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Haven't seen gatchaman nor BOTP (but I've heard of them), but I did see G-force while it's on Cartoon Network's Toonami during the 90s; which are the same, but with differences.

Again, I was a 90s kid, what do you expect?
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Given that for a crowdfunding campaign it should never be open for less than two months, they should at least keep it open until QML starts to literally ship. Now's not the time to do another bad job.
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Battlemechs are an ALL-terrain vehicle though and someone might want to play Blue Submarine No 6, it wouldn't actually change that much but its in the same niche as fighting on a Warship and there are rules for that. There are also plenty of reasons to fight below the waves (Harjel, Gold/Minerals, Planetary Defense C2 Nodes, factories, Society bases, etc...) but far fewer to fight on a Warship.
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BattleMechs / Re: Shadow Knight: It's cool because it sounds edgy
« Last post by Hellraiser on Today at 13:55:46 »
What the ShadowHawk always needed,  the Wolverine-M treatment, lol   :cool:

I did one that gave it more of the Griffin-S treatment myself by keeping the LRM but dropping the SRM/AC for ML/LL.

Though, it now occurs to me that maybe the coolest way to modify a ShadowHawk is to mix the D & K methods.

AC for PPC.
SRM for ML.
3 Extra Heatsinks.
No extra Armor or JJs so you know, it stays a ShadowHawk in feel at 5-8-3 as lame as that is.
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With multiple leg and arm options to create a variety of poses,

It actually says that in the description

I believe it has 2 sets of legs, standing and walking.  1 set of arms.

Maybe it should of been called Limited instead of Premium.

I just expect more from a "premium" omnimech.  I get alt variants with IWM.
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Oh god that's a lot of machine guns...

5 isn't too bad, but then again, it's only 15 tons, so, yeah, LOL.

It wouldn't qualify for this contest but I did a 20 ton Introtech mech designed for basically this purpose years ago.

Basically, a Hornet & Stinger had a baby.

Hornet Movement Profile at 5/8/5, but Stinger type weaponry, only doubled.

IIRC, My "Gendarmerie - Garrison Mech" had a pair of MLs & Quad MGs w/ 100 shots.

Fluffed w/ using "Rubber Bullets".
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Proto-Omni is a made up one, although it might be worthwhile overall.

Modular Weapons could work instead, although the idea is that the 'Mech has pre-made weapons loadouts that it should be more freely able to swap between...

So maybe one day Proto-Omni gets added? Well, it's not likely this day.
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What I like to see is a MASSIVE game is Gencon...... RCT vs a Galaxy or something like it. Long board, plenty of terrain with objectives to seize and hold, and let it run for as long as they can.....

As amazing as that sounds, I feel like table "reach" is going to be a problem unless the battlefield is cramped like a carpet of beetles from some horror film or an army ant colony.

My GM mentions a game at a FLGS many years ago where they put several tables together, I want to say it totaled 8x16 or some much distance but moving anything in the middle of that 8' span was very hard to get to.

While I wasn't at that game I did play at a con once that had a very large space, we it was wide enough that it had a couple mountain ranges where the mechs went about traveling in like 3 columns IIRC.  That one might have been 6*6 or 8*8 IIRC.   (That was just a Trinary v Battalion at CBT scale in 1996)

And I think we've done one w/ a pair of 4x8's stacked to make 4x16 for a really long running fight.

I feel like RCT v Galaxy might be a bit much in terms of sheer units too.
But something like the Falcon Guards Cluster (60 Omnis & 150 Elementals) v/s a Mech Regiment / LCT might be doable.
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Strategic Combat / Re: Battleforce Player Aid
« Last post by Zematus737 on Today at 13:13:47 »
Added the following Trooper weights text from pg.155 TM to Force Gen file

   Per Trooper Infantry Weights(minimum)   
Foot 0.085ton (1) each [pg.155 TM]
Motorized 0.195 (1)   
Jump 0.165 (1)   
Mechanized: Hover, Tracked,
& Wheeled 1.0 (5)
Anti-Mech +0.015 each

::edit:: added Round to nearest half ton
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I see no reason to encourage underwater play... it's supposed to suck for technology optimized for fighting above water.
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