Author Topic: Warship Discussion: Potemkin class  (Read 17594 times)

glitterboy2098

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Re: Warship Discussion: Potemkin class
« Reply #30 on: 14 October 2018, 12:07:08 »
If you want to move a battalion around, you use an overlord and a regular jumpship. The Potemkin is for when you gotta shift a whole Division.

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Re: Warship Discussion: Potemkin class
« Reply #31 on: 14 October 2018, 12:17:00 »

Upon consideration, the Potemkin might be the most useful Star League WarShip.
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Re: Warship Discussion: Potemkin class
« Reply #32 on: 14 October 2018, 14:04:53 »
In the sense that it was actually needed, and fulfilled its role?
I guess that argument could be made.
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Re: Warship Discussion: Potemkin class
« Reply #33 on: 14 October 2018, 15:37:42 »
If you want to move a battalion around, you use an overlord and a regular jumpship. The Potemkin is for when you gotta shift a whole Division.

I was thinking about how you could move several battalions forward from home, pick several more up from their staging areas, switch out passengers along the front, and bring a scattered division back with you. So you aren't moving a single formation so much as saving a dozen trips back and forth for a Jumpship by making a single loop through the theater.
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Re: Warship Discussion: Potemkin class
« Reply #34 on: 14 October 2018, 18:36:30 »
With limited engagements being the rule of the day for the clans would these have seen much combat use Pre revival?

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Re: Warship Discussion: Potemkin class
« Reply #35 on: 15 October 2018, 01:11:48 »
With their carrying capacity the Potemkin would be the prime mover for military units on a large deployment, but their running/operating costs would probably prevent them from being used as a super-freighter.  You'd use dropships if the SLDF wanted to move a Regiment. A Potemkin or a pair of them could easily move a Brigade so instead of having a score of JumpShips you reduce your logistical footprint down to two WarShips and any attendant escorts (which would have to be with the JumpShips anyhow).

As for the Clans, with their smaller military sizes, there's simply no need to fully load up a Potemkin. Hell one Potemkin could have carried ALL of Nicholas' warriors Mech's during KLONDYKE if it was loaded with nothing but Overlords.  They might have seen SOME use, but for the Clans, their carrying capacity is overkill until REVIVAL.  But we know the Clans understanding of Logistics was, for the most part that they knew of the word, but not the idea or what it meant.  Some fully loaded Potemkins with REVIVIAL would have made thins probably a fair bit easier as you could use a Potemkin or two in each Invasion corridor as a mobile supply base.
« Last Edit: 15 October 2018, 01:19:26 by marauder648 »
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Re: Warship Discussion: Potemkin class
« Reply #36 on: 16 October 2018, 21:59:08 »
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Potemkin Class Assault Transport

Length – 1,508 meters
Displacement – 1,510,000 tons
Crew Complement – 445

Background

Developed by Riga Interstellar Shipyards, the design that would become the Potemkin came about because of lessons learned during the Reunification War.  In that huge conflict, JumpShips were freely targeted and if a JumpShip was loaded with DropShips at the time any personnel aboard were terribly vulnerable and losses of JumpShips and any troops aboard could critically affect a campaign on the ground, not just losing a battle, but perhaps imperilling an invasion of a world or system.

There wasn’t enough WarShips that could be left behind to carry troop ships and the burden of carrying DropShips loaded with tanks, troops, Mechs and supplies fell upon JumpShips which were priority targets during the Reunification War.
What was needed was a WarShip that could both carry large numbers of DropShips whilst being able to defend itself and its cargo.  In Wet navy terms, what was needed was something like a LS(D) or LS(H) or Landing Ship – Dock or Landing Ship Helicopter.  These large vessels would carry forces aboard and deploy them either by landing craft or VTOLs whilst having defensive weapons to protect themselves from missile attack.

R.I.S took this idea and ran with it coming up with a 750,000-ton vessel capable of carrying 10 DropShips and defending itself from hostile WarShips.  This made the SLDF Admiralty very happy, but they then suggested a few changes and sent it back to Riga.  This began 8 years of back and forth discussion and negotiations which saw the ship grow in size and capability (and design bloat was seemingly a habit of the SLDF) until it ballooned out to a 1,510,000-ton monster with 25 DropShip collars.  And, at 1,508 meters long, this was longer than the huge Farragut class battleship and even the McKenna class, the SLDF’s most powerful WarShip was shorter than the massive transport.
This huge ship was accepted for construction and was named after the Russian military Officer Grigory Potemkin, although its more famous for the battleship Potemkin and the mutiny aboard.

