Author Topic: 2014 Gen Con Trial of Bloodright  (Read 2880 times)

CranstonSnord

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2014 Gen Con Trial of Bloodright
« on: 30 August 2014, 20:20:34 »
For the Sea Fox Hawker bloodname.

The initial mech pool:

Code: [Select]
Mech              Tonnage   BV   Stats                                                                                           G/P Adjusted BV ability
Cauldron Born A     65      2429 5/8/0 XLFE ES; 9.5T/86% FF Armor; 13 DHS; 1 Flmr 2 ERLL 3 ERML 2 MG 1 MPL 1 UAC20               4/3 3157.7
Cauldron Born D     65      2228 5/8/0 XLFE ES; 9.5T/86% FF Armor; 13 DHS; 2 UAC/10 1 ERLL 2 ERML                                4/2 3119.2
Glass Spider        60      1825 4/6/0, Std FE, ES; 10.5T/100% FF Armor; 10 DHS; 2 GR                                            3/2 3066
Guillotine IIC      70      2377 4/6/4, Std FE, ES; 12.0T/88% Armor; 16 DHS; 2 ERML, 1 SRM6, 1 ERPPC, 2 LPL                      4/3 3090.1
Ha Otoko 3          65      2206 4/6/0, Std FE, ES; 13.0T/99% Armor; 13 DHS; 1 ECM, 1 ERLL, 1 ERML, 2 APGR, 2 LRM20              4/2 3088.4
Karhu A             65      2560 5/8/5, XLFE, ES; 10.5T/95% FF Armor; 12 DHS; 1 GR, 1 ERML, 1 LRM10, 1 McPL, 1 LPL               4/4 2944
Karhu B             65      2787 5/8/5, XLFE, ES; 10.5T/95% FF Armor; 14 DHS; 1 ECM, 3 ERML, 1 UAC20, TC                         4/4 3205.05
Karhu D             65      3118 5/8/0, XLFE, ES; 10.5T/95% FF Armor; 16 DHS; 1 ECM, 3 ERML, 1 BAP, 2 ERPPC, 2 AMS, 1 SSRM6, TC  4/5 3118
Linebacker Prime    65      2390 6/9/0, XLFE, ES; 10.0T/91% FF Armor; 14 DHS; 1 SSRM4, 1 ERSL, 1 LRM5, 2 ERPPC                   4/3 3107
Linebacker E        65      1846 6/9/0, XLFE, ES; 10.0T/91% FF Armor; 14 DHS; 1 ERLL, 2 ATM6, 1 LAP                              3/2 3101.28
Loki H              65      1952 5/8/0, XLFE, Std; 8.0T/61% Armor; 13 DHS; 1 LRM15, 2 APod, 1 BAP, 1 UAC5, 1 ERPPC, 1 HLL, 4 HSL 2/4 3142.72
Loki Mk II Prime    65      2189 4/6/0 XLFE ES; 9.5T/86% FF Armor; 12 DHS; 2 GR 2 ERLL SSRM4                                     4/2 3064.6
Loki Mk II B        65      1798 4/6/0 XLFE ES; 9.5T/86% FF Armor; 15 DHS; ERLL 4 MPL LongTomCannon                              3/2 3020.64
Mad Cat Mk IV PR    75      2702 5/8/0 XLFE ES; 12T/ 99% FF Armor; 16 DHS; 2 ERPPC 4 SSRM6 ERSL                                  4/4 3107.3
Mad Cat Mk IV A     75      2413 5/8/0 XXLFE ES; 16T/97% FL Armor; 17 DHS; 2 ERLL 2 ATM6 4 SPL                                   4/3 3136.9
