Who doesn't love Marauders? Nobody. Everybody loves Marauders! And what do you do when you're a tiny interstellar power and you don't have Marauders? You build a factory to build Marauders!
Marauder MAD-1H
Mass: 75 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-E-F
Production Year: Post-3070
Dry Cost: 5,766,250 C-Bills
Total Cost: 5,766,250 C-Bills
Battle Value: 1,344
Chassis: Unknown Primitive Structure
Power Plant: Unknown 270 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
2 Large Lasers
2 Medium Lasers
12 Rocket Launcher 10s
Manufacturer: Marian Arms, Alphard Trading Corporation
Primary Factory: Alphard
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Marauder MAD-1H was the second 'Mech built by the Marian Hegemony.
Based on the experience gained by building the RetroTech Centurion
allowed the manufacturers to move up to a heavy 'Mech.
Capabilities:
Powered by a primitive engine, the MAD-1H is slower than most of its
contemporaries being lucky to reach 54km/h.
The weapons loadout is a blend of the MAD-3M and the MAD-4H Marauder II:
A large laser and medium laser are carried in the arm pods and six ten tube
rocket launchers are mounted on each side torso.
The Marauder 1H is protected by seventeen tons of primitive armor.
Twenty single heat sinks are adequate to handle most of the heat generated by
the 'Mech, but an alpha strike of all weapons will promptly force it into
shutdown. For this reason most pilots stagger the fire of their rocket
launchers while moving into laser range.
Deployment:
The primitive Marauder is mostly a means for the Hegemony to expand its
industrial base. With that in mind it's not surprising that most of these
'Mechs have been deployed near the Marian Arms and ATC factories on Alphard.
Their low top speed and limited weapons are not good for offensive operations,
but acting as a mobile reserve for defensive operations is well within their
abilities.
It is unlikely that the Hegemony will continue to produce these RetroTech
'Mechs for the legions once they can produce more advanced equipment. There
might be some sales of the 'Mech to other Periphery interests, but it's also
possible that the Hegemony will simply use them until they're destroyed in
combat or assign them to the Cohors Moritori.
Variants:
Another variant replaces the rocket launchers with a Medium Rifle and a ton of
ammunition.
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure 114 points 7.50
Engine: Primitive Fusion Engine 270 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 20 10.00
Heat Sink Locations: 2 CT, 1 LT, 1 RT, 1 LA, 1 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Primitive 5.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Primitive AV - 182 17.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 28
Center Torso (rear) 7
L/R Torso 16 24
L/R Torso (rear) 6
L/R Arm 12 17
L/R Leg 16 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Medium Laser RA 3 1 1.00
Large Laser LA 8 2 5.00
Medium Laser LA 3 1 1.00
6 Rocket Launcher 10s RT 18 6 3.00
6 Rocket Launcher 10s LT 18 6 3.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
3 4 4 1 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
Marauder MAD-1H2
Mass: 75 tons
Tech Base: Mixed (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-F-X-X
Production Year: post-3070
Dry Cost: 5,570,250 C-Bills
Total Cost: 5,571,250 C-Bills
Battle Value: 1,248
Chassis: Unknown Primitive Structure
Power Plant: Unknown 270 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
2 (IS) Large Lasers
1 (IS) Medium Rifle
2 (IS) Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure 114 points 7.50
Engine: Primitive Fusion Engine 270 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: (IS) Single Heat Sink 20 10.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Primitive 5.00
Actuators: L: SH+UA R: SH+UA
Armor: Primitive AV - 182 17.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 28
Center Torso (rear) 7
L/R Torso 16 24
L/R Torso (rear) 6
L/R Arm 12 17
L/R Leg 16 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Medium Laser RA 3 1 1.00
(IS) Large Laser RA 8 2 5.00
(IS) Medium Laser LA 3 1 1.00
(IS) Large Laser LA 8 2 5.00
(IS) Medium Rifle RT 2 2 5.00
@Medium Rifle (9) RT - 1 1.00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
3 3 3 0 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA