Author Topic: Enforcer llc 45 Tons  (Read 4768 times)

Isaac Cameron-Wolf

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Enforcer llc 45 Tons
« on: 26 January 2011, 02:48:03 »
Id prolly be shot for this. Built this Enforcer strictly for urban duties and to be paired up with the Urbanmech.  ;)
Code: [Select]
               BattleMech Technical Readout

Type/Model:    Enforcer llc
Tech:          Clan / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Clan Modified Medium 4T Endo Steel
Power Plant:   135 Clan Type Gamma Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Clan Series Type 3 Medium Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Forged Type AH023 Ferro-Fibrous
Armament:     
  1 Type XV LB 20-X AC
  1 Kolibri Delta Series Large Pulse Laser
  1 Type 9 Flamer
  1 Chis Series Small Pulse Laser
  1 Series 1 ECM Suite
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  CH3V Series Integrated
Targeting & Tracking System:  Version Kappa-III TTS

--------------------------------------------------------
Type/Model:    Enforcer llc
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel             7      2.50
 (Endo Steel Loc: 4 LA, 3 RT)
Engine:        135 Fusion                    6      4.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     10 Double [20]              10       .00
 (Heat Sink Loc: 5 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  153 pts Ferro-Fibrous         7      8.00
 (Armor Crit Loc: 2 LA, 1 RA, 1 RT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             14         21     
   Center Torso (Rear):                  7     
   L/R Side Torso:           11      16/16     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   7      14/14     
   L/R Leg:                  11      22/22     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 20-X AC             RA      6   15     12     15.00
  (Ammo Locations: 3 RT)
1 Large Pulse Laser      LA     10           2      6.00
1 Flamer                 LT      3           1       .50
1 Small Pulse Laser      LT      2           1      1.00
1 ECM Suite              HD      0           1      1.00
3 Standard Jump Jets:                        3      1.50
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         21          73     45.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        4,296,132 C-Bills
Battle Value 2:    1,521 (old BV = 1,387)
Cost per BV2:      2,824.54
Weapon Value:      1,176 / 1,176 (Ratio = .77 / .77)
Damage Factors:    SRDmg = 29;  MRDmg = 16;  LRDmg = 6
BattleForce2:      MP: 3J,  Armor/Structure: 4/4
                   Damage PB/M/L: 5/3/1,  Overheat: 0
                   Class: MM;  Point Value: 15
                   Specials: ecm


Diablo48

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Re: Enforcer llc 45 Tons
« Reply #1 on: 26 January 2011, 03:02:39 »
Not bad, but I pity whoever you are "protecting" with that Flamer.  One other thing I would consider looking into is Ferro-Lamellor armor because it lets you get beyond maximum normal protection and improved Jump Jets because in a city jump MP means a lot more than ground movement.


View my design musings or request your own custom ride here.

Isaac Cameron-Wolf

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Re: Enforcer llc 45 Tons
« Reply #2 on: 26 January 2011, 03:57:00 »
Nah, im not much for IJJs or the new armor type ATM... i like to keep things "classic".

Diablo48

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Re: Enforcer llc 45 Tons
« Reply #3 on: 26 January 2011, 04:18:08 »
Fair enough, there is some merit to sticking with tournament legal technology, and you could probably get the extra jump MP for less weight with a bigger engine anyways.  Of course, the Flamer is still an issue, but that could easily be swapped for a Light Active Probe to give you an information advantage over the enemy.


View my design musings or request your own custom ride here.

Isaac Cameron-Wolf

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Re: Enforcer llc 45 Tons
« Reply #4 on: 26 January 2011, 06:01:20 »
Yes i thought about the LAP, but i felt the Flamer w/SPL was good enough for crowd control. But ya, LAP is a sound trade off.

Diablo48

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Re: Enforcer llc 45 Tons
« Reply #5 on: 26 January 2011, 08:33:05 »
Ordinarily I would agree with you, however fire is a bad thing to be throwing around a city you want to keep.  It tends to but it down.


View my design musings or request your own custom ride here.

bblaney

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Re: Enforcer llc 45 Tons
« Reply #6 on: 26 January 2011, 12:21:35 »
Not bad, but too mission specific, IMO.

An IS Enforcer is an all purpose mech, this clan one though isn't.

Perhaps upping speed to 4/6/4 and taking an Ultra AC/10???

Ditch the flamer though, can't burn down what your protecting.

Enjoy!!!!
Quote from: Nanaki
Realism is not going to cut it, Battletech is not a realistic universe by any stretch of the imagination, so please stop using it in an argument.

Quote from: HABeas2
That's debatable, but let's face it; some folks gave them a pass because they were big and claimed to be Scottish.

bblaney

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Re: Enforcer llc 45 Tons
« Reply #7 on: 26 January 2011, 13:07:53 »
While it doesn't carry as much weaponry as your model, here is my take on it, and only 40 tons to boot.

Carrier an ERML instead of the original LL the original carried, matches the range and nearly same damage as it.

Gave it a BFG too, kept with your liking of LB-20X AC, so it can hurt you bad.

Kept original movement profile and carries 7 tons of ff armor.

And it's electronic warfare equipment is cutting edge that is commonly available, able to find you if your hiding, able to hide when needed.

C3 and Targeting Comps don't worry this machine at all.


Enforcer IIC

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 4,198,133 C-Bills
Battle Value: 1,285

Chassis: Unknown Endo-Steel
Power Plant: Unknown 160 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LB 20-X AC
    1  ER Medium Laser
    1  Active Probe
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 3 LT, 2 RT, 2 LA
Engine:             Fusion Engine                160                       6.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 CT, 2 RT, 1 LA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 134                  7.00
    Armor Locations: 2 LT, 2 RT, 3 LA
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           18       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           17       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            11       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
ECM Suite                                    RT        0         1         1.00
LB 20-X AC                                   RA        6         9        12.00
ER Medium Laser                              LA        5         1         1.00
@LB 20-X (Cluster) (10)                      RT        -         2         2.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
4j         2       2       0       0      2     0   Structure:  3
Special Abilities: PRB, RCN, ECM, CASE, SRCH, ES, SOA, FLK 2/2/0

Quote from: Nanaki
Realism is not going to cut it, Battletech is not a realistic universe by any stretch of the imagination, so please stop using it in an argument.

Quote from: HABeas2
That's debatable, but let's face it; some folks gave them a pass because they were big and claimed to be Scottish.

Diablo48

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Re: Enforcer llc 45 Tons
« Reply #8 on: 26 January 2011, 13:35:27 »
Nice work bblaney, although it could really use an anti-infantry weapon of some form because infantry can be brutal lurking in cities.  I would get this by pulling a half ton of armor from the legs for a Micro Pulse Laser, although you could also gain 5 tons if you are not too attached to the 40 ton frame which might let you fit in another ERML for close combat on top of the extra plating and pulse laser.  All that being said, it is lunch for a larger, faster, and more expensive urban combatant like a properly configured Timber Wolf or Summoner, and even the mighty Dire Wolf can outmaneuver it with iJJs.

Also, on the subject of ECM I should mention that it does not affect TCs, and on an urban combatant like this jamming C3 nets is far less important than jamming enemy probes so you can set up ambushes.


View my design musings or request your own custom ride here.

bblaney

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Re: Enforcer llc 45 Tons
« Reply #9 on: 26 January 2011, 15:34:51 »
Nice work bblaney, although it could really use an anti-infantry weapon of some form because infantry can be brutal lurking in cities.  I would get this by pulling a half ton of armor from the legs for a Micro Pulse Laser, although you could also gain 5 tons if you are not too attached to the 40 ton frame which might let you fit in another ERML for close combat on top of the extra plating and pulse laser.  All that being said, it is lunch for a larger, faster, and more expensive urban combatant like a properly configured Timber Wolf or Summoner, and even the mighty Dire Wolf can outmaneuver it with iJJs.

Also, on the subject of ECM I should mention that it does not affect TCs, and on an urban combatant like this jamming C3 nets is far less important than jamming enemy probes so you can set up ambushes.

IIRC though, ECM does prevent location targeting doesn't it? Or am I going senile?
Quote from: Nanaki
Realism is not going to cut it, Battletech is not a realistic universe by any stretch of the imagination, so please stop using it in an argument.

Quote from: HABeas2
That's debatable, but let's face it; some folks gave them a pass because they were big and claimed to be Scottish.

Diablo48

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Re: Enforcer llc 45 Tons
« Reply #10 on: 26 January 2011, 16:17:20 »
IIRC though, ECM does prevent location targeting doesn't it? Or am I going senile?

Option two. :D

ECM does not affect TCs in any way, it only jams C3, Artemis IV, NARC, and probes.  There are also a few non-tournament legal uses like ECCM mode to jam hostile ECM, but for the most part it is just those four systems it obstructs.


View my design musings or request your own custom ride here.

bblaney

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Re: Enforcer llc 45 Tons
« Reply #11 on: 26 January 2011, 20:05:57 »
IIRC though, ECM does prevent location targeting doesn't it? Or am I going senile?

Option two. :D

ECM does not affect TCs in any way, it only jams C3, Artemis IV, NARC, and probes.  There are also a few non-tournament legal uses like ECCM mode to jam hostile ECM, but for the most part it is just those four systems it obstructs.

Damn, so I am going senile, well hopefully I'll forget my exwife then, that way those years will seem better.
Quote from: Nanaki
Realism is not going to cut it, Battletech is not a realistic universe by any stretch of the imagination, so please stop using it in an argument.

Quote from: HABeas2
That's debatable, but let's face it; some folks gave them a pass because they were big and claimed to be Scottish.

Col.Hengist

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Re: Enforcer llc 45 Tons
« Reply #12 on: 27 January 2011, 11:48:56 »
Nah, im not much for IJJs or the new armor type ATM... i like to keep things "classic".

 Ah yes,keeping things classic by changing a venerable IS design to a smaller clan one and changing its battlefield roll . Just teasin man
Lyran Commonwealth,6th Donegal Guards-Nightstar
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Isaac Cameron-Wolf

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Re: Enforcer llc 45 Tons
« Reply #13 on: 27 January 2011, 12:25:15 »
Ah yes,keeping things classic by changing a venerable IS design to a smaller clan one and changing its battlefield roll . Just teasin man

lol, i think i designed worse before =P