The Potemkin classes great size and unique shape meant that she not only required special yards to construct the huge ship, but current shipyards had to be altered to be able to take one for docking or repairs and this raised the cost considerably.  But, flush with funds following the Reunification War the Admiralty and SLDF could afford the huge price of these massive ships and 106 would be constructed with the first leaving the slips in 2611 and the last being completed in 2781. (Although this date makes little sense as this would have been built during the Amaris Civil War and actually two years after it, but its said in TRO2750 so *shrugs*)

Costing a ‘mere’ 22,646,353,000 C-bills equivalent currency the SLDF gets a LOT of ship for its bucks.  Protected by over 1,300 tons of Ferro Carbide armour the Potemkin’s armour is roughly in the battleship range and is only somewhat weaker than the Farrgut or McKenna classes.  Firepower wise the ship does not disappoint either.  Lacking naval autocannons, instead the Potemkin is armed with firepower that would easily see the class act as an Ersatz Battleship if needed.  Triple mounts for Heavy naval PPC’s formed the Potemkin’s main punch and gave her the firepower to reach out and severely damage a target.  Triple and quadruple mounts of 45cm lasers as well as launch tubes for Barracuda missiles rounded out the armament and made the Potemkin a very dangerous ship to challenge and more than capable of seeing off a cruiser or destroyer.
And, thanks to the advances in fire control, the PPC’s and lasers could all be brought to bear on fighters to obliterate or heavily damage them at long range, but this is the only armament the ship has, she has no other weapons for point defence and lacks any form of Anti-missile defences.  But this wasn’t seen as a drawback.  Such hugely valuable ships would never be unescorted and one could expect them to be screened by cruisers, destroyers and friendly fighters and DropShips, and anything trying to get close to a Potemkin would face veritable barrage of fire and large numbers of hostile fighters and DropShips.

Unlike a Battleship or any other major WarShip the Potemkin was not fitted for any fighters of her own, and only came with 10 Small craft in two small hangars, but with docking collars for 25 DropShips the majority of the ships hull was given over to cargo space, fuel tanks and quarters for her crew and the DropShip’s personnel.  In an effort to save money the SLDF didn’t include a Lithium Fusion battery and this didn’t cut into the ships cargo capacity of over 380,000 tons of onboard storage and quarters before you even count what could be carried on her DropShips.

The Potemkin could also act as a mobile refuelling port for her DropShips and had the largest capacity fuel tanks of any WarShip in SLDF service and was rated to take 25,000 tons of Hydrogen slush fuel.
As one might expect for a ship her size, the Potemkin is slow to accelerate and is quite sluggish, and the four huge Chatham 7500 engines are only capable of a mere 1.5g of sustained thrust at full roar.  But able to sustain 1g thrust for a long time the Potemkin is a comfortable ship to work and live aboard.

Internally the ship’s hull is dominated by a single 95 meter diameter grav-deck that runs most of the length of the primary hull, all safely hidden under the ships hull plating and we can assume that the cargo bays for the Potemkin are close to the docking areas for the DropShips and two, rather small 5 ship Small Craft bays.
Large areas of the hull can also be converted into barracks or cargo storage areas, and Mech’s, tanks and vehicles can be unloaded from the DropShips into the Potemkin’s cargo bays for storage and maintenance.

Although expensive to maintain and run the Potemkin class gave the SLDF good service and the huge troop carrying capacity of the ships was vital during the New Vandenburg and Periphery Uprisings and the redeployment of the SLDF to Taurian space before helping move the SLDF’s Armies and Corps back to the Hegemony to free it from the clutches of Amaris.

Like many SLDF WarShip classes the Potemkin suffered heavily, but still they faired better than other classes and roughly 30 of the ships would survive to see Terra liberated and the Hegemony freed.

