BattleTech - The Board Game of Armored Combat
Off Topic and Technical Support => Off Topic => Topic started by: Bedwyr on 30 May 2018, 09:36:22
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Is a thing. That is being developed. Yes.
And it’s multiplayer. Nods.
Yup.
Sigh. I dunno. If it’s a Destiny-alike maybe I could get behind it, but I’m seeing the occasional rumor of it being survival multiplayer like Rust which would be a hard pass or a straight up MMO in the ESO vein which would also probably be a pass.
Single player AAA be dead gents and ladies. Pour one out. It’s all small and mid tier studios from here on out.
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I'll keep cautious optimism for now since we know just shy of zero right now. But I'm not a big MMO person, so if it's down that path I'll probably have to do something I've only done once before in my life- give a hard pass to a Fallout game. (Brotherhood of Steel for the Playstation never happened, fight me over this.)
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Looks like it'll be the same sort of deal as Oblivion Online.
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Pretty much. Publishers have ruined gaming. I play mostly imports & indy games these days. I really dislike MMOs, & online play is often more frustrating than enjoyable because of scheduling w/friends & the randomness of other encounters.
All trends come & go. When the market tires of the unstructured free-for-alls, publishers will start investing in great narrative games again. Until then, I guess I'll be producing idols & playing Gundam games (Gods I love you, Namco Bandai)......
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I tend to defend the big names often as I feel their niche, chasing the end of the uncanny valley, is such an expensive endeavor that I can see how a buy-once at $60 model isn't sustainable. Thus we get more of the online stuff and the loot-box controversy. I'm mostly not going to buy their games and I only want substantial DLC (read: expansions), but I can put on my pointy-haired manager hat, close my eyes, and put myself in the shoes of handing out barrels of money to directors and project managers.
I'm mildly surprised to see it come from Bethesda Studio though. Might be a creative desire not to just do the same dev cycle over and over. I can understand that.
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having checked several articles so far, and the official bethseda site.. every mention of multiplayer has been just "we heard a rumor" with no details as to source. so Multiplayer is NOT confirmed, and may just be fallout fans hoping/dreading.
i wouldn't mind a multiplayer, but i'd hope for more of a MMORPG set up or at minimum a Division style mix of solo, optional co-op and dedicated PvP areas. instead of the "mass deathmatch" stuff that has been common lately in the shooter genra.
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having checked several articles so far, and the official bethseda site.. every mention of multiplayer has been just "we heard a rumor" with no details as to source. so Multiplayer is NOT confirmed, and may just be fallout fans hoping/dreading.
i wouldn't mind a multiplayer, but i'd hope for more of a MMORPG set up or at minimum a Division style mix of solo, optional co-op and PvP. instead of the "mass deathmatch" stuff that has been common lately in the shooter genra.
Fair. I got the online thing from Jason Schreier who tends to be better plugged in than a lot of reporters.
edit: alternative story. The studio is doing another single player Fallout game because Zenimax wants ESO to run its full course and not be cannibalized. Also plausible.
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and he might be. but with most places not even giving sources as to where said rumor came from, it is hard to tell how valid it is. and with games it is really easy for fan speculation to morph into a "confirmed rumor". look at how people though that the indian head test pattern being used meant it had to be a New Vegas related product.. when New Vegas didn't use that test pattern at all (that particular pattern, in B&W, was a fallout 3 thing)
a couple fans speculated groundlessly on a board somewhere, said speculation got mentioned in discussion on twitter without the speculation context, and suddenly everyone 'knew' it was going to be new vegas remastered or new vegas 2..
(i'm actually seeing a lot of the same for S.T.A.L.K.E.R. 2., with a lot of discussion of mechanics and story and what not, including hate filled rants over "the changes".. and literally all that has been announced is the name and the release year.)
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I think his sourcing tends to be better than average, especially given the research he did on his book on the industry "Blood, Sweat, and Pixels". It's good to be somewhat wary, but his reporting isn't salacious and is often sympathetic and measured. Doesn't mean it's true, but I'll call better than average?
