Author Topic: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition  (Read 146372 times)

Greatclub

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #300 on: 13 December 2019, 00:34:05 »
I doubt that they brought too many of them into the Inner Sphere.  Honestly I'd be doubtful if even the Wolves packed half a dozen.

I'd expect a few more than that, at least on Tukayyid, for counter-battery and FASCAM duty.

ANS Kamas P81

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #301 on: 13 December 2019, 01:13:30 »
Park a batch of LRM carriers in all that yummy defilade on the right side of that map, and dare anyone to come and take them.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #302 on: 13 December 2019, 02:37:12 »
Don't the clans have a mech with Arrow IV??
Bowman and Naga pop to mind right away
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #303 on: 13 December 2019, 08:36:30 »
They could slap a Arrow IV on almost any Omni they wanted, they just didn't want to.

They did it on the Woodsman and the Flamberge.
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Foxx Ital

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #304 on: 13 December 2019, 08:41:11 »
They did it on the Woodsman and the Flamberge.

 Yet another reason the sharks should bring the woodsman back!!
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #305 on: 13 December 2019, 11:40:30 »
Even if you bring Arrows, doing damage to a hidden unit does not reveal it. Dropping an Arrow on a likely hex doesn't tell you if it's empty. It tells you the hex is either empty, contains a now-angry Demolisher, or JUST MAYBE contains a now-dead Demolisher. Unless you drop a LOT of artillery on any given hex, you're actually unlikely to kill anything in it.
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Colt Ward

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #306 on: 13 December 2019, 12:41:47 »
Well, if I am trying to flush blind hexes I want to drop A4-Inferno.  Setting the place on fire tends to make people move.

But I started off saying what a lot of posters have . . . the Kozice Valley map really lets the ComGuard's conventional forces dig in against the Clan's mostly mech forces . . . and range is not going to help the Sharks.  Demolishers, Hetzers, SRM Carriers, LRM Carriers, field gun platoons, Manticores, Zhukovs, Prowlers (woo Amphib!), hovertanks, VTOLs- to defend that sector, I just do not see Focht assigning too many mechs.  Conventional forces absorb the Shark's rush, then push a counterattack of jumping cav mechs and hovertanks to get around the flank of the Sharks.

Makes it easy to see how Omega had to go break them out-  Alpha and Beta's clusters would not be able to break contact in that type of terrain, or even cut enough forces free from the press to the front to clear their back area to withdraw.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #307 on: 13 December 2019, 16:02:50 »
also worth remembering, that the battle this map is meant for, it is comstar that is using the artillery. to an extensive amount. and pre-sighted too boot, meaning all those little bottlenecks are going to be places where artillery hits accurately when called, without any warning from ranging shots.

Wolf72

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #308 on: 13 December 2019, 16:24:23 »
Isn't that how Kerensky organized the original 20 clans?

History repeating itself, Inner Sphere > Pentagon Wars > Clans ... yes, yes, it all becomes so much clearer now.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #309 on: 13 December 2019, 20:31:56 »
Even if you bring Arrows, doing damage to a hidden unit does not reveal it. Dropping an Arrow on a likely hex doesn't tell you if it's empty. It tells you the hex is either empty, contains a now-angry Demolisher, or JUST MAYBE contains a now-dead Demolisher. Unless you drop a LOT of artillery on any given hex, you're actually unlikely to kill anything in it.

Blindfiring artillery is really only a good way to tell your opposition that you are not going to respect their infantry's surprise parties, but i guess sometimes you just want peace of mind.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #310 on: 13 December 2019, 21:35:27 »
The best peace of mind comes from advancing through a freshly tilled moonscape. :)
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monbvol

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #311 on: 13 December 2019, 22:12:58 »
First rule of jungle warfare and all that.

I dare say there is still a clump of grass there.  Better order up another 200 Torrents with F.A.E.s!

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #312 on: 14 December 2019, 00:24:40 »
I'd expect a few more than that, at least on Tukayyid, for counter-battery and FASCAM duty.

