Hey guys,
I'm just at the beginning of doing some house rules for my Total Warfare gaming group. These rules are about making A Time of War's pilot stuff integrate with Total Warfare, with making Clanners play like Clanners and really bringing a lot of momentum shifting moments to the game based on what is actually happening in it.
I want clan pilots to feel like a heat seeking missile, doggedly chasing an enemy and then ramping up their attack the closer they get. I want 3050 Inner Sphere pilots to be shakey when getting lanced by pulse lasers outside their max range but then greatly emboldened by even one clan mech being knocked out. I want total warfare games to feel like real personalities pilot each mech and real teams man each tank, some going bezerk when threatened and others running when the going gets too tough.
However, having all spent ludicrous amounts of time doing this sort of thing in 40k (to the point of having rewritten rulebooks, codecies, held actual playtesting days, etc) I have realised it becomes all a bit of a furphy if its all about you and what your group wants.
I'm not promising anything but if I could make something other people could enjoy I'd really like that.
So I guess I am wondering what would you guys like to see in a ruleset like this? If you wanted someone else to put together some rules for you what kind of things would you want to see on the table. What sort of things would you want the feel of. How far would you want it to go and what matters to you in a game?
As I said before having clan mechs duel properly is a dream of mine, as is my hunchback pilot getting a rush out of headshoting someone with an AC20 or going nuts at the guy who just lasered him in the face.
What kind of cool things would you like to see?