Author Topic: MOTW - Dire Wolf  (Read 43190 times)

Natasha Kerensky

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Re: MOTW - Dire Wolf
« Reply #150 on: 10 July 2020, 13:56:39 »
The DireWolf-E mentioned above I think fills the roll of Z since they said it has a CEWS on it.
   Or is that not the same thing?

The Dire Wolf E carries Watchdog CEWS, which is not the same thing as the Society’s Nova CEWS.  But they use the same tonnage and the Nova CEWS uses one less crit, so the switch is easy.

That said, the Society had the Turkina Z with its 48 iATM tubes, Nova CEWS, and jump jets.  So I’m not sure what else a Dire Wolf Z would bring to the table.
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MoneyLovinOgre4Hire

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Re: MOTW - Dire Wolf
« Reply #151 on: 10 July 2020, 18:09:02 »
Probably iATMs backed up by improvised heavy lasers on a targeting computer.
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Colt Ward

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Re: MOTW - Dire Wolf
« Reply #152 on: 10 July 2020, 20:31:26 »
That said, the Society had the Turkina Z with its 48 iATM tubes, Nova CEWS, and jump jets.  So I’m not sure what else a Dire Wolf Z would bring to the table.
No tonnage wasted on jump jets.
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Caedis Animus

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Re: MOTW - Dire Wolf
« Reply #153 on: 11 July 2020, 14:28:52 »
No tonnage wasted on jump jets.
Jump Jets and IATMs make a good pair-if your pilot can actually hit anything while jumping; 48 HE IATM missiles to the rear arc is not a good day in anyone's book. In fact, jump jets are the only thing I would change about things like the Osteon Prime.
« Last Edit: 11 July 2020, 14:31:24 by Caedis Animus »

Colt Ward

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Re: MOTW - Dire Wolf
« Reply #154 on: 11 July 2020, 14:37:33 »
Its 3/5 . . . and all 3 are Omnis, there is no need to waste tonnage on fixed JJs.  Outside of a custom Omni refit, no Turkina will ever be 3/5/5 . . . a Dire Wolf can do that if needed.
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Caedis Animus

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Re: MOTW - Dire Wolf
« Reply #155 on: 11 July 2020, 14:55:04 »
As fixed equipment, it's not ideal, but it's not nearly as hamstringing on the Turkina Z as you are making it out to be. Even less so for the Osteon and Dire Wolf. Are the extra two hexes of mobility you'd get with IJJ nice? Sure, but 3 is just fine in a pinch. Hell, 3 hexes is the short range for HE rounds anyways-and it's just one less than what you need to get out of minimum range for both of the other main munition types.
« Last Edit: 11 July 2020, 14:58:59 by Caedis Animus »

MoneyLovinOgre4Hire

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Re: MOTW - Dire Wolf
« Reply #156 on: 11 July 2020, 15:59:14 »
Of course, in all three instances you're more likely to be using the Nova CEWS to get short range modifiers while still out at long range.
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Greatclub

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Re: MOTW - Dire Wolf
« Reply #157 on: 11 July 2020, 16:04:45 »
Funny enough, the osteon was built as a spotter. It was supposed to lumber forward an be challenged by Zell idiots while the mechs that can run away bombard them from long range with ER ATM.

The forces we use on the tabletop are not typical, remember; mediums are supposed to be the most common class unless you're the 10th lyran, assault guards or coyotes.


edit - it probably doesn't matter. The society is dead and I don't see them revisited soon. Unless the scorps have adopted the tech since we last saw them, the nova is as historical as the primitive mech.
« Last Edit: 11 July 2020, 16:21:24 by Greatclub »

Colt Ward

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Re: MOTW - Dire Wolf
« Reply #158 on: 11 July 2020, 17:35:25 »
As fixed equipment, it's not ideal, but it's not nearly as hamstringing on the Turkina Z as you are making it out to be. Even less so for the Osteon and Dire Wolf. Are the extra two hexes of mobility you'd get with IJJ nice? Sure, but 3 is just fine in a pinch. Hell, 3 hexes is the short range for HE rounds anyways-and it's just one less than what you need to get out of minimum range for both of the other main munition types.

But that is the difference between the Dire Wolf and Turkina at a base- the Dire Wolf does not waste tonnage on fixed jump jets.  If the tactical situation will warrant it, they can be equipped and because they are not fixed- if really needed you can put IJJs.  It is too bad we do not get one with IJJ that I am aware of, it can carry some pretty big hammers for moving around that fast.

Because otherwise the Dire Wolf could duplicate (and improve if not needing JJ) any configuration of the Turkey.
Colt Ward
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"We come in peace, please ignore the bloodstains."

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MoneyLovinOgre4Hire

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Re: MOTW - Dire Wolf
« Reply #159 on: 11 July 2020, 17:48:20 »
Funny enough, the osteon was built as a spotter. It was supposed to lumber forward an be challenged by Zell idiots while the mechs that can run away bombard them from long range with ER ATM.

Eh, the Cephalus was the primary spotter.  The Osteon was just an excessively durable assault.
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Colt Ward

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Re: MOTW - Dire Wolf
« Reply #160 on: 11 July 2020, 17:54:23 »
I am with MLO4H on this one, not sure how a plodder that has fire support written all over it was never supposed to be the shooter to the Ceph's spotter.

The fact that I can get a Osteon . . .D?- 4 LPL and a Ceph A (?) linked for under 5k is crazy . . . especially when they work over 3 linked Blakists.
Colt Ward
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"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Caedis Animus

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Re: MOTW - Dire Wolf
« Reply #161 on: 11 July 2020, 17:56:05 »
But that is the difference between the Dire Wolf and Turkina at a base- the Dire Wolf does not waste tonnage on fixed jump jets.  If the tactical situation will warrant it, they can be equipped and because they are not fixed- if really needed you can put IJJs.  It is too bad we do not get one with IJJ that I am aware of, it can carry some pretty big hammers for moving around that fast.

Because otherwise the Dire Wolf could duplicate (and improve if not needing JJ) any configuration of the Turkey.

I've already told you that I don't agree with fixed jump jets, so I really don't understand why you felt the need to point it out. I just don't think it's that big of a deal in the case of a specific config because it works in the config's favor. I've tried refitting it with IJJs and frankly, the config's better off with standards, and considering how much IJJs weigh for 95 and 100 ton units, the Dire's better off using standards too. The IJJ mounting option is just not useful in cases like this touted one.
« Last Edit: 11 July 2020, 18:17:38 by Caedis Animus »

Greatclub

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Re: MOTW - Dire Wolf
« Reply #162 on: 11 July 2020, 18:23:06 »
Eh, the Cephalus was the primary spotter.  The Osteon was just an excessively durable assault.

Wog from Paul in the osteon article
https://bg.battletech.com/forums/index.php?topic=20031.60

I know that isn't how anyone plays, but it is the fluff. Also, the ijj pulse version makes an excellent spotter
« Last Edit: 11 July 2020, 18:26:21 by Greatclub »

MoneyLovinOgre4Hire

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Re: MOTW - Dire Wolf
« Reply #163 on: 11 July 2020, 19:36:02 »
Paul says they set out to make 3 Society mechs, a spotter, a support mech, and an all-around unit.  The Pariah/Septicemia was the all-around unit.  The other two are the Osteon and Cephalus, and the Ceph is definitely no support mech.
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Colt Ward

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Re: MOTW - Dire Wolf
« Reply #164 on: 11 July 2020, 21:40:21 »
Well . . . if you want to say EWar support mech, maybe.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

 

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