Page 185, 186. Talks about how to damage Battle Armor at any scale.
? not sure where I asked for this.
201 and 214 also provide useful information.
Again this is tactical combat information. which is not what I was looking for.
298 tells you how to use the various concealment systems available to Battlearmor.
Didn't ask about this but o.k.
These are generic concealment systems that they have had in every version of the game.
In 2nd and 3rd each BA with concealment systems had their own rules on how they worked.
Check page 216 for Strength modifiers.
This is just a damage mod to melee attacks.
This doesn't help with lifting/running/dexterity/reflexes/etc.
Examples from 3rd:
Clan Elemetal armorEquipment Ratings:F/C/E
Attributes: STR +4, DEX -1, RFL -1 until SRM pack is jettisoned.
Melee AP: 2
Target size mod: -1
Movement: -1/-2/-3 until SRM pack is jettisoned. jump capable
IS Battle ArmorEquipment Ratings:E/D/E
Attributes: STR +3, DEX -2, RFL -1
Melee AP: 2
Target size mod: -1
Movement: -2/-4/-6, jump capable
Infiltrator MK.IIEquipment Ratings:E/E/F
Attributes: STR +3, DEX -2, RFL -1
Melee AP: 2
Target size mod: -1
Movement: -1/-2/-3, jump capable
All 3 of these units are of the same class but have different weapon load-outs allowed, special and unique subsystem. The rules in AToW make every BA generic by weight, and you Have to do all the work to set them up.
Is it god? No but it does quite clearly cover a lot of what you are looking for.
None of the info you are quoting is what I was looking for that was present in the 2nd and 3rd edition of the game.
AToW needs some more Books or PDFs to flush-out a lot of this info.
They went way to generic were it counts and flushed out to many areas that were unimportant.