Huh? From what I understood, the first two map packs sold very well, and the third had quality issues on the printing side of things. The line then ended because CGL wouldn't be able to get the same product quality out for the same price.
Maybe I got that wrong. No insider knowledge here whatsoever.
The HexPack products predate my current level of involvement, but my understanding is that they were a victim of that concept of sales velocity. They may have "sold well," but were expensive to produce and sold too slowly to recoup that cost effectively.
Brent mentioned in passing that the previous map packs made money. No word if they sold a ton, but what they sold made money.
The two concepts aren't mutually exclusive, which is where the confusion usually happens. Things can gross more money than they cost to produce, but move slowly enough to hamper further production, for a net effect of performing poorly. Printing QC, I can't say.
That's almost a traditional thing! (Remembers Leviathans)
As is the annual rush to get things ready for the con. IMHO, makes it very hard to properly tease and hype and market things. The rush means they just sort of <blorp> into existence.
Cub, Cubby, Cubbbyy. Easy enough, even for a "turtle." :D
(And belated congratulations from me as well.)
Hm...not bad. Feels a little Joruus C'Boath, but I can work with it. (In reality, "Cubby" was my nickname at the first newspaper I worked for, as in, "junior cub reporter.")
Thanks, everyone, for the congrats! It's been a wild week since Lia Catherine Cahall arrived on Tues 6/12, 7 lb 13 oz, 21 inches, healthy along with her mom.
To stay on topic, I'm glad to say that I got about a chapter and a half of "Shattered Fortress" edited in her delivery room, and a little more since, so I'm on pace. I tried to recruit her as my Research Assistant, but she fell asleep. Typical slacker baby.