Personal note

And here’s a bit of the lore that makes little sense to me, TRO 2750 says the class was then decommissioned, TRO 3057 says they were dismantled, and this is prior to Operation EXODUS.  Giving the remnants of the SLDF and Hegemony Government a mere 4 years to decommission these huge, badly needed craft or for some unknown reason scrap them.  Now perhaps to save money that was needed for rebuilding these ships could have been put into reserve round Terra, or used to try and get personnel and equipment to badly stricken worlds in the Hegemony but to scrap them when they are needed?  Insanity and honestly I think it’s a typo.

Also it says they were stopped when new escort craft made them not worth it, I don’t think we’ve ever had any idea of what these craft are, and really, because of their obscene carrying capacity, not much can really replace a Potemkin, the only problem is that they are bloody expensive to make and require special yards for refits and repairs, so you could re-word it as their costs being the reason why they were cancelled. But then again, the Hegemony is basically a post scarcity civilisation by this point and really money wouldn’t be an issue, but oh well!

End of note

General Kerensky wisely took as many active Potemkin class ships with him on Operation EXODUS as he could, where their massive DropShip and cargo capacity turned each Potemkin that accompanied the fleet into mobile towns and cities, and during the long months of Operation EXODUS the first children would be born aboard these mobile arcologies, along with dissent and the SLS Hermes took part in the Prinz Eugen Revolt, and her commander was one of the men executed following the quashing of the mutiny.  Two are known to have remained in the Inner Sphere, the CSV Vision of Truth and the Lyran LCS Nightwind which lead an audacious deep raid into Combine space to hit the Combine's capital, and here loaded with 25 assault and carrier DropShips the power of a Potemkin was shown as the ship quickly established orbital dominance over Luthien.

In Clan service, little changed save for the addition of a Lithium Fusion battery and slight alterations to the hull to allow for HarJel sealant to be included.
These massive ships would rarely carry their full loads of DropShips and some Clans even took to using the big ships as an Ersatz Battleship, but with their size and importance, never risked them in combat.

Design

Unique in design and role the Potemkin is a very potent ship no matter what way you look at it.  With 25 docking collars she’s super flexible.  If you went insane and loaded her up with 25 Titan’s she’d have 450 fighters, and if you used up a good chunk of the SLDF’s Lee Carrier variants you could have them pump out 1000 fighters.  You want to invade a planet?  Twenty five Overlords gives you 900 Mechs which is pretty much enough to subdue anything this side of a House Capital and you can carry any mix in between. And the fact that the SLDF had over a hundred of these things gives you some idea of the number of troops they could bring to bare if they REALLY wanted to ruin your day.  A Potemkin is a HUGE strategic advantage for the side with them, they can move huge numbers of troops, equipment and anything they need all safely tucked up within one ship.  And the ship isn’t bad either.

With an idealized broadside she can point 12 x Heavy Naval PPCs at you (in triple mounts) and seven NL-45s (one quad mount one triple) as well as a pair of Barracuda’s for plinking fighters or causing crits.  And thanks to her being built when she was, she’ll have bracket firing so a nice -2 or -3 to hit with her weapons against ships at long range and fighters.

This is all on a heavily armoured platform that’s better protected than any Battlecruiser or Heavy Cruiser and happily steps into battleship territory that comes within a fair range of the McKenna class in terms of protection (201 points on the broadside, 179 nose, 156 aft) whilst her 80 points of structural integrity make her suitably solid.  In a House fleet you could easily call the Potemkin a battleship and its quite understandable why the Clans used them as stand-in battleships although probably only as a show of force.

In a fight a Potemkin alone could probably see off anything short of a full on Battleship although with no internal fighters of her own she could be vulnerable to a fighter strike (although this is why you have a Titan or two aboard or a Lee CV for that role)  But the job of a Potemkin isn’t to fight hostile WarShips, her guns are a very big KEEP THE HELL AWAY sign and she’s too slow to really run from a fight as her engines don’t generate much thrust, leading to slow acceleration and limited rolling/turning, meaning you can quite easily out turn the ship.  No, their job isn’t to fight, its to carry massive amounts of Mechs, tanks and fighters to your world and make it their world.

But with their huge carrying capacity means that you’ve also got one VERY big basket with a lot of eggs in it and the loss of a Potemkin could be disastrous.  A single Potemkin could easily carry a full Division or a pair of Brigades and thus would no doubt be very heavily guarded whilst carrying a full complement of troops and their equipment.  So if you’re in a campaign and you’ve got a Potemkin, or are facing one or two, you might want to guard them or go after them.