Mad Dog Prime       60      2351 5/8/0, XLFE, Std; 8.5T/81% FF Armor; 12 DHS; 2 MPL, 2 LRM20, 2 LPL                              4/3 3056.3
Night Gyr  Prime    75      2830 4/6/4, XLFE, ES; 11.5T/95% FF Armor; 20 DHS; 1 UAC/10, 3 MPL, 2 ERPPC                           4/5 2830         Jumping Jack
Night Gyr A         75      2680 4/6/4, XLFE, ES; 11.5T/95% FF Armor; 16 DHS; 3 MPL, 2 SSRM6, 1 LPL, 1 UAC20                     4/4 3082
Nova Cat C          70      1944 4/6/0 XLFE ES; 13.5T/100% Armor; 12 DHS; 1 LB5 2 UAC5 2 LPL                                     3/3 3032.64
Nova Cat D          70      2084 4/6/0 XLFE ES; 13.5T/100% Armor; 20 DHS; 3 HLL 1 LB10 TC                                        3/4 2875.92       Hot Dog
Nova Cat E          70      2191 4/6/0 XLFE ES; 13.5T/100% Armor; 15 DHS; 4 ATM9 1 LPL                                           3/4 3023.58
Phoenix Hawk IIC 7  80      2219 4/6/6 XLFE ES; 14.5T/94% Armor; 10 DHS; 2 SSRM4 2 ERML 2 LB10                                   3/4 3062.22
Predator            60      1754 5/8/0 XLFE Std; 11.5T/92% Armor; 10 DHS; 2 ERML 2 ERSL 2 LB10                                   2/3 3192.28
Rifleman IIC 3      65      1733 3/5/3 Std FE ES; 13.5T/100% Armor; 21 DHS; 1 BAP 2 HLL 2 UAC2                                   1/4 3188.72
Rifleman IIC 4      65      2140 3/5/3, Std FE, ES; 13.5T/100% Armor; 16 DHS; 2 ATM9, 2 LPL                                      4/1 3210
Thor II A           70      2473 5/8/5 XLFE ES; 12T 88% FF Armor; 14 DHS; ERPPC LRM15 LRM5 LB10                                  4/3 3214.9
Thor II C           70      2351 5/8/0 XLFE ES; 12T 88% FF Armor; 14 DHS; 2 LPL UAC20 SSRM4 Fl                                   4/3 3056.3
Thor D              70      2643 5/8/5, XLFE, Std; 9.5T/84% FF Armor; 20 DHS; 2 ERLL, 2 ERML, 2 MG, 2 AMS, TC                    4/4 3039.45
Timberwolf Prime    75      2737 5/8/0, XLFE, ES; 12.0T/100% FF Armor; 17 DHS; 2 ERLL, 2 ERML, 2 MG, 1 MPL, 2 LRM20              4/4 3147.55
Timberwolf E        75      2444 5/8/0, XLFE, ES; 12.0T/100% FF Armor; 18 DHS; 1 LTAG, 2 ERLL, 2 ATM9                            4/3 3177.2
Vulture Mk IV Prime 60      2110 5/8/0 XLFE ES; 14.5T / 100% FL Armor; 12 DHS; ERPPC LB5 4 SRM6 ERSPL                            3/4 2911.8
Warhammer IIC 8     80      2380 5/8/0 XLFE ES; 11.5t/89% FF Armor; 19 DHS; 2 HLL 2 PC 2 ERML SSRM6                              4/3 3094


