Merkava Heavy Tank Mk VIa1
Mass: 75 tons
Movement Type: Tracked
Power Plant: 300 ICE
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
1 Machine Gun
1 AC/5
1 SRM 4
1 LRM 10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2735
Tech Rating/Availability: E/X-C-D-D
Cost: 1,569,750 C-bills
Type: Merkava Heavy Tank
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 75
Battle Value: 558
Equipment Mass
Internal Structure 7.5
Engine 300 ICE 38
Cruising MP: 4
Flank MP: 6
Heat Sinks: 0 0
Control Equipment: 4.0
Power Amplifier: 0.0
Turret: 2.0
Armor Factor 72 4.5
Internal Armor
Structure Value
Front 8 15
R/L Side 8/8 15/15
Rear 8 12
Turret 8 15
Weapons
and Ammo Location Tonnage
SRM 4 Turret 2.0
Machine Gun Turret 0.5
AC/5 Turret 8.0
LRM 10 Turret 5.0
LRM 10 Ammo (12) Body 1.0
AC/5 Ammo (20) Body 1.0
SRM 4 Ammo (25) Body 1.0
Half Machine Gun Ammo (100) Body 0.5
The Merkava Mk VIa1 is a "modernized" variant of the Merkava Mk VI, an ancient version of an old hegemony design which was obsolete even by Reunification War standards. There is little to praise about the design itself, with an anemic weapon load, and an armor shell which is barely fit to protect against bugmechs, it is fairly useless in any role other than riot control and perhaps as a trainer to filter for AFFS Manticore crews.
However, the design has one redeeming feature. After over 200 years without production and without exercising their IP rights, Leopard Armor's Merkava design had moved to the Public domain. With such a cheap, simple, and awful design, which might raise eyebrows but not hackles even in huge quantities, the Merkava Mk VIa1 does one thing better than any more modern design does, quietly produces institutional experience with the production of heavy tanks and spreads that experience and machinery out across the entire length and breadth of the Federated Suns.
This would in theory allow for production of tanks to start to ramp up really really quickly if and when the Draconis Combine decided to get ideas. This worked out on paper much better than it did in reality, but the concept itself seemed to have merit at the time.