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BattleMechs / Re: Dark Age/IlClan AC-2, -5, -10, -20 Challenge
« Last post by DevianID on Today at 22:44:24 »I wanted to do one more. The ac10 and 20 already has several great variants in ilclan, but the ac2 less so. I decided to make a new jackrabbit, the 25 ton ac2 mech. The commando 1c is a very similiar ac2 mech, at 25 tons 6/9 speed, so the precedent is there. This mech uses every late era weight saving bit of tech there is, including compact heat sinks to fit the heavy ferro armor. The end result is 69 points of armor (up from the Jackrabbits original 62 armor) with 6/9 speed, and the firepower from the ac2 is doubled, thanks to cramming 2 AC2s into the 25 ton frame. At 486 BV, you have a nice cheap plinker, which like the original jackrabbit should serve well in supporting infantry operations. Versus faster targets, the 22 rounds of precision AC2 ammo provides enough duration that if you run out of ammo on this 25 ton unit, that means you survived at least 11 turns.
I can see this doing well at taking out tracks and hoverskirts and vtol rotors from afar, with a platoon or two of infantry providing close support per the original Jackrabbit intent. Versus mechs, 24 hex range on a pair of AC2s means you can snipe from cross map, and try and stay out of ER PPC/Gauss range. You will probably survive longer in an ac2 Jackrabbit then an SRM commando in ilclan combat.
I can see this doing well at taking out tracks and hoverskirts and vtol rotors from afar, with a platoon or two of infantry providing close support per the original Jackrabbit intent. Versus mechs, 24 hex range on a pair of AC2s means you can snipe from cross map, and try and stay out of ER PPC/Gauss range. You will probably survive longer in an ac2 Jackrabbit then an SRM commando in ilclan combat.
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Jackrabbit Commando
Mass: 25 tons
Chassis: Endo Steel Biped
Power Plant: 150 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Ferro-Fibrous
Armament:
1 ER Medium Laser
2 AC/2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 3,115,625 C-bills
Type: Jackrabbit Commando
Technology Base: Inner Sphere (Advanced)
Tonnage: 25
Battle Value: 486
Equipment Mass
Internal Structure Endo Steel 1.5
Engine 150 XL 3
Walking MP: 6
Running MP: 9
Jumping MP: 0
Compact Heat Sink 10 0
XL Gyro 1
Small Cockpit 2
Armor Factor (Heavy Ferro) 69 3.5
Internal Armor
Structure Value
Head 3 9
Center Torso 8 9
Center Torso (rear) 3
R/L Torso 6 7
R/L Torso (rear) 2
R/L Arm 4 6
R/L Leg 6 9
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
ER Medium Laser LA 1 5 1.0
AC/2 Ammo (45) RA 1 - 1.0
2 AC/2 RA 2 1 12.0