So, I'm going to throw this out there: https://kotaku.com/sources-fallout-76-is-an-online-survival-rpg-1826425333
It is highly plausible that it'll be a survival game. Could be good. Not sure what to think yet.
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Not really something I'm into, unfortunately, but I at least owe my favorite gaming franchise (sorry Battletech) an opportunity to wow me at E3 in a couple of weeks. If it looks fun, maybe I'll give it a try. Dunno. Right now I'm a little bummed, but to be honest I thought the same about the shift to first-person years ago... and was wrong.
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So the trailer (https://www.youtube.com/watch?v=-ye84Zrqndo) subtly ( :P) hints that the game will take place in West Virginia.
Prior games indicate that Vault 76 was a control vault that was to open up again in twenty years, and the building site was going to be inspected by a Vault-Tec executive who got... diverted. To space.
I wonder how those elements will play into the game.
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So the trailer (https://www.youtube.com/watch?v=-ye84Zrqndo) subtly ( :P) hints that the game will take place in West Virginia.
Prior games indicate that Vault 76 was a control vault that was to open up again in twenty years, and the building site was going to be inspected by a Vault-Tec executive who got... diverted. To space.
I wonder how those elements will play into the game.
well the dates shown on the in game clocks (like the pipboy for example) seem to indicate the game takes place ~25 years after the war, so either they opened it and something bad happened.. or they delayed opening for some reason.
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If this turns out to be Fallout: Terraria, I will hook IVs to my chair and never be seen again.
Kidding
Maybe....
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What we know right now: Fallout 76 is an upcoming video game from Bethesda for the PC, XBox One, and Playstation 4.
Everything else is speculation.
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rumor mill is now claiming it is an online survival focused multiplayer game.. basically like ARK, without the dinosaurs.
again, no one can name sources, closest you get is claims they talked to "someone close to the project".. ::)
since that usually comes packaged with speculation that the world is going to be "super irradiated and dangerous" because of the timeframe (from the video, looks like 25 years after the bombs dropped) i suspect most of that is just people wishlisting.
that said, the Falllout 4 game engine with its settlement system would be well suited to such a approach, assuming the online aspect functions right. a focus on scrounging and settlement building certainly would fit the timeframe, since there would be very little in the way of large organized communities 25 years after the bombs. especially on the east coast.
though i'm personally not convinced it'll be much more dangerous in terms of radiation.. 25 years is more than enough time for the nastier isotopes to decay to harmlessness. at most you'll likely just have some deadzones around the ground zero points for the bombs that dropped.
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Looking forward to getting some actual official details. Will withhold judgement until then.
Also, is that Ron Perlman I hear at the end? Looking forward to possibly getting the classic Fallout narrator back.
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Do I have to play fallout 1-75 for 76 to make sense?
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though i'm personally not convinced it'll be much more dangerous in terms of radiation.. 25 years is more than enough time for the nastier isotopes to decay to harmlessness. at most you'll likely just have some deadzones around the ground zero points for the bombs that dropped.
This is fallout, though. Its aproach to how radiation works is less "realistic" and more fifties and sixties pulp scifi.
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Do I have to play fallout 1-75 for 76 to make sense?
Yeah, sorry. You'll have to play all 75 former games, or else you'll just be lost.
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Yeah, sorry. You'll have to play all 75 former games, or else you'll just be lost.
And all the DLC as well.
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I think his sourcing tends to be better than average, especially given the research he did on his book on the industry "Blood, Sweat, and Pixels". It's good to be somewhat wary, but his reporting isn't salacious and is often sympathetic and measured. Doesn't mean it's true, but I'll call better than average?
So, I'm going to throw this out there: https://kotaku.com/sources-fallout-76-is-an-online-survival-rpg-1826425333
It is highly plausible that it'll be a survival game. Could be good. Not sure what to think yet.
Bethsidia apparently blackballed kotaku a few years back. I'm not saying they don't have a friend on the inside anyways or the guy doesn't also moonlight as an alpha tester for fun but i wouldn't assume they know what's what just yet. Only thing i would be confident in being true as far as the rumors go is they're planning on tying this to the creation club, because they've been riding that pony hard.
