So we had a good night last Wednesday. Not only did we welcome a new body to the group.
Is over in Dublin for a few weeks. And we welcomed him to the table. The last few weeks we've been struggling to get the group in gear. But tonight we had about 90% Turnout. But we had decided on a small game. So everybody had one mech each.
On the Wolf
Linebacker Prime 4/5
Vulture C 4/5 GREEN
Vulture C 4/5 METAL
Vulture C 4/5 MAD CAT
Hunchback IIC 4/5
The rangers had
Pheonix Hawk PXH-6D 2/4
Komodo KIM-3C 3/3
Javelin JVN-11D 4/4
Warhammer WHM-8D 3/5
Helios HEL-C 3/5
The first two turns consist of both sides closing upon each other.
The Rangers score a few hits on the clanners.
Turn 3The Komodo attempts to keep itself out of danger. The Wolves close the gap again. And it pays off with two lucky strikes on The Phoenix Hawk. Two Gauss slugs are scary. Using the Javelin targeting info the Heavies smack the Linebacker.
Turn4The Rangers heavies fall back. And focus on the Linebacker again. The Javelin misses with its kick. It was contemplation a Push
But the leg seemed too good a chance to overlook.
The Vultures focus on the Warhammer and a few slugs land home.
Turn 5The Linebacker falls back in an attempt to back up the Green Vulture who was getting mugged by two of the Rangers.
The Warhammers arm is opened up. The Hunchback makes an appearance.
Turn 6The Hunchback knocks down the Helios.
The Green Vulture continues to loose Armor to the two harrashing units.
The Pheonix Hawk manages to kick the leg off the Linebacker.The Helios finally hits with its Gauss Rifle.
Javelin takes a slug to the leg and loses a jumpjet.
Turn 7The Hunchback misses the Helios who remained still. And things looked good for visitor Bakga.
Till the Linebacker props itself up and the lrms crit the ct for 3 engine hits.
In return the Hunchback looses an arm and a whole lot of ammo. As well as a leg hit causing it to fall over.
Stripping of the green Vulture continues but to no real damaging effect.
The Warhammer looses its right arm.
Turn 8Tactical retreat time. Green Vulture falls back as do The Warhammer and Phawk. Long Range fire continues with the TW Vulture refusing to leave its sniper hole. While the arm on the Linebacker gets removed.
An unfortunate round for the little guys as they get a gauss each.
Turn 9Refusing to eject the Linebacker attempts to stand. And Fails. The Warhammer attempts to make it to long range so the TW Vulture will stop shooting it.
The little Javelin that could started on a new Vulture.
Turn 10What happens next was not approved by command.
This turn of events miffed me. The Hunchback had shots on 9's. I wasn't happy with that at all.
The Phawk instead kills the Hunchback. While the Komodo opens a torso on the TWVulture.
Turn 11Things are a little tense for the clans. The Smaller Skrimishers are making a mockery of them. And The hurt is starting to show big time.
They get a tough shot in on the Komodo taking one of its legs clean off.
But in return the Green Vulture Looses a side. And is left with a small supply of Gauss ammo.
The TWVulture gets 3 engine hits Via the open torso. Ending its reign of terror.
This is where the game ended.
The remaining Vulture was mostly undamaged. But was down to less than half ammo for its guns and fearful of the damage the remaining Rangers might do to it.
The game went to the Rangers. But Lessons where learned on both sides.
Andrews knows that spending some BV on gunners isn't a bad thing.
I learned not to unappreciative of the Phawk.
The Javelin is definitely mech of the match. Little guy punched well above his weight this game.