermech 70

Mass: 70 tons
Chassis: Endo Steel Biped
Power Plant: 280 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     4 AC/5
     2 Medium X-Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3155
Tech Rating/Availability: E/X-X-X-D
Cost: 13,572,233 C-bills

Type: New
Technology Base: Inner Sphere (Standard)
Tonnage: 70
Battle Value: 1,218

Equipment                                          Mass
Internal Structure            Endo Steel            3.5
Engine                        280 XL                  8
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink              10 [20]                 0
XL Gyro                                             1.5
Cockpit                                               3
Armor Factor                  192                    12

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            22        30   
     Center Torso (rear)               9     
     R/L Torso               15        21   
     R/L Torso (rear)                  6     
     R/L Arm                 11        19   
     R/L Leg                 15        26   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo               Location  Critical   Heat    Tonnage
AC/5 Ammo (20)            RT        1        -       1.0   
Medium X-Pulse Laser      RT        1        6       2.0   
2 AC/5                    LA        8        1       16.0 
AC/5 Ammo (40)            LA        2        -       2.0   
AC/5 Ammo (20)            LT        1        -       1.0   
Medium X-Pulse Laser      LT        1        6       2.0   
2 AC/5                    RA        8        1       16.0 
AC/5 Ammo (40)            RA        2        -       2.0   

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Aerospace Combat / Re: FC Naval Command Decision
« Last post by AlphaMirage on Today at 22:15:37 »
I think the option is to replace it with the Durendal Destroyer that was presently in the design step. The Fox is okay for an assault transport but it really needs some heavier weapons and the Avalon needs a partner with some heavy guns although its a pretty decent Warship. An Avalon Cruiser with Durendal Destroyers optimized for massed NPPC fire against Clan Warships would make an effective combo.
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With Vegas formally condemned to the regions of the 9th green the rest of my second round picks look like this:

(previously picked Carolina in 7)
Florida in 6.  Swayman is the reason they get 2.
Stars in 7.  Have to stay true to that prior to first round pick.  If not for that fact the Avs have plenty of reasons why they can win this series.
Oilers in 6.  I can't conceive a back up's back up stonewalling the Oilers.  If this were the Leafs the Canucks were playing I'd say it's anyone's game.
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Fan Fiction / Re: Regulations and Regrets
« Last post by Dave Talley on Today at 22:04:16 »
Tàg
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