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This is fallout, though. Its aproach to how radiation works is less "realistic" and more fifties and sixties pulp scifi.
Yeah, but wasn't it canon that the radiation was down to mostly safe levels outside of hot spots within weeks?
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So Jason Schreier did call it correctly. The game is multiplayer survival and instanced, apparently. And the players can use nukes on rivals. Goodness.
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"Instanced" sure is a fancy way of saying "will include private options for play".
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"Instanced" sure is a fancy way of saying "will include private options for play".
Basically. It's a not-half-bad solution to a range of ills.
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Well, there goes my interest.
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I'm just hoping I can restrict showuppable characters so that me and a few friends (Roughly three, so a four man-band like in the trailer) can mess around in the Wasteland on our own with no random people to spoil the fun (with nukes).
Instances or no, I'm not much of a fan of playing RPGs with randos. If specific players only isn't possible (Hell have no fury etc. etc. if it doesn't), I'm just gonna play as solo as I humanly can-especially if it even comes with an offline solo mode. Given how they mentioned quests, I feel as though this may be a New Vegas-style venture with the added bonus of Destiny-style co-op.
This all said and done, I'm actually pretty psyched about being able to alter map sections with nukes.
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well that certainly killed any hope of me playing. killed any hope of modders getting involved too, i don't fancy the game's chances if they don't put in a lot of extra work bugfixing this time around.
I feel as though this may be a New Vegas-style venture with-
it's good you still have your optimism.
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well that certainly killed any hope of me playing. killed any hope of modders getting involved too, i don't fancy the game's chances if they don't put in a lot of extra work bugfixing this time around.
it's good you still have your optimism.
It's better than being someone who screams that the sky is falling down because co-op got announced.
And frankly, that whole 'quests' thing is the main reason why I think that. Also helps that the Enclave might be somewhere in the area, considering there's a Presidential Bunker in West Virginia, and X-01 armor makes an appearance in the trailer. And if it's touted as being single-player possible, and they specifically mention quests still being a thing, I see no reason to start crying about not buying the game simply because encountering other real (Read; on the other side of their screen) people is touted as an option.
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Saw the video. Fallout 4 was a letdown, but this thing is just a Fallout 4 modeled ARK: Survival Evolved. Not my thing, either the online playing neither Bethesda capacity to create good RPGs.
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online play suggests ARK, especially the way that you can build anywhere. but the mention of instances suggests that the world will be set up kinda like Destiny and most MMO's.. main shared map, but some places will have an isolated version spun off just for you when you enter them. probably the major "dungeons" and storyline locations.
the mention of 6 'regions' suggests something like Destiny as well.. rather than one mega-huge shared map, it might be several 'just big' maps that you can travel between.. sorta like how in FO4 you have the commonwealth, nuka-world, and far harbor all as seperate map regions
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online play suggests ARK, especially the way that you can build anywhere. but the mention of instances suggests that the world will be set up kinda like Destiny and most MMO's.. main shared map, but some places will have an isolated version spun off just for you when you enter them. probably the major "dungeons" and storyline locations.
the mention of 6 'regions' suggests something like Destiny as well.. rather than one mega-huge shared map, it might be several 'just big' maps that you can travel between.. sorta like how in FO4 you have the commonwealth, nuka-world, and far harbor all as seperate map regions
I suppose I wouldn't be too upset if that were the case, but 'four times bigger than Fallout 4 ('s commonwealth) leds some oddity to that statement. Perhaps these six regions are like how the southern portion of FO4's map is vastly different from the North?
That said, I hope I can make an encampment in a rad zone unlike FO4.
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Of the E3 stuff I've seen so far, Cyberpunk 2077 looks the most interesting, though I hope that unlike the Witcher series it will have a customizable protagonist.
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Of the E3 stuff I've seen so far, Cyberpunk 2077 looks the most interesting, though I hope that unlike the Witcher series it will have a customizable protagonist.
Yeah, even my wife mentioned Cyberpunk 2077. Is it related to Cyberpunk 2020?