Really the massive number of DropShips a Potemkin can carry is only really of use in a Campaign, in a stand up battle if you had all 25 DropShips aboard and launched them, then you’d need a small army of folks to control them all and that’s a tad impractical to say the least.    But if you was forced into a fight, then stay at long range and bracket fire as much as you can to try and wear down an opponent before they can get too close.  WarShip armour is quite weak (low numbers) and most WarShips can easily punch through each other’s armour in a few quick salvos at shorter range, so use your long range weapons to worry away at their armour and cause enough damage to knock out weapons or other systems.

General thoughts

I like the idea of the Potemkin, they really are a Tarawa or America class LHA ( https://en.wikipedia.org/wiki/America-class_amphibious_assault_ship )
just scaled up, where the Osprey’s are now DropShip’s and the armament has also grown in scale.  The original 2750 has them armed with big batteries of Medium Naval PPC’s (10 per section instead of the two triple mounts for Heavy Naval PPCs) and I’m not sure what’s better. Owing to the changes in weapons mounts (where you can only have a maximum of 70 damage from a cluster of weapons) you’d have to break up the Medium Naval PPC’s into two 5 gun mounts and this does the same damage as the triple Heavy naval PPC’s but is better for bracket firing as you’d get the full -4 to hit.

As the heat and tonnage are the same for the two batteries you could even head cannon it that the first Potemkins that entered production had the Medium naval PPC’s and then a later Flight II of them had heavy naval PPCs as it was felt that the bigger guns were better for supporting ground troops if needs be due to their greater damage and longer range.

It’s also a shame we didn’t see the original 750,000 ton design and with the huge cost of building the Potemkin class, having a smaller ship that’s cheaper to produce but can still happily carry a Regiment if needed would make sense as you’d not need to use the huge carrying capacity of a Potemkin all the time, making any trip where you’re not at capacity basically an expensive ‘in ballast’ run.

Art

The art is a mixbag. The original 2750 art



Looks pretty darn solid, a big rock solid ship that looks imposing and lumbering, yet quite sleek.

The TRO 3057 changes that asthetic, but it does give us a good idea of the placement of the Docking collars that helped give the nickname 'Corncob Cruiser'.



And its why I had Matt Plog re-do the Potemkin in this non-canon art which keeps the best bits of the 2750 design whilst altering it to make changes like having the docking collars all together in one area which, in my mind would make docking and launching/loading them a damn sight easier than having them pebble-dashed all over the hull.




As always, thoughts, comments and opinions are most welcome!
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UnLimiTeD

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Re: Warship Discussion: Potemkin class
« Reply #37 on: 17 October 2018, 01:07:17 »
Uhm... the OP is now at the end of the tread?
What happened there?
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marauder648

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Re: Warship Discussion: Potemkin class
« Reply #38 on: 17 October 2018, 01:31:08 »
Had to make a lil change here and there :)
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UnLimiTeD

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Re: Warship Discussion: Potemkin class
« Reply #39 on: 17 October 2018, 03:06:25 »
I actually thought it was being too negative about something.
I do like having actual opinions to argue about. Though, wouldn't it have been feasible to just edit the OP?
« Last Edit: 18 October 2018, 18:35:19 by UnLimiTeD »
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Re: Warship Discussion: Potemkin class
« Reply #40 on: 17 October 2018, 06:48:35 »
Locked for moderator review.
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Re: Warship Discussion: Potemkin class
« Reply #41 on: 18 October 2018, 15:37:45 »
This thread is unlocked. I'm sure we'll have no more references to what the Potemkin resembles.

Thank you
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Re: Warship Discussion: Potemkin class
« Reply #42 on: 18 October 2018, 17:30:38 »
This thread is unlocked. I'm sure we'll have no more references to what the Potemkin resembles.

Thank you

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Sjhernan3060

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Re: Warship Discussion: Potemkin class
« Reply #43 on: 18 October 2018, 18:54:01 »
I actually like both designs. Just got my 3057 version in the mail and I was surprised that it was smaller than many warships fluff wise it’s supposed to be one the largest right?

