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« Last post by DevianID on 23 April 2024, 23:52:17 »
This is a fun experiment. So my entry is a 2650 model Commercial Loader. The 10 ton small frame can pick up 1 ton standardized pallets more nimbly then a forklift. The 2/3 speed is because it is meant to walk around inside buildings and loading areas, not run cross country. The vehicle flamer is likely loaded with water or coolant for most operations, though I debate switching it to the same .5 tonnage sprayer for more utility but worse range. The vehicle flamer would be better for offense, but the sprayer would have better utility to paint and such.
The 2 points of commercial armor covering every location keeps the unit safe versus most bumps and falls, and also from small arms. The fuel cell battery is a bit more economical then the fusion engine or ICE engine, as you want air conditioning (1 heat sink) for those hot factory floors, which the ICE engine doesnt come with standard.
For actual security purposes, I see many news stories about the Commercial Loader committing terrible acts versus protesters with that vehicle flamer, even if its just water. I can definitely see the loader walking out of the loading dock, cracking the mechs knuckles, to scare off any trespassers.
Commercial Loader
Mass: 10 tons
Chassis: Industrial Industrial Biped
Power Plant: 20 Fuel Cell
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Commercial
Armament:
1 Flamer (Vehicle)
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2650
Tech Rating/Availability: D/D-E-E-D
Cost: 624,157 C-bills
Type: Commercial Loader
Technology Base: Inner Sphere (Standard)
Tonnage: 10
Battle Value: 66
Equipment Mass
Internal Structure Industrial 2
Engine 20 Fuel Cell 1
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sink 1 0
Gyro 1
Cockpit 3
Armor Factor (Commercial) 36 1.5
Internal Armor
Structure Value
Head 3 4
Center Torso 4 6
Center Torso (rear) 2
R/L Torso 3 4
R/L Torso (rear) 2
R/L Arm 1 2
R/L Leg 2 4
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Vehicle Flamer Ammo (20) RT 1 - 1.0
Flamer RT 1 3 0.5
Heat Sink LT 1 - 1.0