So my feeling about Fallout 76 is this:
It's following, not leading.
It's like the devs played 7 Days to Die, Ark, Minecraft, and thought, "I want Fallout to be like this. I want it to be EXACTLY like this. This is awesome!"
That's how I feel about Zelda Breath of the Wild: It's following games like Fallout 3 (scavenging an open world where you can go anywhere and find anything), rather than leading... but at least BotW did it in a ZELDA style with the gameplay uniqueness.
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The idea of tromping around in Power Armour with some of my mates while blowing stuff up does hold some appeal. Provisionally interested, more so if there are options for private servers like other games have.
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The idea of tromping around in Power Armour with some of my mates while blowing stuff up does hold some appeal. Provisionally interested, more so if there are options for private servers like other games have.
Bingo. I'm not big on multiplayer games in-general (and the nuke-your-rivals thing here REALLY looks like something that will attract trolls!), but the idea of gathering a few people to do this with on a private server is really appealing. I'm in for it- I just hope Bethesda plans ahead for gamers like me.
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Yeah, even my wife mentioned Cyberpunk 2077. Is it related to Cyberpunk 2020?
According to an article I just read on CNET, it is! Consider me intrigued!
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Well, there goes my interest.
Same. Not my bag.
According to an article I just read on CNET, it is! Consider me intrigued!
Ooo.
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Strongly suggest taking the Cyberpunk discussions to its own thread.
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*shrug* I don't know... maybe I'll try it out? Multiplayer isn't really my thing, so I suppose I'll have to wait until I know more about the game.
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honestly the only thing i'm not liking right now about Fallout 76 is the number of people who are badmouthing the game and company over it being an online game. i get that an online game might not be everyone's cup of tea, but if you aren't interested, just don't buy it. the number of people who seem personally and vocally offended by the game mere existing is kinda sad.
Multiplayer usually isn't my thing, either, but this looks interesting. and might be fun, especially if they have PvE servers.
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honestly the only thing i'm not liking right now about Fallout 76 is the number of people who are badmouthing the game and company over it being an online game. i get that an online game might not be everyone's cup of tea, but if you aren't interested, just don't buy it. the number of people who seem personally and vocally offended by the game mere existing is kinda sad.
People absolutely are right to say when they are disappointed by something, especially when it's a big company playing "me too" and releasing a clone of a popular indie title.
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upset is one thing. personal attacks at the company staff and at players expressing interest in the game is asomething else. as is claiming that a multiplayer game means the complete end of the franchise, or of gaming itself.
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Apparently Private Servers will be a thing, Mod Support will be something added down the road and there will be both incentives and disencetives for PvPing. That's basically a lot of the things I wanted to hear right there and then.
Oh, and VATS too, because I suck at shooters.
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upset is one thing. personal attacks at the company staff and at players expressing interest in the game is asomething else. as is claiming that a multiplayer game means the complete end of the franchise, or of gaming itself.
Oh, for crying out loud...yeah, there's no need for that nonsense. Dudes need to chill the hell out.
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Apparently Private Servers will be a thing, Mod Support will be something added down the road and there will be both incentives and disencetives for PvPing. That's basically a lot of the things I wanted to hear right there and then.
Oh, and VATS too, because I suck at shooters.
VATS is going to be the one thing that I can't figure out yet for this. It's one thing to stop or slow down time for a single-player game for VATS, but in multiplayer? That's going to be messy. Either you need to constantly slow your game down, or come up with a whole new system for VATS, or remove it entirely.
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*shrug* I don't know... maybe I'll try it out? Multiplayer isn't really my thing, so I suppose I'll have to wait until I know more about the game.
Pretty much my attitude right now. With most multiplayer games, my thought is "is this game good enough that I'll deal with the multiplayer?" And usually, the answer is no.
1. I'm already aware I'm not the best ever gamer. I don't need to waste time/money figuring that out.
1a. I'm definetely not spending more time than anybody else. I don't need to compete with gaming lifers. I already know the result.