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Re: Warship Discussion: Potemkin class
« Reply #44 on: 18 October 2018, 19:04:29 »
Scale isn't very much a thing with WarShip minis, especially the earlier ones. The best you're going to get is that the Potemkin will likely be longer than cruiser minis, even if only by a tiny amount.
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Re: Warship Discussion: Potemkin class
« Reply #45 on: 19 October 2018, 05:37:46 »
I actually like both designs. Just got my 3057 version in the mail and I was surprised that it was smaller than many warships fluff wise it’s supposed to be one the largest right?

Like Weirdo said.  I started getting the miniatures when they first came out.  Potemkin came little bit later.  The earlier Warship minis were huge. Aegis, Fox, Avalon, Black Lion..those were larger than later ones like the Potemkin when they started doing fleet scale.   
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Re: Warship Discussion: Potemkin class
« Reply #46 on: 19 October 2018, 05:52:50 »
*slaps top* this bad boy can fit so many Dropships...

I have a love/hate relationship with the Potemkin. I love it because other ships win battles, this is what you use to win wars. I hate it because it kills threads. You always get someone talking about loading 25 of whatever their favorite DropShip class is into one (usually a carrier or PWS), and every single time, the post immediately before that was the last one worth reading. It is the physical incarnation of Godwin's Law.
I'm curious. Where do you draw the line w.r.t. BT universe-realistic dropship loads for the Potemkin?

I'm thinking, a full RCT and a couple of escort PWSs and ASF carriers... make the Potemkin the one-ship mega-LPD of Battletech

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Re: Warship Discussion: Potemkin class
« Reply #47 on: 19 October 2018, 07:33:54 »
This thread is unlocked. I'm sure we'll have no more references to what the Potemkin resembles.

Thank you

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Re: Warship Discussion: Potemkin class
« Reply #48 on: 19 October 2018, 10:08:00 »
I think the Ghost Bears saw the Potential of the Potemkin when they merged it with their Leviathan project

Put together you've essentially created a moving defence line that can defend half a dozen systems all contained in one Warship it's the future of Warship use I think
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Re: Warship Discussion: Potemkin class
« Reply #49 on: 19 October 2018, 12:14:12 »
One of the background things with the Clan Invasion that made little sense is that the Clans who owned Potemkins but did not invade SHOULD have gotten rich.

For instance the Scorpions somehow had 4 or 5 IIRC, though one was in pretty bad shape . . . yet they could (and should) have rented the ships out to the Invaders when approached.  Under Showers, I would only see the Wolves renting a ship to bring in supplies and replacements from the Homeworlds which would fit with Ulric's staging caches and combing conquered worlds to get whatever supplies they could use so only the irreplaceable stuff came down the Exodus Road.  After Ulric is elected ilKhan I could see the Falcons, Bears, and Cats trying to get Potemkins and whatever other JS the other Clans would rent.  Oddly enough, I would say the Sharks would NOT be doing so since Hawker was all about being a warrior and blocked his merchants.

This means the Clans gaining the most benefit from the Invasion but not actually Invaders would be the Ravens (b/c Potemkins & Aegis rentals are a nice racket), Scorpions, and maybe the Horses since they had 3 . . . the list I could find was not really complete.

What you do with the docking collars depends on the timeframe . . . for Kerensky's Exodus, IMO they make better people moves.  Attach 15-20 personnel transport dropships- infantry carriers, passenger liners, quarters heavy freighters- and of course one or four of those infantry carriers should be filled with MPs.  The remaining DS slots are for the largest freighters Kerensky had along at the start.  Those freighters are rotated out as their stocks of food, water & other essentials are used up.  Do that for say 25 of the Potemkins Kerensky took along while the remaining 5 or so carried the most valuable cargoes in his fleet operations- whatever supplies you did not want pilfered, damaged or kept out of the hands of any rioters/mutiny.  Those ships are 'garrisoned' by your best equipped most dedicated hard core troops- think special forces.  Because you want to keep anyone from sneaking over to seize the supplies.

