So this is an idea for an online Mechwarrior RPG campaign I've been kicking around for a while. My friends and I all have busy schedules, live in different cities, or have a house full of kids. Needless to say, organizing regular, uninterrupted time for gaming, even online, is all but impossible. I'm posting this to get some feedback from this community, especially people who have run or played in online RPG games.
The gist of the idea is that the players are members of some organization (military unit, mercenary corp, clan, solaris house, etc.) in whichever capacity they think would be interesting to play (mechwarrior, mechanic, contract negotiator, pilot, a combination of the above or other roles, etc.)
The gameplay would all be asynchronous in the form of forum posts and / or emails. The GM (me) would describe the situation and preset options or solicit information from the players regarding their plans and preferences.
I've been thinking about having players make up their characters using the A Time of War rules to flesh out their strengths and put them on a relatively level playing field. We wouldn't use the actual mechanics of the game in most situations because it seems way too cumbersome for a game like this.
An example:
The players are members of a merc corp that has been contracted to garrison an industrial complex and it's host city on a Lyran Commonwealth planet (this example takes place in the succession wars era).
The players lay out in general terms (or very specific, up to you) how they want to go about their defense. It could include wide ranging patrols, hiring locals with radios to act as an early warning network, or anything else you can imagine. I will already have some kind of plan for what the antagonists in each situation will be and do and work out what happens next. Interesting encounters could be played out in more depth if the players want including battles using MegaMek.