2. I want the game up front, not a monthly charge. See #3.
3. My schedule is hell for gaming. I'm constantly interrupted, fitting gaming in wherever I can. I want to save anytime, step away from the game at any moment, etc. That doesn't work well with multiplayer.
Nothing against multiplayer, it just doesn't fit my life right now. But a few multiplayer games have been so good, or minimizes taking over my schedule, that I work in it anyway. Guild Wars (1 and 2) were good examples, though not all of the content is that way, enough was that I enjoyed it. So perhaps Fallout 76 will fit. I'll see.
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No longer interested in this title. Not my style of game. Despite that, hopefully it is successful, or at least makes back it's budget, if for no other reason than to fund a proper Fallout 5 and Elder Scrolls 6.
Pretty much my attitude right now. With most multiplayer games, my thought is "is this game good enough that I'll deal with the multiplayer?" And usually, the answer is no.
:snip:
Pretty much how I feel about multiplayer games as well. Throw in the annoyance of playing with/against random people on the internet, with the varying quality of skill, maturity, and decency. I miss local multiplayer with friends.
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from the sound of things so far, looks like no monthly charge beyond the usual XBox Gold live (or equivalent) requirements for your platform (if any). buy the game up front, then play the content for free.
that said i wouldn't be surprised if they don't do DLC and some sort of season pass for said DLC.
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People absolutely are right to say when they are disappointed by something, especially when it's a big company playing "me too" and releasing a clone of a popular indie title.
Except they aren't playing "Me too" unless you count the countless dead-or cancerous-husks of other survival games. And even then, this is basically Fallout 4 gameplay. Not even close to Rust or Ark's, and from how it sounds, the actual player-encountering will match more with Destiny than either of the other two.
Plus, they really don't have many other options for a "Multiplayer" Fallout like this. Other options included either something that was even more 'non Fallout' or 'Fallout, but with Co-Op". Not that I would've been upset with Border-Fallout-Lands (Frankly, I would've preferred it), but I'm okay with this. Still waiting until I can make private servers though.
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I am not interested in debating that topic. I have said my piece.
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honestly, i wouldn't mind seeing some human NPC's if used for Lore related purposes. quest givers, local color (surely not all the people in the region died or were turned to feral ghouls), etc. to fill out more stuff to do. (or heck.. make them non-feral ghouls). since it is only 25 years after, this game would seem ideal for dropping lore on pre-war life.
though as it stands.. has anyone realized how this game will make Vault 76 one of the most ironically crazy vault results so far? it is a control vault, so no experiment. it works apparently perfectly, aside from the slight delay in opening. yet once the inhabitants get out, they proceed to strip mine the region, kill every animal that moves, build a bunch of forts and small factions, and then turn on each other to the point of nuking each other repeatedly..
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though as it stands.. has anyone realized how this game will make Vault 76 one of the most ironically crazy vault results so far? it is a control vault, so no experiment. it works apparently perfectly, aside from the slight delay in opening. yet once the inhabitants get out, they proceed to strip mine the region, kill every animal that moves, build a bunch of forts and small factions, and then turn on each other to the point of nuking each other repeatedly..
man, i doubt they're even gonna consider this game canon honestly. it's going to take about a week for some group with a name that's either unpublishable or violating copyright to take over most of the important areas through sheer numbers and that'll be that. they'll at best dummy up some general themed story thats what "actually happened", and leave the general insanity of the internet out of it.
doesn't matter to me too much, i wasn't excited for fallout for the multiplayer. i have no end of that to ignore right now.
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With the fact that a century and change after this game's date the Brotherhood passed through on the way to DC (via a stop at The Pitt), and didn't have much to say about the trip being unusual, I'd safely say that this is non-canon. Probably ended up a wasteland like any other- small communities (many founded or at least including Vault 76 residents), but nothing wild and crazy- if there's anything even the size of Diamond City or anything like that I'd be surprised.