The mech selected by each player:

Code: [Select]
Player Mech             Gunnery Piloting Ability
A.)    Karhu D             4       5
B.)    Vulture Mk IV Prime 3       4
C.)    Night Gyr Prime     4       5      Jumping Jack
D.)    Mad Cat Mk IV PR    4       4
E.)    Nova Cat E          3       4
F.)    Linebacker E        3       2
G.)    Timberwolf Prime    4       4
H.)    Nova Cat C          3       3
I.)    Rifleman IIC 4      4       1
J.)    Loki Mk II B        3       2
K.)    Phoenix Hawk IIC 7  3       4
L.)    Karhu B             4       4
M.)    Thor II C           4       3
N.)    Thor D              4       4
O.)    Rifleman IIC 3      1       4
P.)    Mad Dog Prime       4       3
Q.)    Nova Cat D          3       4      Hot Dog
R.)    Predator            2       3
S.)    Glass Spider        3       2
T.)    Guillotine IIC      4       3
U.)    Night Gyr A         4       4
V.)    Cauldron Born A     4       3

How things played out:

Code: [Select]
Round 1:
F(Linebacker E) vs G(Timberwolf Prime), G won
B(Vulture Mk IV Prime) vs P(Mad Dog Prime), B won
H(Nova Cat C) vs T(Guillotine IIC), H won
L(Karhu B) vs J(Loki Mk II B), J won
R(Predator) vs U(Night Gyr A), R won
I(Rifleman IIC 4) vs D(Mad Cat Mk IV PR), D won
C(Night Gyr Prime) vs O(Rifleman IIC 3), C won
Q(Nova Cat D) vs E(Nova Cat E), E won
K(Phoenix Hawk IIC 7) vs V(Cauldron Born A), K won
S(Glass Spider) vs M(Thor II C), M won
N(Thor D) vs A(Karhu D), A won

Round 2:
G(Timberwolf Prime) vs B(Mad Dog Prime), G won
H(Guillotine IIC) vs J(Loki Mk II B), H won
R(Predator) vs D(Mad Cat Mk IV PR), R won
C(Night Gyr Prime) vs E(Nova Cat D ), E won
K(Cauldron Born A) vs M(Thor II C), K won
A got a bye

Round 3:
G(Linebacker E) vs H(Guillotine IIC), H won
R(Night Gyr A) vs E(Nova Cat D), R won
K(Phoenix Hawk IIC 7) vs A(Thor D), K won

Round 4:
H got a bye
R(Night Gyr A) vs K(Phoenix Hawk IIC 7), K won

Final:
H(Loki Mk II B) vs K(Night Gyr A), K won

Pictures:
https://plus.google.com/photos/108372043424768835489/albums/6053521650394804049

Alex Keller

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Re: 2014 Gen Con Trial of Bloodright
« Reply #1 on: 04 September 2014, 10:22:28 »
Cool.  What happened to the Guillotine IIC after it won in round 3?

nckestrel

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Re: 2014 Gen Con Trial of Bloodright
« Reply #2 on: 04 September 2014, 12:47:08 »
Cool.  What happened to the Guillotine IIC after it won in round 3?
Player H (that had been using the Guillotine IIC) used the Loki II B in the Final.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Alex Keller

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Re: 2014 Gen Con Trial of Bloodright
« Reply #3 on: 04 September 2014, 13:22:00 »
Hmm, didn't know you could switch rides.  I'll have to make it out for one of these sometime before we run out of bloodnames!

CranstonSnord

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Re: 2014 Gen Con Trial of Bloodright
« Reply #4 on: 04 September 2014, 21:24:45 »
Yes, at the start of each game the two players dice off to determine who is the Hunter and who is the Hunted. The Hunted gets to choose which maps are used, and what edge of the map each player starts on, and the planetary condition in effect (if any). The Hunter gets to choose what mech from his pool he is using, and what mech from his opponent's mech pool his opponent is using. As your mech pool is formed by your starting mech and any mechs you've defeated, the first round the Hunter gets an extra point of edge (everyone gets one edge each game, so first round Hunters start with two edge). After that game, the Hunter in each game has control over which mechs are facing off.


CungrVanck

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Re: 2014 Gen Con Trial of Bloodright
« Reply #5 on: 10 September 2014, 11:16:40 »
Were the players those who showed up or did they need to complete/win some event prior to this one?

CranstonSnord

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Re: 2014 Gen Con Trial of Bloodright
« Reply #6 on: 10 September 2014, 14:45:35 »
The player who won the Clan Grand Melee the previous day got in to the Bloodright for free. Everyone else just had to buy a ticket or generics. No prerequisite event required.