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Fan Designs and Rules / Re: Vehicle Crew Recovery System
« Last post by PuppyLikesLaserPointers on Today at 03:26:38 »Vehicle crew ejection system does exists, but it not only costs some tons to add, but is also very inefficient - they are have to be stacked within the ejection coffin after then launch this, unlike mechs/fighters that could eject at will immediately when they press a button.
For C, I don't think that it's required. Else at least it does not needs to be same as the mechanized battle armor rule. They are not the battle armor troopers in the first place(unless you want to give them a suit each) and remember that up to 36 conventional infantry are able to swarming a mech. I think that it's safe to say that about six crews are able to stay on a location. Still if the attack hits the location it would be dangerous, though.
For E, since they are not the battle armor and are not so heavy enough, I don't think that it does needs to be slower. Although, with their limited training and lack of pure mechanical might to keep grab the mech it could be said that the unit should reduce the speed to allows them to be ride safely.
For F, if you did you should treat them as fighting off swarm attack by jump but how to resolve this is somewhat complicated - for the default check for this is to get rid of those infantry rather than keep them intact despite of accept the risk but it's hard to represent if you did otherwise. Perhaps it's better to rule that you simply cannot, as the others does.
I don't think that you need anything to spend for try this. It's not attacking the unwilling enemy armor. It's grab the WILLING, allied armor and retreat by ride that armor. Perhaps you need to add some handles on your mechs, or use some ropes and attach it on the torso in a pinch? That's all you need to do that, I think.
My first inclinations toward using this is:
A) Vehicle Crews must dismount (duh).
B) Crews would mount friendly 'Mechs/Vehicles like Mechanized Battle Armor.
C) Crew members can be killed if the unit is hit on the appropriate side, ala Mechanized Battle Armor.
D) 'Mech fire is limited based on the amount of crew riding, ala Mechanized Battle Armor.
E) Can mount 1 Crew with no disparity, but 2 Crews would slow the unit down by 1 MP for Walk/Cruise with Run/Flank being appropriately reduced as a result (this may be adjusted for Crew size).
F) With such a unit so mounted, a unit cannot Jump without causing the Crew to fall off. While the Crew is trained to hang on, they aren't THAT experienced at doing so.
If you have any thoughts on the above, I welcome the feedback.
For C, I don't think that it's required. Else at least it does not needs to be same as the mechanized battle armor rule. They are not the battle armor troopers in the first place(unless you want to give them a suit each) and remember that up to 36 conventional infantry are able to swarming a mech. I think that it's safe to say that about six crews are able to stay on a location. Still if the attack hits the location it would be dangerous, though.
For E, since they are not the battle armor and are not so heavy enough, I don't think that it does needs to be slower. Although, with their limited training and lack of pure mechanical might to keep grab the mech it could be said that the unit should reduce the speed to allows them to be ride safely.
For F, if you did you should treat them as fighting off swarm attack by jump but how to resolve this is somewhat complicated - for the default check for this is to get rid of those infantry rather than keep them intact despite of accept the risk but it's hard to represent if you did otherwise. Perhaps it's better to rule that you simply cannot, as the others does.
However, how should such be acquired is partly what I'm having trouble with in proposing.
Easiest to manage and develop would be that the Vehicle Crew receives a cost increase equivalent to a Foot Squad being Anti-Mech, that includes C-Bill and BV cost (if that is being tracked). That covers training as well as materiel for handling such. I think this would be the easiest and best way to track this, over all.
The alternative is to spend the equivalent of 1 SPA Point in order to get this ability. I don't think this would work. It doesn't reflect them doing their job, and goes outside of their normal duties.
What are your thoughts on this?
I don't think that you need anything to spend for try this. It's not attacking the unwilling enemy armor. It's grab the WILLING, allied armor and retreat by ride that armor. Perhaps you need to add some handles on your mechs, or use some ropes and attach it on the torso in a pinch? That's all you need to do that, I think.