More thing I would like to see.
7. A vehicle combat system thats action economy and turn resolution is totally based on the RPG, instead of being just a conversion to Battletech/Battletroop or just a brand new game that is a hybrid of both and takes twice as long. It's fine to have vehicle damage and weapon fire based on the board game, but having a boardgame as your core combat system in an RPG really destroys the flow of the game. While its cool to be able to play table top game with your PCs. The table top is not really geared for it causing small interactions to take way to long from a RPG standing, and the Hybrid version brings this time-sink up to eleven. The answer to this always seem to be just play Battletech, but again, standard Battletech takes way to long from a RPG perspective.
8. A list of Traits that are not needed or *could just modify other Traits IMHO; Alternate ID, Trueborn/Citizenship, Rank, Fast Learner, Slow Learner, Phenotype, *Extra Income, *Equipped, *Design Quirk *Custom Vehicle. Most of these are RPG things that can be handled between the players and the GM. Putting arbitrary cost to them interferes with the narrative and/or just weakens a PC (it is a point based system) to reach that narrative. The Phenotype trait should just be a small paragraph in the character creation chapter, why is it a Trait?
9. Totally agree that the Age Table needs to go. Its just more arithmetic that bogs down character creation.
10. Also agree that extra XP based on age needs to go. While I except that character get better with age, the idea put forth by the game that it is the sole reason they have the skills they do I don't agree with. See point 11.
11. Some form of randomness is needed, maybe not to the extent of MW3, but the system is dry and to attached to the you only have these many points because your this old stance. While MW3 was just as capable of creating a crippled, useless character. It was also capable of creating the next Kai, Aiden, Natasha. If Players are willing to gamble, there should be some way in the core game not just some option in the AToW companion, for them push the boundaries of the point system. People like to talk about how MW3s random charts could make crippled characters, but either forget or did not read the point that you can lower you edge threshold by one to reroll or move the result up or down one on the charts.
12. Attributes should be divorced from the point system like they were in ever version of MW after first, or like first, go up and down from a human norm starting point. The idea that if you want to be skilled and/or well-equipped you need to sacrifice attribute to the level of AToW is ludicrous. While the Priority system in MW2 did have you choose between high skill, lots of advantages, bigger mechs, or high attributes, even at their lowest level attributes where still at or around human norm. And MW3 just had them separate altogether.
13. expansion of point #1 (previous post): The Life Path system as it stands in just a light suggestion guide to the Point buy system at best, and a very badly put together creation system at worst if the former was not the point. If it is a suggestion guide the suggestion of Fit (+15) is a joke right? It's a 200 point Trait and your going to suggest 15 point. What is the point of that? If it is suppose to be a Character creation system in its own right it failed miserably at it. A character creation system should not create a light out line or about 40% of a character for you to fill in the rest after you clean up the mess it made of your point first.