Something that jumped out at me: Vegetation. Fallout 4 has two-century-old dead trees everywhere you look, ditto for Fallout 3. (Vegas, of course, was saved from most direct hits by Mr. House, so its vegetation is much more robust) But here? 25 years after the bombs, this looks a lot like West Virginia as I've seen it passing through. Either this is an area that China just didn't bother with and that somehow was spared the worst of the fallout (unlikely if it has all these nuke silos for players to find!), or it took a remarkably long time for these forests to die off as they did in Boston and Maryland.
Should be interesting to see how they handle ghouls, while we're at it- the two century gap between the war and Fallout 3 and 4 means ghouls look pretty rotted (particularly in 3, they toned it down considerably for 4!). But only 25 years later? I wonder if there's going to be any addressing of the fact that ghouls look less-awful, or if 25 years is considered enough time for them to have become the ghouls we know and love (from a distance). For graphic purposes it makes sense to just use Boston's ghouls again, of course.
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from the map that got teased (https://imgur.com/a/9qfKs54), it looks like the green area is largely around Vault 76..
maybe the reason it took them an extra 5 years before reclamation day was that they opened the vault after 20 years, saw the devastated wasteland.. and then decided to plant and set off several (fallout 3 style) G.E.C.K.'s around the vicinity to revitalize the region?
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I'll be giving it a try. I mean I may as well after paying $200 for the collectors edition. Assuming I fine one that is. Kinda heard to buy a CE that sold out before you even found out it was available. I managed to pull it off for FO4 though, so we'll see.
Even if this isn't the game for me, I'll be okay with its existing as long as it doesn't stop FO5. I do like how they back tracked in the time line and I hope it's something they're willing to do in the future too.
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sadly no way i could get a collectors.. heck, i hadn't known it was even out yet when i heard it was sold out. geeze.
so i'll grab a tricentennial edition pre-order, and maybe save u pa bit to grab the pipboy prop kit from thinkgeek. i'd probably get more use out of a pipboy prop than a helmet anyway. :)
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I was going to make some snide jokes about "collector's editions" and how they can often be found a couple months after launch for pennies on their original MSRP, but a quick eBay search shows me that Fallout collector's editions actually do hold their value. Neat. Never mind!
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Except for the Fallout 3 alarm clock.
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Except for the Fallout 3 alarm clock.
The ones going for $299+ in actual eBay auctions, not just scalpers trying for insane buy-it-now prices?
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Seriously? Just to check, this is the same alarm clock that eats batteries like Tic Tacs, right?
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Seriously? Just to check, this is the same alarm clock that eats batteries like Tic Tacs, right?
Probably. And it seems to sell for $200-$300+, depending on its condition and if the box, game, etc. are included.
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Mind=blown
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Apparently vats will still be in the game, just different from what we are used to.
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VATS is going to be the one thing that I can't figure out yet for this. It's one thing to stop or slow down time for a single-player game for VATS, but in multiplayer? That's going to be messy. Either you need to constantly slow your game down, or come up with a whole new system for VATS, or remove it entirely.
I had been thinking of that too...
Fast-action combat can be uninterrupted while having VATS specify where you want to place shots and just simply place your crosshairs over a hit-box or center-mass to let the computer handle the rest a-la auto-attack.
Else, turn VATS off and run with free-aim.
The only way I could see it not negatively affecting 6 teams of 4+ players where everyone has access to stop, or, even slow play..
Would be to have a hot-key location-targeting mechanic.
Either through specific hot-key buttoning for fast select or KeyPress+MouseWheel to scroll through hit-locations, or ... Whatever mechanic is used in those god-forsaken game systems with controllers that have more than two buttons....
I think MWO Targeting Computers could have benefitted from something like this (unless they already do, because I stopped on account of creative differences over Clan implementation, I don't know how they function there).
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My opinion on time-fames:
Ghouls: I think they'd be fine in different ways as per original lore.
Trees: Pine and evergreens (which proliferate the Virginia's) can grow 1-2feet per year... Figure on any where the Earth we're scorched, may need several before seeding could take hold = new-growth ~50' tall at best.
Other foilage: is not problem, provided scrub brush and weeds could likewise seed.
