Pp. 121-125, 2013 Print edition
PROBLEM 1. REPAIR, REARMING AND REPLACEMENT
Both Meeting Engagement (p.121) and Counterattack (p.124) tracks can lead to either Breakthrough (p. 122) or Pursuit (p. 124) tracks (see flowchart on p. 116 for a quick clarification). The rules of those tracks seem to disagree on what forces the players can repair, replace or rearm units before Breakthrough and possibly Pursuit tracks.
Meeting Engagement says in the Next Track section, that neither side can repair, replace or rearm units after this scenario. This is consistent with Breakthrough, but not necessarily with Pursuit scenario.
Counterattack says in the Next Track section, that both sides can repair, replace or rearm units after this track. This is inconsistent with Breakthrough (which specifically prohibits repairs before it), but not necessarily with Pursuit track.
Breakthrough says that both the Attacker and the Defender may not repair any units before entering the scenario (and says nothing about rearming or replacement). This is consistent with Meeting Engagement, but not Counterattack (which specifically allows repair after it).
Pursuit does not specify if the players can repair, rearm or replace any units before the track.
RECCOMENDATION 1
Make Next Track rules for repairs, rearming, and replacement of the Meeting Engagement and Counterattack scenarios consistent with Breakthrough and Pursuit Game Setup Rules. This will most likely means one of two possible things:
1. if repair, rearming, and replacement is to be allowed after Counterattack, remove the rule, that the players can’t repair units before Breakthrough,
2. if repair, rearming, and replacement is not to be allowed after Counterattack prohibit the players to make any repairs, rearming and replacement after Counterattack, and still scratch the rule that the players can’t repair units from the Breakthrough Game Setup section, as it will be redundant there, and would have no counterparts in the other tracks in the campaign.
PROBLEM 2. SALVAGE AND UNITS NOT USED IN THE PREVIOUS TRACK
All tracks say in their Game Setup Rules, that players may use any units used in the previous tracks. Two tracks (Assault and Defense) specifically prohibit fielding units taken as salvage in directly preceding tracks, and Counterattack specifically allows it. Breakthrough and Pursuit do not say if players can use recent salvage. None of the tracks say if players can use any of their forces not used in directly preceding tracks.
RECCOMENDATION 2
Add rules about using salvage from directly preceding tracks to the Game Setup sections of Breakthrough and Pursuit tracks. For clarity add the rule, that players may use any units not deployed in previous tracks (respecting the limit of total forces allowed of course) to Game Setup Sections of all tracks except Meeting Engagement (which never has any previous tracks).