For the Clan Invasion . . . during the preliminaries I would not put any ground force DS on my Potemkins.  Its too concentrated for what I would do in the Periphery campaign or even later waves.  Potemkins are going to be put to work, they would depart with the main fleets in June 3049, but as soon as they reached the Periphery holdings it would be time to unload and travel back to the Homeworlds for more supplies.  Any Behemoth the Clan owned would of course be assigned to the Potemkin, Mammoths, Jumbos, Mules and other cargo carriers as available- but the point would be to use the largest available to haul to the Periphery staging point.  Smaller freighters could move the cargo from the Periphery node with regular JS out to the frontline & units.  In the reverse, smaller freighters and regular JS could gather the supplies from a Clan's worlds & enclaves to deliver them to a node on the IS side of Clan space- probably somewhere that had a recharge station & cargo docks.  Until well after Tukayyid, my Clan's Potemkins will be travelling up and down the Exodus Road without stop except for any regular maintanence (or emergency) needs- though likely with a small escort ship after the warhships are mostly withdrawn from the OZs.  Especially escorted once the Sharks start trying to interdict supplies.

During the Civil War era in the IS?  The Potemkin is about as well armed as a heavy cruiser IMO and its deficiencies can be covered with the right dropships.  For those Clans without a Leviathan or Conqueror, it becomes a 'carrier' using its collars to carry Noruff, Miraborg, Mercer, Carriers and Titans for half to a third of its collars and it is assigned to carry/escort important cargo/units.

During Icestorm, one of the many mistakes Montrose made was leaving her biggest hauler sitting in the Periphery!  Sure it was useful to get your four or five galaxies to the Inner Sphere, but after that IT should have been the escort and had quite a few of the supply ships in the Coterie's collars.  CIH Coterie could have easily defeated the Jade Falcon Whirlwind class that captured their re-supply convoy.
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Re: Warship Discussion: Potemkin class
« Reply #50 on: 19 October 2018, 20:34:00 »
*slaps top* this bad boy can fit so many Dropships...
I'm curious. Where do you draw the line w.r.t. BT universe-realistic dropship loads for the Potemkin?

I'm thinking, a full RCT and a couple of escort PWSs and ASF carriers... make the Potemkin the one-ship mega-LPD of Battletech

At least five different classes of ships, and a minimum of 30% of those ships should be noncombat designs. Bear in mind, I pulled those figures out of my butt at the spur of the moment.
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Kidd

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Re: Warship Discussion: Potemkin class
« Reply #51 on: 20 October 2018, 02:23:48 »
At least five different classes of ships, and a minimum of 30% of those ships should be noncombat designs. Bear in mind, I pulled those figures out of my butt at the spur of the moment.
30% is hefty if by pure noncombatants you mean Mules and Mammoths

7 cargo droppers out of 25...

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Re: Warship Discussion: Potemkin class
« Reply #52 on: 20 October 2018, 02:29:07 »
Col Ward, very very good break down and ideas, and yeah the Clans were moronic not to bring supplies forwards and as you say, they could have easily used the Potemkins of Clans not involved.  But the Clans during REVIVAL had as good a grasp of logistics as the Germans did in WW2 if not waaaaay worse.  They were aware of Logistics being a word but that's about it.  Plus Leo Shower's plan for the Invasion seemed to be

1 - Scream.
2 - Leap!
3 - Zellbrigen.
4 - ?????
5 - Terra is ours!

The man seemingly had precisely zero grasp of strategy other than

a - Walk up to opponent.
b - Punch in face.

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Jellico

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Re: Warship Discussion: Potemkin class
« Reply #53 on: 20 October 2018, 03:26:43 »
The Clans ran a successful invasion with a 6 month tail. Find another faction that has done the same. Heck. 4 - 6 (depending on how you count em) different Clans ran successful invasions with minimal sharing of resources for the best part of 20 years. How much is being bad at logistics and how much is it just hard?

30% is hefty if by pure noncombatants you mean Mules and Mammoths

7 cargo droppers out of 25...
Sounds perfectly reasonable. In a modern military it is something like 90% tail to 10% teeth. Have a look for some threads on how ASF burn through hydrogen. Big units have big hungers that need to be fed.

