Author Topic: After total warfare  (Read 1792 times)

Attackmack

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After total warfare
« on: 16 October 2013, 14:58:20 »
Ill be getting Total Warfare and the tech manual (and TRO 3025 if I can find it) soon but i need some advice on what else to get.

Aside from regular games with 2-4 players duking it out, I was planning on doing a campaign with my players where ill be acting GM and controlling the NPC opposition, and the players will act out their own pilot and possibly a few supporting troops.
Something along the lines of old RPG type boardgames (hero quest) and such as Necromunda/mordheim.

Is there a good supplement for BT that gives rules, scenarios and advice on sessions like these and which ones?

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Re: After total warfare
« Reply #1 on: 16 October 2013, 15:08:38 »
Strategic Operations has an extensive section on campaigns and linked scenarios and whatnot.
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Paul

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Re: After total warfare
« Reply #2 on: 16 October 2013, 15:18:07 »
You can also check out the free Chaos Campaign rules set if a more simplified approach is preferred.

http://bg.battletech.com/download/CAT35600_ChaosCampaign_Rulebook.pdf

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SCC

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Re: After total warfare
« Reply #3 on: 16 October 2013, 16:21:13 »
Ill be getting Total Warfare and the tech manual (and TRO 3025 if I can find it) soon but i need some advice on what else to get.
TRO: 3025 has been superseded by TRO:3039, get that instead, and if you're really interested in playing in that sort of time frame get XTRO: Succession Wars, Volume 1 as well, that makes the Super Wasp and Super Griffin designs playable

Aside from regular games with 2-4 players duking it out, I was planning on doing a campaign with my players where ill be acting GM and controlling the NPC opposition, and the players will act out their own pilot and possibly a few supporting troops.
Something along the lines of old RPG type boardgames (hero quest) and such as Necromunda/mordheim.
Well if you're going full RPG you'll want A Time of War, which is what the RPG is called these days.

Some of the IO Beta materials will also interest you in those regards

Creating a Force: http://bg.battletech.com/?p=4499
And Force Operations: http://bg.battletech.com/?p=4552 (Randall mucked up the page title, but it's where you want to be)

Attackmack

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Re: After total warfare
« Reply #4 on: 16 October 2013, 17:04:56 »
TRO: 3025 has been superseded by TRO:3039, get that instead, and if you're really interested in playing in that sort of time frame get XTRO: Succession Wars, Volume 1 as well, that makes the Super Wasp and Super Griffin designs playable
Well if you're going full RPG you'll want A Time of War, which is what the RPG is called these days.

Some of the IO Beta materials will also interest you in those regards

Creating a Force: http://bg.battletech.com/?p=4499
And Force Operations: http://bg.battletech.com/?p=4552 (Randall mucked up the page title, but it's where you want to be)


Yeah ATOW might be of interest further on, but right now its more casual style and not pure PnP.

From what ive read, 3025 seems to be favoured by many for being both simple and (in BT terms) primitive where mechs can endure more then in the later eras.
This appeals to me tbh and thats why im interested in it. I want to keep hightech and highpowered stuff to a minimum.

SCC

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Re: After total warfare
« Reply #5 on: 16 October 2013, 18:43:34 »
You fail to understand, TRO:3025 hasn't been in print for at least 10 years and the revised edition came out almost 20 years ago

Sartris

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Re: After total warfare
« Reply #6 on: 16 October 2013, 20:22:29 »
You fail to understand, TRO:3025 hasn't been in print for at least 10 years and the revised edition came out almost 20 years ago

I think he means the 3025 Era.

As has been mentioned, TRO 3039 is the new TRO 3025 and will have the units from that time period.

Some Succession War-era products to consider
RS: 3039 - Crapton of record sheets
http://www.battlecorps.com/catalog/product_info.php?products_id=2648

Historical Turing Points: Galtor - Campaign guide for use with the Chaos Campaign system Paul linked above (Davion vs Kurita)
http://www.battlecorps.com/catalog/product_info.php?products_id=2402

Historical Turning Points: Misery - Another Campaign guide (Kurita vs Wolf's Dragoons)
http://www.battlecorps.com/catalog/product_info.php?products_id=2542

Historical Turning Points: Mallory's World - Yet another SW-era campaign guide (More Davion vs Kurita)
http://www.battlecorps.com/catalog/product_info.php?products_id=2788

Historical: Brush Wars and Historical: War of 3039 - Pair of out of print sourcebooks you can still purchase as PDFs that detail some of the conflicts of the era
http://www.battlecorps.com/catalog/product_info.php?products_id=1727
http://www.battlecorps.com/catalog/product_info.php?products_id=59

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Re: After total warfare
« Reply #7 on: 17 October 2013, 07:39:39 »
I never knew of XTRO: Succession Wars so this thread has been promoted to awesome status. I agree on TRO: 3039 as it does have a ton of record sheets for the 3025/introductory eras.
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StuartYee

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Re: After total warfare
« Reply #8 on: 21 October 2013, 15:02:41 »
Ill be getting Total Warfare and the tech manual (and TRO 3025 if I can find it) soon but i need some advice on what else to get.

Aside from regular games with 2-4 players duking it out, I was planning on doing a campaign with my players where ill be acting GM and controlling the NPC opposition, and the players will act out their own pilot and possibly a few supporting troops.
Something along the lines of old RPG type boardgames (hero quest) and such as Necromunda/mordheim.

Is there a good supplement for BT that gives rules, scenarios and advice on sessions like these and which ones?

Ah! I remember Hero Quest! Nice!

Using that as a frame of reference, I think the Starterbooks would be up your ally. Starterbook Sword and Dragon is a great place to get your feet wet. The Starterbooks have Player Force rosters and personnel already drawn up, so it's easier to get started.

Beyond that, Total Chaos has a much bigger "sandbox" and very open ended. The pro is that the players can design their own unit from scratch and there are a lot more possibilities and all the advanced Jihad era tech is available. For a beginner however, the con is that since it is so open-ended, it's easy to get a bit lost and or confused.

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