I really doubt the Clans were bringing FASCAMs.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #313 on: 14 December 2019, 02:05:08 »
Even if you bring Arrows, doing damage to a hidden unit does not reveal it. Dropping an Arrow on a likely hex doesn't tell you if it's empty. It tells you the hex is either empty, contains a now-angry Demolisher, or JUST MAYBE contains a now-dead Demolisher. Unless you drop a LOT of artillery on any given hex, you're actually unlikely to kill anything in it.

If at first artillery doesn't succeed. Nuke it from orbit.

Nightsong

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #314 on: 14 December 2019, 03:26:30 »
Definitely looking forward to the goodies. Apres shipping, I ended up doubling my pledge though a big chunk was getting a copy of Alpha Strike CE since the closest flgs doesn’t carry BT stuff. That map looks gorgeous.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #315 on: 14 December 2019, 10:28:25 »
If at first artillery doesn't succeed. Nuke it from orbit.

Only way to be sure.
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Greatclub

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #316 on: 14 December 2019, 16:55:33 »
If you could add one lance to the kickstarter (Or more likely, next kickstarter) what would it be?

Wolf's Dragoons Zeta Batallion Lance
Imp
Shogun
Annihilator
Hoplite

Skirmish Lance
Firestarter
Dervish
Quickdraw
Clint/Chameleon

Maingunnery

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #317 on: 14 December 2019, 17:54:13 »
If you could add one lance to the kickstarter (Or more likely, next kickstarter) what would it be?

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #318 on: 14 December 2019, 17:57:53 »
I don't know about Lances, but I'm super curious how the Kintaro never made the cut, given that it's both in MWO (and MW5?) and BATTLETECH with modernized art.

Modernized art that it desperately desperately needed.
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monbvol

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #319 on: 14 December 2019, 18:02:09 »
Meme machine lance:

Urbanmech, Imp, Overlord

The Clan version:

Puma, Warhawk, Dire Wolf

Ghaz

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #320 on: 14 December 2019, 18:41:07 »
If you could add one lance to the kickstarter (Or more likely, next kickstarter) what would it be?

Any four of these 'mechs:

Hermes
Javelin
Vindicator
Dervish
Ostroc
Ostsol
Quickdraw
Caesar

Wrangler

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #321 on: 15 December 2019, 18:27:50 »
I'd like see Ost of some kind get on that list.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #322 on: 15 December 2019, 19:06:20 »
Assuming the delivery on the current KS goes relatively well, the above could certainly be candidates in a theoretical second effort


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EthrDemon

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #323 on: 17 December 2019, 23:46:55 »
Any four of these 'mechs:

Hermes
Javelin
Vindicator
Dervish
Ostroc
Ostsol
Quickdraw
Caesar

Javelin, Dervish, Ostroc, Ostsol was my first thought too (great minds, etc, etc...)

(Edit: 4x Vindicator pack also seems appropriate)
« Last Edit: 17 December 2019, 23:49:02 by EthrDemon »

shivanwurm

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #324 on: 18 December 2019, 02:41:33 »
Command lance line arts are out.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #325 on: 18 December 2019, 03:42:12 »
If I could add any Mechs, the Berzerker for sure, that things art is bad as is the model and even Plog's efforts to save the art don't help the very very old model.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #326 on: 18 December 2019, 06:07:51 »
New art looking real good.
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #327 on: 18 December 2019, 09:59:40 »
... even Plog's efforts to save the art don't help the very very old model.
Can't expect new art to effect an old sculpt. I keep hoping for a resculpt based on Plog's art. It would be glorious.

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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #328 on: 18 December 2019, 10:56:19 »
I'd just like to add the Master Unit List has been updated with the Wave 1 art.. 
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Re: Clan Invasion Kickstarter Discussion 5, Green Eyeshade Edition
« Reply #329 on: 18 December 2019, 11:14:19 »
Awesome! :excited:

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