I'll strongly disagree on the Clint. Replacing the AC/5 with a PPC doubles your damage output at range, and frees up sufficent tonnage to add armor, or armor & a heatsink. If you're jumping - you'll probably miss with what-ever you're shooting regardless, so it's not the HUGE burden to not be able to jump + shoot the main gun. Add in easier logistics, no explosions, and no reliance on ammo, and the PPC Clint would be a significant upgrade IMO.
So, You've just taken a mech that can Alpha on a run and cool off by 1, and downgraded it to a mech that can only walk while firing its main gun. (Assuming 1 ton armor/1 heatsink on that swap)
You overheat by 5 on a jump w/ main gun. You overheat by 7 on a running Alpha.
None of this even touches on the major problem w/ said refit and that is using it in a balanced game, see below.
Comparing a ML to a large laser or PPC solely based on tonnage is misleading.
Comparing two weapons w/o comparing there BV is also quite misleading.
Your swap above kicks up the BV of the Clint from 770 to 981, over 27% higher cost.
For that I can pay for a better gunner AND have enough left over for an Infantry Platoon.
Or I can just field 5 Clints to your 4 instead.
None of these even brings in the ammo that some mention or how some of it is 3025 usable even if more of it is 3060+.