Mutated insects: probably. Per lore insects (Fire Ants, mantis, etc) were 'easily' evolved (by FEV).
Mutated animals: I disagree with the most complex of mutations for the sake of keeping certain recognizable and reuseabe game-assets like Death Claws, but because we don't know of all of the experimentation dates of FEV, maybe these took place in the 2070's and later, making it all due to wizardry/science.
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Well, deathclaws in particular would be out according to standard lore- during the events of the first Fallout they were still considered to be less 'menace' and more 'urban legend', mysterious creatures that had just begun to appear. Now, it's POSSIBLE that they roam West Virginia's wildlands in large numbers but only just arrived in California decades later, but... that would be a pretty hard slap at the existing canon.
The other side of it is that it's one of Fallout's most iconic elements, up there with the Vault-Boy, Nuka Cola, and Ron Perlman. So not using them would probably be tough as well.
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honestly, that deathclaws were more of an east coast species would work for me. would help explain why FO3 and FO4 used them more than 1 and 2.. would leave NV in a kind of odd spot though.
but it is worth noting that the Deathclaw was not a natural mutation.. it was a pre-war genetically engineered weapon. so in theory it could appear anywhere.
and right now all we know about them in FO76 is that they are present.. we don't know how common they are. they might well be a "boss battle" level enemy, and thus rare.
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Did we see one in the trailer? Genuinely asking, I didn't see one in there but there was a lot going on.
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This is on my "Maybe buy if a free trial and then only at 75% off on Steam" list.
Multiplayer - ****** no. I don't care if it has "privacy" options. The whole gameplay will be dumbed down to sub-zero to cater to the cool twitchkiddos.
They are also pushing the featured I hated the most in the last Fallout - building. I couldn't care less about it. I play for the story.
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I'll back that last part. I know people have made some amazing settlements in Fallout 4, and more power to them, but I genuinely found it boring. As long as my settlers aren't in the red on anything major and I've got enough defenses to hold off whatever comes snooping, the bare minimum is all I care about in that regard. People have made fortresses out of places like Murkwater and I'm just like "here's some corn and some laser turrets, call me if something happens. Oh, and I'll have a custom bot head down to hang out too, so don't shoot at it."
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It would have been a lot better if you hadn't been stuck in first-person view and forced to interact with each object individually. If you could have gotten an overhead view with a moveable camera, it would have been great. Especially if there was a "mass clear debris" option that let you clean up an area with a single button click instead of having to select each tree and cinder block.
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I loathe crafting in games with a passion usually reserved to nazis.
Loathe it. Hate it. despise it.
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It's interesting that as other game franchises are moving away from crafting, Fallout is tripling-down.
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Counter-cyclical
;)
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I really liked the settlement building, just not the way it was implemented. I want it completely optional with something I can come look at when I want to. Not, "hey, go clear this out. Done? cool. Now there's two people living there that can't do a damn thing themselves. Go raise them like cats." Or, "thanks for saving out butts back there. Think you could build us food, water, and shelter while we mope around? Oh, and you'll have to do this several times, or do bother trying to complete the game with this faction." (btw, Sim settlements and it's expansion Commonwealth rising solves all this)
Sounds like this will be more like crafting your own home base though since they're borrowing from Rust and DayZ.
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well the good news is no idiotic settlers to manage.
the bad news? no idiotic settlers to manage. we'll have to do all the work ourselves.. at least, until someone specs into robots and manages to build enough.
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I found the crafting system of SWG rather interesting and somewhat rewarding.
Though I have plenty of hardware to build in the real than to waste time in a virtual one, I'd give it a go, at the least...
(However, scavanging for radioactive materials and stuffs to create top-tier weapons/armor/generators/stuff will only be available via setting off nulcear weapons; crafting will be necessary. source: NoClip interview)
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Interesting doc about the game. https://youtu.be/gi8PTAJ2Hjs
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It's interesting that as other game franchises are moving away from crafting, Fallout is tripling-down.
I wouldn't mind the option of crafting, but er......not exactly sounding optional here, is it? not to mention fallout's not exactly sporting the best tools for arranging things. xp