BattleTech - The Board Game of Armored Combat

Catalyst Game Labs => BattleTech Game Rules Questions => Strategic Operations => Topic started by: Emcha on 20 May 2020, 03:10:25

Title: (Answered) Transit times and distance calculations
Post by: Emcha on 20 May 2020, 03:10:25
so i've been playing around with star system creation, and i'm on the subject of transit times, i'm having a bit of trouble getting a handle on it.



so i rolled up a G2 star, with the safe jump distance of 1,517,879,732km, and a giant terrestrial planet almost outside the goldilocks zone conveniently at 1 AU(150 million km). i've been struggling with the conversion formulae.

then i figured that i'm basically calculating a hypotenuse, with the safe jump distance being (a) leg, and the planet's orbital distance as the (b) leg.

so i did the Pythagorean theorem, and got a transit distance of 15 billion km or 100 AU.

at a standard transit time of 69 hours to travel 1 AU at 1 G, i'm looking at a transit time 287.5 days.



is this correct or am i completely doing it wrong and should just get back to the listed calculations?
Title: Re: transit times and distance calculations
Post by: cray on 24 May 2020, 07:53:03
so i rolled up a G2 star, with the safe jump distance of 1,517,879,732km, and a giant terrestrial planet almost outside the goldilocks zone conveniently at 1 AU(150 million km). i've been struggling with the conversion formulae.

Alright: proximity limit 1,517,879,732km, and 150 million kilometers to the planet.

Quote
then i figured that i'm basically calculating a hypotenuse

Yep, that's correct.

Quote
with the safe jump distance being (a) leg, and the planet's orbital distance as the (b) leg.

Yep, those are correct. Then you just need to solve for C:

(https://miro.medium.com/proxy/1*SsN2DG__Z5DyOI0uf7hbwQ.png)

Quote
so i did the Pythagorean theorem, and got a transit distance of 15 billion km or 100 AU.

That's a wee bit high. It looks like there's a missing square root because that's about the square of the (a) and (b) added together.

BattleTech is often a bit...generous...in its observance of science, but it hasn't reworked Pi or basic geometry so I can point to the font of all human knowledge: Wikipedia and, in this case, the Pythagorean theorem article (https://en.wikipedia.org/wiki/Pythagorean_theorem#Other_forms_of_the_theorem)

Once you have a and b and need to solve for c:

a^2 + b^2 = c^2

rearranges to:

c = square root (a^2 + b^2)

c = square root ((1,517,879,732km^2) + (150,000,000km^2))

c = square root (2,303,958,880,816,391,824 + 22,500,000,000,000,000) ...I'm so glad I can copy-n-paste out of Microsoft's calculator

c = square root (2,303,958,880,816,391,824 + 22,500,000,000,000,000)

c = square root (2,326,458,880,816,391,824‬)

c = 1,525,273,379 kilometers, which is about 10AU

And that should have a 9-ish day transit. If you need help with the transit calculations then I can help you through those, too.