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(Answered) Vehicle ammo explosions and one-shot weapons
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Topic: (Answered) Vehicle ammo explosions and one-shot weapons (Read 1825 times)
A. Lurker
Major
Posts: 4641
(Answered) Vehicle ammo explosions and one-shot weapons
«
on:
23 June 2012, 08:49:10 »
By TW p. 194, an "Ammunition" critical hit on a combat vehicle causes
all
ammunition carried to explode and/or be lost. Is that
intended
to also apply to the ammunition of one-shot weapons such as rocket launchers (which is normally treated as part of the -- generally still non-explosive -- weapon rather than a separate item by the rules otherwise)? A literal reading would suggest so...
«
Last Edit: 20 August 2012, 00:00:36 by Xotl
»
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Chunga
Patron Saint of Team Davion
Freelance Writer
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Posts: 1644
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Re: Vehicle ammo explosions and one-shot weapons
«
Reply #1 on:
23 June 2012, 11:07:36 »
No. We've ruled before that OS weapons technically don't have ammunition. On a BattleMech, OS weapons cannot explode from Heat, and if they're critted they do not explode either. It would be the same on vehicles.
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A. Lurker
Major
Posts: 4641
Re: Vehicle ammo explosions and one-shot weapons
«
Reply #2 on:
23 June 2012, 11:49:47 »
Good to know. MegaMek does as of this writing include rocket launcher ammunition and the like in its handling of vehicle ammo explosions, and before I turned in a bug report or maybe even tried my own hand at fixing that behavior I wanted to be sure I wasn't simply misunderstanding the rules myself.
Thanks!
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(Answered) Vehicle ammo explosions and one-shot weapons