Author Topic: Marian Hegemony Primitive Marauders  (Read 1148 times)

mbear

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Marian Hegemony Primitive Marauders
« on: 11 December 2019, 08:28:26 »
Who doesn't love Marauders? Nobody. Everybody loves Marauders! And what do you do when you're a tiny interstellar power and you don't have Marauders? You build a factory to build Marauders!


Marauder MAD-1H

Mass: 75 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-E-F
Production Year: Post-3070
Dry Cost: 5,766,250 C-Bills
Total Cost: 5,766,250 C-Bills
Battle Value: 1,344

Chassis: Unknown Primitive Structure
Power Plant: Unknown 270 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
    2  Large Lasers
    2  Medium Lasers
    12  Rocket Launcher 10s
Manufacturer: Marian Arms, Alphard Trading Corporation
    Primary Factory: Alphard
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Marauder MAD-1H was the second 'Mech built by the Marian Hegemony.
Based on the experience gained by building the RetroTech Centurion
allowed the manufacturers to move up to a heavy 'Mech.


Capabilities:
Powered by a primitive engine, the MAD-1H is slower than most of its
contemporaries being lucky to reach 54km/h.

The weapons loadout is a blend of the MAD-3M and the MAD-4H Marauder II:
A large laser and medium laser are carried in the arm pods and six ten tube
rocket launchers are mounted on each side torso.

The Marauder 1H is protected by seventeen tons of primitive armor.
Twenty single heat sinks are adequate to handle most of the heat generated by
the 'Mech, but an alpha strike of all weapons will promptly force it into
shutdown. For this reason most pilots stagger the fire of their rocket
launchers while moving into laser range.


Deployment:
The primitive Marauder is mostly a means for the Hegemony to expand its
industrial base. With that in mind it's not surprising that most of these
'Mechs have been deployed near the Marian Arms and ATC factories on Alphard.
Their low top speed and limited weapons are not good for offensive operations,
but acting as a mobile reserve for defensive operations is well within their
abilities.


It is unlikely that the Hegemony will continue to produce these RetroTech
'Mechs for the legions once they can produce more advanced equipment. There
might be some sales of the 'Mech to other Periphery interests, but it's also
possible that the Hegemony will simply use them until they're destroyed in
combat or assign them to the Cohors Moritori.


Variants:
Another variant replaces the rocket launchers with a Medium Rifle and a ton of
ammunition.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure          114 points                7.50
Engine:             Primitive Fusion Engine      270                      14.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             20                       10.00
    Heat Sink Locations: 2 CT, 1 LT, 1 RT, 1 LA, 1 RA, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Primitive                    AV - 182                 17.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           28       
                                 Center Torso (rear)                  7         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     12           17       
                                             L/R Leg     16           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Medium Laser                                 RA        3         1         1.00
Large Laser                                  LA        8         2         5.00
Medium Laser                                 LA        3         1         1.00
6 Rocket Launcher 10s                        RT        18        6         3.00
6 Rocket Launcher 10s                        LT        18        6         3.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
3          4       4       1       0      3     0   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA


Marauder MAD-1H2

Mass: 75 tons
Tech Base: Mixed (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-F-X-X
Production Year: post-3070
Dry Cost: 5,570,250 C-Bills
Total Cost: 5,571,250 C-Bills
Battle Value: 1,248

Chassis: Unknown Primitive Structure
Power Plant: Unknown 270 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
    2  (IS) Large Lasers
    1  (IS) Medium Rifle
    2  (IS) Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown



================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure          114 points                7.50
Engine:             Primitive Fusion Engine      270                      14.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         (IS) Single Heat Sink        20                       10.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Primitive                    AV - 182                 17.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           28       
                                 Center Torso (rear)                  7         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     12           17       
                                             L/R Leg     16           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) Medium Laser                            RA        3         1         1.00
(IS) Large Laser                             RA        8         2         5.00
(IS) Medium Laser                            LA        3         1         1.00
(IS) Large Laser                             LA        8         2         5.00
(IS) Medium Rifle                            RT        2         2         5.00
@Medium Rifle (9)                            RT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
3          3       3       0       0      3     1   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA
« Last Edit: 15 March 2021, 12:36:11 by mbear »
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Giovanni Blasini

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Re: Marian Hegemony Primitive Marauders
« Reply #1 on: 12 December 2019, 00:04:20 »
Those are pretty neat.
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Snimm

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Re: Marian Hegemony Primitive Marauders
« Reply #2 on: 04 January 2020, 02:40:09 »
I think those are both fantastic takes on a faction-homebrewed Marauder.  For that second variant, I really really really reallyreallyreally want to pull off the "extra" heat sinks (down to the original Marauder's 16) and make the Medium rifle a Heavy.

But that's probably because I lack a survival sense of some sort.
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Giovanni Blasini

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Re: Marian Hegemony Primitive Marauders
« Reply #3 on: 04 January 2020, 19:46:15 »
I think those are both fantastic takes on a faction-homebrewed Marauder.  For that second variant, I really really really reallyreallyreally want to pull off the "extra" heat sinks (down to the original Marauder's 16) and make the Medium rifle a Heavy.

But that's probably because I lack a survival sense of some sort.

No, that makes sense. Very in keeping with the 1R and 3R, and the heavy rifle does more against armored units than a medium rifle.
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ANS Kamas P81

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Re: Marian Hegemony Primitive Marauders
« Reply #4 on: 08 January 2020, 20:23:17 »
You gotta be a little bit MAD to drive a Marauder anyway, so going with the heavy rifle just makes too much sense.

Loving that rocketeer version though.
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