Author Topic: ’Mech of the Week: LCT-** Locust  (Read 35743 times)

R.Tempest

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Re: ’Mech of the Week: LCT-** Locust
« Reply #90 on: 29 September 2018, 00:29:38 »
 I recall a game where a 1M battered another light (a wasp maybe) by flipping it's arms while running away.

Hellraiser

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Re: ’Mech of the Week: LCT-** Locust
« Reply #91 on: 29 September 2018, 23:57:52 »
I really wish they would have just followed the fluff from the 4SW books & TRO3050,  where the TSM did the same thing as 3050 TSM but was susceptible to green gas & worked at all heat.

I'm not sure why we needed an IO version w/o the +1 MP.........
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glitterboy2098

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Re: ’Mech of the Week: LCT-** Locust
« Reply #92 on: 30 September 2018, 00:24:24 »
especially since the description n the novels includes it "letting you mount more weapons and armor on your mechs" as the main advantage.. which sounds a lot like a permanent +1 movement to me. myomer that makes a mech faster means you could fit smaller and thus lighter engines for the same mobility.

Empyrus

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Re: ’Mech of the Week: LCT-** Locust
« Reply #93 on: 01 October 2018, 13:05:57 »
It is possible the novel was talking about theoretical claims what could be done with TSM. Without any regard for actual engineering and other factors.
Evidently it isn't possible... but not because of TSM. TSM is basically stronger musculature for the 'Mech. But this doesn't mean the structure can take heavier load, and it doesn't mean the myomer muscle can support the structure (if it does that, it probably can't work as a motor at the same time, and in case such solution would be problematic because if power is lost, the supported structure would collapse).
If you can provide 'Mechs with sufficiently strong structure and perfect the TSM to not require heat activation (but also not cause spasming and jittering like industrial TSM), you could have 'Mechs that can carry more weapons and armor while retaining their existing mobility, or retain their current armor and armament with greater mobility.

Technically 'Mechs with TSM or supercharger or MASC are able to move faster with their current load but they only do so occasionally usually, and we don't know what kind of strain this cause to 'Mechs joints and structure. I seem to recall that TSM makes repairs more difficult...

EDIT A way around the structural limitations, if they truly are the issue as i think, could be in making double-weight and bulk Endo-Steel structure for standard weight BattleMech (eg a Locust would use 2 tons of Endo-Steel instead of 1 ton, at the cost of 28 slots). But this would be very bulky and material-intensive, and expensive. With this, one could possibly have a Locust with armor and armament and mass equivalent to a 30- or 40-ton (or whatever sounds reasonable) design with current 160-rated engine while retaining the existing mobility.

EDIT2 I'd also remind that PTSM rule is likely as it is to avoid being overpowered. Nominally, extra speed without any cost but weakness to one weapon type would be likely more than worth it. And at worst, it would devolve the game into "bring as much green smoke as possible". And then there'd be wondering as to why TSM isn't perfected and made standard for all 'Mechs...
« Last Edit: 01 October 2018, 13:17:42 by Empyrus »

Wrangler

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Re: ’Mech of the Week: LCT-** Locust
« Reply #94 on: 02 October 2018, 05:52:27 »
Not distracting from out fabled tabletop version of Battletech, but locust is far far more lethal in MechWarriorOnline.  It's speed can be truly be experienced if piloted by a skilled person, at this writing the Machine guns are far more lethal than they should be as I've personally experienced it taking out mechs double it's weight if not more by just running rings around the thing, just like they used to in the original Crescent Hawks game, where Locust was almost main mech of the game.  :P
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