UnLimiTeD

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Re: Warship Discussion: Potemkin class
« Reply #54 on: 20 October 2018, 07:22:51 »
I don't have as many numbers to pull, but I think it depends on what you want to do.
Use a Potemkin to hold a range of systems, probably stretching some 60 LY?
You need limited cargo droppers - just enough to resupply the ship in a few passes from planets - but you'll have need for some ground transports as well as a few open spots, you never know what happens. That leaves a lot of room for space combat elements.
But, if your defenses are acceptable with plenty dropships, some groundforces, maybe even a smaller warship somewhere - or if you have to support and supply garrisons on otherwise unfriendly or uninhabitable worlds over a large stretch - I agree you'd need a lot of cargo droppers, to quickly resupply forces, or refill the ship.
In that case, the aerospace elements would probably just need to be strong enough to defend the ship against a squadron of dropships with fighter support, and carried groundtroops would either be quick reaction forces to reinforce an existing garrison in dire need or reserves that are rotated around.
Really, if you use this mainly as a supply base for an entire border, besides self defence it can easily double down on cargo. Even 12 cargo droppers wouldn't strike me as excessive in that case.

You certainly can't complain a Potemkin doesn't give you options.
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Re: Warship Discussion: Potemkin class
« Reply #55 on: 20 October 2018, 07:38:01 »
30% is hefty if by pure noncombatants you mean Mules and Mammoths

7 cargo droppers out of 25...

I mean it. Taking a Potemkin means you're not planning to fight a battle, you're planning to win a war. Assume your theater commander rose through the ranks in the Star League Logistics Corps, and load accordingly.

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Kidd

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Re: Warship Discussion: Potemkin class
« Reply #56 on: 20 October 2018, 08:32:33 »
Sounds perfectly reasonable. In a modern military it is something like 90% tail to 10% teeth. Have a look for some threads on how ASF burn through hydrogen. Big units have big hungers that need to be fed.
The TTR is more about manpower.

Good point about the ASFs and hydrogen.

I mean it. Taking a Potemkin means you're not planning to fight a battle, you're planning to win a war. Assume your theater commander rose through the ranks in the Star League Logistics Corps, and load accordingly.
Alrighty, 10 Behemoths coming up sah!

Hmm. Yeah sadly that appears to be the prosaic truth - a Potemkin is really a logistics beast more than anything else.

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Re: Warship Discussion: Potemkin class
« Reply #57 on: 20 October 2018, 09:35:57 »
So for the upper end cargo droppers (Behemoth, Mammoth, Jumbo, Mule) I used the Jumbo as a 'median' cargo value for all 25 collars- mostly in my thought process for the Exodus, Clan Invasion & Op Icestorm.  For the ability to carry 25 DS, I think it came to something like 280kt of cargo carried (basically 25 Jumbos) . . . which interestingly enough, is about 100kt less than the Potemkin's actual cargo space.  It makes me think there was a SLDF dropper between the Behemoth and Mammoth, maybe before their introduction to use the collars on the warship fully . . . or even before the Potemkin's intro of 2611.

One other thing to consider when moving something with the Potemkin- its a BIG point failure source.  Military rules for dealing with the Demon Murphy says that if you absolutely need something for a mission, whatever its traveling on will not get it to the destination.  The solution to this is crossloading . . . which means when possible you split mission critical equipment or personnel between multiple transports- you have two bomb experts to get to a LZ, each one flys on a different VTOL into the LZ.  Convoy through the desert?  You split the water tanks between several vehicles.

The Potemkin invites the operations/logistics planner to ignore this principle because its so MANY collars, though for the Star League this was probably overcome by having more Potemkins, Monoliths, and Leviathans (no matter how 'bad' they were for security) when moving whole armies.
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Re: Warship Discussion: Potemkin class
« Reply #58 on: 20 October 2018, 12:17:25 »
Using a Potemkin as a huge and mobile strategic resource hub makes sense and whilst they do represent a huge point of failure for a campaign if one was lost, you can bet that any Potemkin deployed would be very heavily guarded purely for that reason.
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Colt Ward

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Re: Warship Discussion: Potemkin class
« Reply #59 on: 20 October 2018, 12:49:21 »
Its not about guarding explicitly . . . what happens if the Potemkin misjumps?  What if its sail fails to deploy b/c a jammed line motor that delays its jumping on schedule for operational time table- how hard would it be to shift mission critical cargo DS to other collars to make the time table?  Or a problem with the jump core- leaks in the helium reservoirs, a whatsit breaking, a virus getting into the nav computer, etc.
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