A shot from the final turn of the battle. The center of the field degenerates into a slugfest, as the Capellans (green and gray painted minis) finally bring a portion of the Clan Steel Viper force (plastic minis) to battle. Blue markers are Thunder mine fields, light green markers are smoke.
In the foreground, a Capellan Yu Huang squares off against a Stone Rhino (Warhammer) and after unloading six medium lasers and a gauss rifle, finally gets through its thick center torso armor, causing an engine hit.
In the far background, the remnants of the Capellan "reinforcements"--which had been intentionally dropped in (by me) in the worst possible spot--battle a mixed reinforced star of light and medium Clan 'Mechs.
The real shenanigans were in the middle ground. The Locust you see there pulled off a successful 14-hex (I think?) charge against a Matador (the Dragon), which was standing next to an Annihilator C.
There was some uncertainty about the exact rules, but with Paul's guidance we determined that the Matador displaced into the Annihilator's hex, pushing the Annihilator...into the nearby Depth 1 water, just as the Locust pilot intended.
A whole lot of dice rolling later, the Matador was banged up, but the Annihilator was in a world of hurt. The player controlling it took damage to the head but made his roll to not have the cockpit breached and flooded. He wasn't so lucky on the next roll, leaving one of the Annihilator's legs useless and the Mech basically trapped underwater!
I was the Capellan commander and managed to get two of my reinforcements killed. I wasn't quite clear on the concept of being able to give orders to my two teammates, and give a choice of map I "stupidly" picked the lower right sheet, full of dense forest which prevented the Clanners from getting lots of nice clean shots on my traitorous Thugee scum. What can I say, playing to get killed was tougher than it sounds, like working against muscle memory...
Super fun game, and I'm looking forward to the next one!