So, they're not truly published yet but we got the stats to our TMP-4M and BLR-6M over in this 'fan design' thread:
https://bg.battletech.com/forums/index.php?topic=64297.0I like the Tempest. As a refit of an older chassis, it makes a lot of sense. Yes, one could optimize it into a 5/8 machine instead of a 4/6/5 pretty easily in game stats... but this is a rework of a chassis that wasn't 5/8 when it was designed, so less efficient improvements fit quite well.
What we get is still pretty good. It solves the Tempest's problem of reliably engaging enemies beyond 6 hexes,
and fixes the armor distribution flaws in the original. In classic boardgame, this is a clear upgrade that makes the Tempest a viable 'main heavy' and I hope this becomes one of the chassis' main production models.
It's technically worse than the TMP-3M in Alpha Strike based on my quick, unofficial conversions (I calculate the damage brackets of 4/4/2 instead of 5/5/2), but that's with what will most likely be Overheat 1 to make up the difference and an accompanying PV reduction to free up a few points for other units in your force.
The BLR-6M is fantastic. It's a durable command platform with significant firepower. I'd personally prefer longer engagement range, but 4/6/0 with an engagement range of 18 hexes in boardgame is by no means bad.
I haven't done full conversions for Alpha Strike, but it should be even better there (I estimate 4/5/3 damage brackets, plus command equipment giving it whatever abilities that offers).
In any event, both of these designs do a good job of bringing these outdated but mainstay FWL machines into fighting-fit for 3132+ play. I'm glad to see them.