As some of you may know, I play AS on hex maps.
In general AS is a very logical translation of CBT rules; things are simplified, but aside from that things remain the same, with only a few minor exceptions. To the point that I tend to play things as in CBT whenever a situation not strictly covered by the rules arises.
However, I just found out what to me looks like an inconsistency. I'm referring to bomb attacks in particular:
- in TW, a HE bomb affects 1 hex and a cluster bomb a hex plus the 6 surrounding ones
These should translate in 2" and 6" AoE templates, respectively, but:
- in the original AS (I own the 2013 edition), the 2" AoE template covers 1 hex but the 6" AoE template includes all hexes within 2 hexes of the PoI
- in the new AS Commander's edition, the 2" AoE template now covers 1 hex and the surrounding hexes, while the 6" AoE template remains unchanged
It looks like in AS:CE the AoE of 2" was doubled on hex maps, with HE bombs affecting the same area that Cluster bombs do in TW. In both AS editions, Cluster bombs (or large artillery attacks) have an area of effect which is considerably larger than in TW (19 hexes instead of 7 hexes).
Two questions:
1. Is the change in AS:CE (with respect to previous editions) intentional?
2. Is there a reason why large area attacks are so large, compared to CBT?